feat: made config files globally avaliable via Server
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@ -15,10 +15,6 @@ import uulm.teamname.marvelous.server.netconnector.MarvelousServer;
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import java.io.*;
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import java.io.*;
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import java.net.InetSocketAddress;
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import java.net.InetSocketAddress;
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import java.net.URISyntaxException;
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import java.net.URL;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map;
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@ -31,6 +27,10 @@ import java.util.Map;
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*/
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*/
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public class Server {
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public class Server {
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private static PartyConfig partyConfig;
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private static ScenarioConfig scenarioConfig;
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private static CharacterConfig characterConfig;
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public static void main(String[] args) {
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public static void main(String[] args) {
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ServerArgs serverArgs = new ServerArgs();
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ServerArgs serverArgs = new ServerArgs();
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@ -66,13 +66,15 @@ public class Server {
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System.exit(0);
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System.exit(0);
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}
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}
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Logger.info("populating static Server variables with config objects");
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Server.scenarioConfig = scenarioConfig;
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Server.characterConfig = characterConfig;
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Server.partyConfig = partyConfig;
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InetSocketAddress address = new InetSocketAddress(serverArgs.getPort());
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InetSocketAddress address = new InetSocketAddress(serverArgs.getPort());
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Logger.trace("Inet address {} created", address);
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Logger.trace("Inet address {} created", address);
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var json = new JSON(characterConfig);
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MarvelousServer netConnector = new MarvelousServer(address);
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Logger.trace("New JSON instance created with characterConfig");
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MarvelousServer netConnector = new MarvelousServer(address, json);
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System.out.println("Starting server");
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System.out.println("Starting server");
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netConnector.start();
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netConnector.start();
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System.out.println("Server started");
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System.out.println("Server started");
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@ -206,4 +208,19 @@ public class Server {
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return config.get();
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return config.get();
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}
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}
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/** Returns the party configuration the server was initialized with */
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public static PartyConfig getPartyConfig() {
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return partyConfig;
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}
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/** Returns the scenario configuration the server was initialized with */
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public static ScenarioConfig getScenarioConfig() {
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return scenarioConfig;
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}
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/** Returns the character configuration the server was initialized with */
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public static CharacterConfig getCharacterConfig() {
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return characterConfig;
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}
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}
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}
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