fix: fixed doc

This commit is contained in:
Yannik Bretschneider 2021-06-07 17:47:57 +02:00
parent 054662957a
commit 17eb44ce49

View File

@ -226,7 +226,6 @@ public class UserManager {
Logger.trace("relaying message to be handled by the LobbyManager..."); Logger.trace("relaying message to be handled by the LobbyManager...");
if(LobbyManager.getInstance().handleSelection(client, message)) { if(LobbyManager.getInstance().handleSelection(client, message)) {
Logger.trace("Handled successfully"); Logger.trace("Handled successfully");
client.state = ClientState.Playing;
} else { } else {
client.sendError("Invalid message."); client.sendError("Invalid message.");
} }
@ -236,7 +235,7 @@ public class UserManager {
private void handleRequestsMessage(Client client, RequestMessage message) { private void handleRequestsMessage(Client client, RequestMessage message) {
Logger.trace("Handling RequestMessage"); Logger.trace("Handling RequestMessage");
if(client.state != ClientState.Playing) { if(client.state != ClientState.Playing) {
Logger.debug("Couldn't handle RequestMessage as client wasn't in assignedState but in {}", Logger.debug("Couldn't handle RequestMessage as client wasn't in playingState but in {}",
client.state); client.state);
client.sendError("Invalid message, as client is not ingame"); client.sendError("Invalid message, as client is not ingame");
return; return;