fix: send GameStructure on reconnect
This commit is contained in:
parent
efa5ce3848
commit
3be518f13b
@ -119,14 +119,15 @@ public class LobbyConnection implements Runnable {
|
||||
|
||||
public void handleDisconnect(Participant participant) {
|
||||
participant.disconnected = true;
|
||||
if(lobby != null) {
|
||||
if(state == LobbyConnectionState.Started) {
|
||||
lobby.handleDisconnect(participant);
|
||||
}
|
||||
}
|
||||
|
||||
public void handleReconnect(Participant participant) {
|
||||
participant.disconnected = false;
|
||||
if(lobby != null) {
|
||||
if(state == LobbyConnectionState.Started) {
|
||||
sendGameStructure(participant.equals(player1), participant.equals(player2), false);
|
||||
lobby.handleReconnect(participant);
|
||||
}
|
||||
}
|
||||
@ -144,7 +145,7 @@ public class LobbyConnection implements Runnable {
|
||||
|
||||
Logger.info("Starting Lobby thread for lobby '{}'", gameID);
|
||||
|
||||
sendGameStructure();
|
||||
sendGameStructure(true, true, true);
|
||||
|
||||
this.lobby = new Lobby(
|
||||
gameID,
|
||||
@ -170,7 +171,7 @@ public class LobbyConnection implements Runnable {
|
||||
}
|
||||
|
||||
|
||||
private void sendGameStructure() {
|
||||
private void sendGameStructure(boolean p1, boolean p2, boolean spectators) {
|
||||
GameStructureMessage gameStructureMessage = new GameStructureMessage();
|
||||
gameStructureMessage.playerOneName = player1.id.getName();
|
||||
gameStructureMessage.playerTwoName = player2.id.getName();
|
||||
@ -190,15 +191,21 @@ public class LobbyConnection implements Runnable {
|
||||
gameStructureMessage.scenarioconfig = Server.getScenarioConfig();
|
||||
|
||||
// Sending GameStructure message with fitting assignment
|
||||
if(p1) {
|
||||
gameStructureMessage.assignment = ParticipantType.PlayerOne;
|
||||
player1.sendMessage(gameStructureMessage);
|
||||
}
|
||||
|
||||
if(p2) {
|
||||
gameStructureMessage.assignment = ParticipantType.PlayerTwo;
|
||||
player2.sendMessage(gameStructureMessage);
|
||||
}
|
||||
|
||||
if(spectators) {
|
||||
gameStructureMessage.assignment = ParticipantType.Spectator;
|
||||
broadcastToSpectators(gameStructureMessage);
|
||||
}
|
||||
}
|
||||
|
||||
private Tuple<Participant, Request[]> pollQueueAsync() {
|
||||
Tuple<Participant, Request[]> current = null;
|
||||
|
@ -2,6 +2,7 @@ package uulm.teamname.marvelous.server.lobbymanager;
|
||||
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
|
||||
import uulm.teamname.marvelous.server.lobby.Lobby;
|
||||
import uulm.teamname.marvelous.server.netconnector.Client;
|
||||
import uulm.teamname.marvelous.server.netconnector.SUID;
|
||||
|
||||
@ -41,4 +42,12 @@ public class Participant {
|
||||
}
|
||||
return client.sendMessage(message);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
if (o == null || getClass() != o.getClass()) return false;
|
||||
Participant other = (Participant) o;
|
||||
return other.id.equals(id);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user