feat: converted UserManager to singleton object
This commit is contained in:
parent
7db692f790
commit
0ee264502c
@ -20,6 +20,19 @@ import java.util.*;
|
|||||||
*/
|
*/
|
||||||
public class UserManager {
|
public class UserManager {
|
||||||
|
|
||||||
|
private static UserManager instance;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return the current instance of the UserManager
|
||||||
|
*/
|
||||||
|
public static UserManager getInstance() {
|
||||||
|
if (instance == null) {
|
||||||
|
Logger.debug("No instance of UserManager found. Creating new instance...");
|
||||||
|
instance = new UserManager();
|
||||||
|
}
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
/** A set of users that aren't assigned to lobbies or character selection yet */
|
/** A set of users that aren't assigned to lobbies or character selection yet */
|
||||||
private final HashSet<WebSocket> newUsers;
|
private final HashSet<WebSocket> newUsers;
|
||||||
|
|
||||||
@ -45,7 +58,7 @@ public class UserManager {
|
|||||||
private final JSON json;
|
private final JSON json;
|
||||||
|
|
||||||
/** Constructs a new, empty UserManager */
|
/** Constructs a new, empty UserManager */
|
||||||
public UserManager() {
|
private UserManager() {
|
||||||
this.newUsers = new HashSet<>();
|
this.newUsers = new HashSet<>();
|
||||||
this.readyToConnect = new HashMap<>();
|
this.readyToConnect = new HashMap<>();
|
||||||
this.readyToReconnect = new HashMap<>();
|
this.readyToReconnect = new HashMap<>();
|
||||||
@ -55,7 +68,7 @@ public class UserManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Called on a new WebSocket connection. Places the WebSocket and its ResourceDescriptor in a HashMap. */
|
/** Called on a new WebSocket connection. Places the WebSocket and its ResourceDescriptor in a HashMap. */
|
||||||
public void connectUser(WebSocket conn) {
|
void connectUser(WebSocket conn) {
|
||||||
newUsers.add(conn);
|
newUsers.add(conn);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -66,7 +79,7 @@ public class UserManager {
|
|||||||
* @param conn is the {@link WebSocket} that sent the message
|
* @param conn is the {@link WebSocket} that sent the message
|
||||||
* @param message is the {@link String} sent by the connection
|
* @param message is the {@link String} sent by the connection
|
||||||
*/
|
*/
|
||||||
public void messageReceived(WebSocket conn, String message) {
|
void messageReceived(WebSocket conn, String message) {
|
||||||
Logger.trace("Parsing message...");
|
Logger.trace("Parsing message...");
|
||||||
var parsedMessageOptional = json.parse(message);
|
var parsedMessageOptional = json.parse(message);
|
||||||
if (parsedMessageOptional.isEmpty()) {
|
if (parsedMessageOptional.isEmpty()) {
|
||||||
@ -148,8 +161,13 @@ public class UserManager {
|
|||||||
var participantToRestore = activeParticipants.get(clientID);
|
var participantToRestore = activeParticipants.get(clientID);
|
||||||
|
|
||||||
participantToRestore.setConnection(conn);
|
participantToRestore.setConnection(conn);
|
||||||
|
|
||||||
|
synchronized (readyToReconnect) {
|
||||||
readyToReconnect.remove(conn);
|
readyToReconnect.remove(conn);
|
||||||
|
}
|
||||||
|
synchronized (inGame) {
|
||||||
inGame.put(conn, participantToRestore);
|
inGame.put(conn, participantToRestore);
|
||||||
|
}
|
||||||
// activeParticipants remains the same, as no players have been removed from the game
|
// activeParticipants remains the same, as no players have been removed from the game
|
||||||
} else {
|
} else {
|
||||||
Logger.debug(
|
Logger.debug(
|
||||||
@ -157,10 +175,15 @@ public class UserManager {
|
|||||||
conn);
|
conn);
|
||||||
|
|
||||||
var clientID = readyToReconnect.get(conn);
|
var clientID = readyToReconnect.get(conn);
|
||||||
|
|
||||||
|
synchronized (readyToConnect) {
|
||||||
readyToConnect.put(conn, clientID);
|
readyToConnect.put(conn, clientID);
|
||||||
|
}
|
||||||
|
synchronized (readyToReconnect) {
|
||||||
readyToReconnect.remove(conn);
|
readyToReconnect.remove(conn);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void assignLobby(WebSocket conn, PlayerReadyMessage message) {
|
void assignLobby(WebSocket conn, PlayerReadyMessage message) {
|
||||||
// TODO: Assign a lobby
|
// TODO: Assign a lobby
|
||||||
@ -172,6 +195,16 @@ public class UserManager {
|
|||||||
void relayRequestMessage(Participant conn, RequestMessage message) {
|
void relayRequestMessage(Participant conn, RequestMessage message) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void disconnectUser(WebSocket conn, boolean closedByRemote) {
|
||||||
|
// TODO: notify clients and such if the connection was in fact closed by the remote. Also remove participant
|
||||||
|
synchronized (newUsers) {
|
||||||
|
newUsers.remove(conn);
|
||||||
|
}
|
||||||
|
synchronized (inGame) {
|
||||||
|
inGame.remove(conn);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void sendMessage(WebSocket conn, BasicMessage message) {
|
public void sendMessage(WebSocket conn, BasicMessage message) {
|
||||||
var jsonRepresentingMessage = json.stringify(message);
|
var jsonRepresentingMessage = json.stringify(message);
|
||||||
if (jsonRepresentingMessage.isEmpty()) {
|
if (jsonRepresentingMessage.isEmpty()) {
|
||||||
@ -189,16 +222,6 @@ public class UserManager {
|
|||||||
sendMessage(conn, errorMessage);
|
sendMessage(conn, errorMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void disconnectUser(WebSocket conn, boolean closedByRemote) {
|
|
||||||
// TODO: notify clients and such if the connection was in fact closed by the remote. Also remove participant
|
|
||||||
synchronized (newUsers) {
|
|
||||||
newUsers.remove(conn);
|
|
||||||
}
|
|
||||||
synchronized (inGame) {
|
|
||||||
inGame.remove(conn);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isUserConnected(WebSocket user) {
|
public boolean isUserConnected(WebSocket user) {
|
||||||
return newUsers.contains(user) ||
|
return newUsers.contains(user) ||
|
||||||
readyToReconnect.containsKey(user) ||
|
readyToReconnect.containsKey(user) ||
|
||||||
|
Loading…
Reference in New Issue
Block a user