feat: converted UserManager to singleton object

This commit is contained in:
Yannik Bretschneider 2021-06-06 03:49:48 +02:00
parent 7db692f790
commit 0ee264502c

View File

@ -20,6 +20,19 @@ import java.util.*;
*/
public class UserManager {
private static UserManager instance;
/**
* @return the current instance of the UserManager
*/
public static UserManager getInstance() {
if (instance == null) {
Logger.debug("No instance of UserManager found. Creating new instance...");
instance = new UserManager();
}
return instance;
}
/** A set of users that aren't assigned to lobbies or character selection yet */
private final HashSet<WebSocket> newUsers;
@ -45,7 +58,7 @@ public class UserManager {
private final JSON json;
/** Constructs a new, empty UserManager */
public UserManager() {
private UserManager() {
this.newUsers = new HashSet<>();
this.readyToConnect = new HashMap<>();
this.readyToReconnect = new HashMap<>();
@ -55,7 +68,7 @@ public class UserManager {
}
/** Called on a new WebSocket connection. Places the WebSocket and its ResourceDescriptor in a HashMap. */
public void connectUser(WebSocket conn) {
void connectUser(WebSocket conn) {
newUsers.add(conn);
}
@ -66,7 +79,7 @@ public class UserManager {
* @param conn is the {@link WebSocket} that sent the message
* @param message is the {@link String} sent by the connection
*/
public void messageReceived(WebSocket conn, String message) {
void messageReceived(WebSocket conn, String message) {
Logger.trace("Parsing message...");
var parsedMessageOptional = json.parse(message);
if (parsedMessageOptional.isEmpty()) {
@ -148,8 +161,13 @@ public class UserManager {
var participantToRestore = activeParticipants.get(clientID);
participantToRestore.setConnection(conn);
synchronized (readyToReconnect) {
readyToReconnect.remove(conn);
}
synchronized (inGame) {
inGame.put(conn, participantToRestore);
}
// activeParticipants remains the same, as no players have been removed from the game
} else {
Logger.debug(
@ -157,10 +175,15 @@ public class UserManager {
conn);
var clientID = readyToReconnect.get(conn);
synchronized (readyToConnect) {
readyToConnect.put(conn, clientID);
}
synchronized (readyToReconnect) {
readyToReconnect.remove(conn);
}
}
}
void assignLobby(WebSocket conn, PlayerReadyMessage message) {
// TODO: Assign a lobby
@ -172,6 +195,16 @@ public class UserManager {
void relayRequestMessage(Participant conn, RequestMessage message) {
}
void disconnectUser(WebSocket conn, boolean closedByRemote) {
// TODO: notify clients and such if the connection was in fact closed by the remote. Also remove participant
synchronized (newUsers) {
newUsers.remove(conn);
}
synchronized (inGame) {
inGame.remove(conn);
}
}
public void sendMessage(WebSocket conn, BasicMessage message) {
var jsonRepresentingMessage = json.stringify(message);
if (jsonRepresentingMessage.isEmpty()) {
@ -189,16 +222,6 @@ public class UserManager {
sendMessage(conn, errorMessage);
}
public void disconnectUser(WebSocket conn, boolean closedByRemote) {
// TODO: notify clients and such if the connection was in fact closed by the remote. Also remove participant
synchronized (newUsers) {
newUsers.remove(conn);
}
synchronized (inGame) {
inGame.remove(conn);
}
}
public boolean isUserConnected(WebSocket user) {
return newUsers.contains(user) ||
readyToReconnect.containsKey(user) ||