Gamelib/src/main/java/uulm/teamname/marvelous/gamelibrary/gamelogic/GameInstance.java

100 lines
3.0 KiB
Java

package uulm.teamname.marvelous.gamelibrary.gamelogic;
import uulm.teamname.marvelous.gamelibrary.IntVector2;
import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.events.EventType;
import uulm.teamname.marvelous.gamelibrary.requests.Request;
import java.util.ArrayList;
import java.util.Observer;
/** Represents a game instance. */
public class GameInstance {
/** The private {@link GameState} of the instance */
private final GameState _state;
/** The public view for the underlying {@link GameState} of the instance */
public final GameStateView state;
/** The {@link GameStateManager} managing the {@link GameState} of the instance */
private final GameStateManager manager;
/** The {@link EventEmitter} for {@link Event}s resulting from {@link Request}s */
private final EventEmitter emitter = new EventEmitter();
/** Constructs a new {@link GameInstance}. */
public GameInstance(IntVector2 mapSize) {
_state = new GameState(mapSize);
this.state = new GameStateView(_state);
manager = new GameStateManager(_state);
}
/**
* Checks an array of {@link Request}s for validity and automatically applies them if valid.
* @param requests The requests to check
* @return Whether or not the given set of requests was valid
*/
public boolean checkRequestsAndApply(Request... requests) {
if(manager.processRequests(requests, true)) {
emit(manager.apply());
Event[] result = manager.checkPostPhase();
if(result.length > 0) {
emit(result);
}
return true;
}
return false;
}
/**
* Checks an array of {@link Request}s for validity without applying it.
* @param requests The requests to check
* @return Whether or not the given set of requests is valid
*/
public boolean checkRequestsSilent(Request... requests) {
return manager.processRequests(requests, false);
}
/**
* Produces a {@link EventType#GamestateEvent} for the current {@link GameState}.
* @return The resulting event
*/
public Event getGameStateEvent() {
return GameLogic.buildGameStateEvent(_state);
}
/**
* Restores the current {@link GameState} based on the given one.
* @param state The state to restore from
*/
public void setGameState(GameState state) {
_state.restore(state);
}
/**
* Applies an array of {@link Event}s to the game state.
* @param events The events to apply.
*/
public void applyEvents(Event... events) {
manager.applyEvents(events);
}
/**
* Adds an {@link Observer} for events.
* @param observer The observer to add
*/
public void addObserver(Observer observer) {
emitter.addObserver(observer);
}
/**
* Instructs the emitter to emit an array of {@link Event}s.
* @param events The events to emit
*/
private void emit(Event... events) {
emitter.update(events);
}
}