feat: created packet class for pipelining
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74f3b86144
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@ -1,11 +1,8 @@
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package uulm.teamname.marvelous.server.lobby.pipelining;
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import uulm.teamname.marvelous.gamelibrary.entities.Entity;
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import uulm.teamname.marvelous.gamelibrary.events.EntityEvent;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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import uulm.teamname.marvelous.server.lobby.Lobby;
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@ -24,7 +21,7 @@ public class DisconnectSegment implements Segment {
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@Override
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public void processRequests(List<Request> packet, List<Event> carrier, AtomicBoolean abort) {
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public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
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if (packet.contains(new RequestBuilder(RequestType.DisconnectRequest).buildGameRequest())) {
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carrier.add(new EventBuilder(EventType.DisconnectEvent).buildGameEvent());
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parent.connection.removePlayer(player);
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@ -1,17 +1,13 @@
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package uulm.teamname.marvelous.server.lobby.pipelining;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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import uulm.teamname.marvelous.server.lobby.Lobby;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicBoolean;
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public class GameStateSegment implements Segment{
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public class GameStateSegment implements Segment {
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private Lobby parent;
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public GameStateSegment(Lobby parent){
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@ -19,25 +15,28 @@ public class GameStateSegment implements Segment{
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}
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@Override
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public void processRequests(List<Request> packet, List<Event> carrier, AtomicBoolean abort) {
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if (packet.contains(new RequestBuilder(RequestType.MeleeAttackRequest).buildGameRequest())) {
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carrier.add(new EventBuilder(EventType.MeleeAttackEvent).buildGameEvent());
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}
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if (packet.contains(new RequestBuilder(RequestType.RangedAttackRequest).buildGameRequest())) {
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carrier.add(new EventBuilder(EventType.RangedAttackEvent).buildGameEvent());
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}
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if (packet.contains(new RequestBuilder(RequestType.MoveRequest).buildGameRequest())) {
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carrier.add(new EventBuilder(EventType.MoveEvent).buildGameEvent());
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}
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if (packet.contains(new RequestBuilder(RequestType.ExchangeInfinityStoneRequest).buildGameRequest())) {
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carrier.add(new EventBuilder(EventType.ExchangeInfinityStoneEvent).buildGameEvent());
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}
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if (packet.contains(new RequestBuilder(RequestType.UseInfinityStoneRequest).buildGameRequest())) {
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carrier.add(new EventBuilder(EventType.UseInfinityStoneEvent).buildGameEvent());
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}
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if (packet.contains(new RequestBuilder(RequestType.EndRoundRequest).buildGameRequest())) {
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//TODO what to do after EndRoundRequest
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//carrier.add(new EventBuilder(EventType.EndRoundEvent).buildGameEvent());
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}
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public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
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parent.game.checkRequestsAndApply(packet.toArray(new Request[0]));
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// if (packet.contains(new RequestBuilder(RequestType.MeleeAttackRequest).buildGameRequest())) {
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// carrier.add(new EventBuilder(EventType.MeleeAttackEvent).buildGameEvent());
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// }
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// if (packet.contains(new RequestBuilder(RequestType.RangedAttackRequest).buildGameRequest())) {
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// carrier.add(new EventBuilder(EventType.RangedAttackEvent).buildGameEvent());
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// }
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// if (packet.contains(new RequestBuilder(RequestType.MoveRequest).buildGameRequest())) {
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// carrier.add(new EventBuilder(EventType.MoveEvent).buildGameEvent());
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// }
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// if (packet.contains(new RequestBuilder(RequestType.ExchangeInfinityStoneRequest).buildGameRequest())) {
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// carrier.add(new EventBuilder(EventType.ExchangeInfinityStoneEvent).buildGameEvent());
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// }
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// if (packet.contains(new RequestBuilder(RequestType.UseInfinityStoneRequest).buildGameRequest())) {
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// carrier.add(new EventBuilder(EventType.UseInfinityStoneEvent).buildGameEvent());
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// }
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// if (packet.contains(new RequestBuilder(RequestType.EndRoundRequest).buildGameRequest())) {
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// //TODO what to do after EndRoundRequest
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// //carrier.add(new EventBuilder(EventType.EndRoundEvent).buildGameEvent());
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// }
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}
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}
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@ -0,0 +1,26 @@
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package uulm.teamname.marvelous.server.lobby.pipelining;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Iterator;
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import java.util.List;
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public class Packet extends ArrayList<Request> {
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public Packet (Request[] requests) {
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addAll(Arrays.asList(requests));
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}
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public boolean containsRequestOfType(RequestType requiredType) {
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for (Request request : this) {
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if (request.type == requiredType) {
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return true;
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}
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}
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return false;
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}
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}
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@ -53,7 +53,7 @@ public class PauseSegment implements Segment {
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* @param packet
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*/
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@Override
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public void processRequests(List<Request> packet, List<Event> carrier, AtomicBoolean abort) {
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public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
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// check if there is a pause request (either start or stop)
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if (packet.contains(new RequestBuilder(RequestType.PauseStartRequest).buildGameRequest())) {
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if (!paused) {
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@ -3,10 +3,7 @@ package uulm.teamname.marvelous.server.lobby.pipelining;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Optional;
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import java.util.*;
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import java.util.concurrent.atomic.AtomicBoolean;
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/**
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@ -40,7 +37,7 @@ public class Pipeline {
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*/
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public Optional<Event[]> processRequests(Request[] requests) {
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// The packet carries the requests, and gets smaller per segment
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List<Request> packet = Arrays.asList(requests);
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Packet packet = new Packet(requests);
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// The packet is filled by the requests resulting from events per segment
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List<Event> carrier = new ArrayList<>();
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// The abort boolean describes whether an abort happened in a segment
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@ -1,7 +1,6 @@
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package uulm.teamname.marvelous.server.lobby.pipelining;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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import uulm.teamname.marvelous.server.lobby.Lobby;
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@ -18,7 +17,7 @@ public class RequestGameStateSegment implements Segment {
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}
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@Override
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public void processRequests(List<Request> packet, List<Event> carrier, AtomicBoolean abort) {
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public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
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if (packet.contains(new RequestBuilder(RequestType.Req).buildGameRequest())) {
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carrier.add(parent.game.getGameStateEvent());
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}
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@ -21,5 +21,5 @@ public interface Segment {
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* of the segment, but instead an error in the events passed to it, like for example moving into a Rock.
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* The conventional way of setting this boolean is to write {@code abort.set(true); return;}
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*/
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public void processRequests(List<Request> packet, List<Event> carrier, AtomicBoolean abort);
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public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort);
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}
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