feat: broadcast GamestateEvents after initialization
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@ -59,6 +59,8 @@ public class Lobby {
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this.turnTimer = new TurnTimer(
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this.turnTimer = new TurnTimer(
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partyConfig.maxRoundTime,
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partyConfig.maxRoundTime,
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this::turnTimeout);
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this::turnTimeout);
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this.connection.broadcastEvents(game.getGameStateEvent());
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}
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}
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/**
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/**
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