feat: partially implemented net connection and handshake
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051c91f9de
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69f77a1423
@ -3,30 +3,53 @@ package uulm.teamname.marvelous.server.netconnector;
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import org.java_websocket.WebSocket;
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import org.java_websocket.WebSocket;
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import org.java_websocket.handshake.ClientHandshake;
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import org.java_websocket.handshake.ClientHandshake;
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import org.java_websocket.server.WebSocketServer;
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import org.java_websocket.server.WebSocketServer;
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import org.tinylog.Logger;
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import uulm.teamname.marvelous.gamelibrary.json.JSON;
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import java.net.InetSocketAddress;
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public class MarvelousServer extends WebSocketServer {
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public class MarvelousServer extends WebSocketServer {
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@Override
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@Override
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public void onOpen(WebSocket conn, ClientHandshake handshake) {
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public void onOpen(WebSocket conn, ClientHandshake handshake) {
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Logger.info("New client connected. Adding new User.");
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userManager.connectUser(conn, handshake);
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// TODO: Send messages to UserManager, which then packages that stuff and sends it further
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}
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}
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@Override
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@Override
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public void onClose(WebSocket conn, int code, String reason, boolean remote) {
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public void onClose(WebSocket conn, int code, String reason, boolean remote) {
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Logger.info("Client disconnected");
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userManager.disconnectUser(conn, remote);
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// TODO: Send messages to UserManager, which then removes the user and such
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}
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}
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@Override
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@Override
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public void onMessage(WebSocket conn, String message) {
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public void onMessage(WebSocket conn, String message) {
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Logger.debug("Message received: {}", message);
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userManager.messageReceived(conn, message);
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// TODO: Send messages to UserManager, which then packages them and sends them further
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}
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}
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@Override
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@Override
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public void onError(WebSocket conn, Exception ex) {
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public void onError(WebSocket conn, Exception ex) {
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// TODO: Send errors to UserManager, which then answers with even more errors
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}
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}
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@Override
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@Override
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public void onStart() {
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public void onStart() {
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// TODO: Get the UserManager, and tell it that this thing is active
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}
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private final UserManager userManager;
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public MarvelousServer(InetSocketAddress address, JSON json) {
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super(address);
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this.userManager = new UserManager(json);
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}
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/** Practically No-Arg constructor for testing. <b>NEVER USE ANYWHERE ELSE!</b>
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* @param userManager*/
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protected MarvelousServer(UserManager userManager) { super();
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this.userManager = userManager;
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}
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}
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}
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}
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@ -0,0 +1,43 @@
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package uulm.teamname.marvelous.server.netconnector;
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import java.util.Objects;
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/** The SUID (or Somewhat Unique ID) is the ID described by the Name and ID that the client provides on Connect */
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public class SUID {
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private final String name;
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private final String deviceID;
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public SUID(String name, String deviceID) {
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this.name = name;
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this.deviceID = deviceID;
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}
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public String getName() {
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return name;
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}
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public String getDeviceID() {
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return deviceID;
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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SUID suid = (SUID) o;
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return Objects.equals(name, suid.name) && Objects.equals(deviceID, suid.deviceID);
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}
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@Override
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public int hashCode() {
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return Objects.hash(name, deviceID);
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}
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@Override
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public String toString() {
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return "SUID{" +
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"name='" + name + '\'' +
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", deviceID='" + deviceID + '\'' +
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'}';
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}
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}
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@ -0,0 +1,155 @@
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package uulm.teamname.marvelous.server.netconnector;
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import org.java_websocket.handshake.ClientHandshake;
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import org.tinylog.Logger;
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import uulm.teamname.marvelous.gamelibrary.json.JSON;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.ErrorMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.client.HelloServerMessage;
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import uulm.teamname.marvelous.server.lobbymanager.Participant;
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import uulm.teamname.marvelous.server.netconnector.UserMetadata;
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import org.java_websocket.WebSocket;
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import java.util.*;
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public class UserManager {
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/** A set of users that aren't assigned to lobbies or character selection yet, and their resource descriptors */
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private final HashMap<WebSocket, UserMetadata> newUsers;
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/** A set of users that can reconnect if they wish to do so, and their matching Participants */
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private final HashMap<WebSocket, Participant> readyToReconnect;
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/** A set of users that only have to send the
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* {@link uulm.teamname.marvelous.gamelibrary.messages.client.PlayerReadyMessage} to be assigned
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* to a lobby
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*/
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private final HashMap<WebSocket, UserMetadata> readyToConnect;
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/** A set of users that are already assigned to lobbies or character selection */
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private final HashSet<WebSocket> inGame;
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/**
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* A map mapping {@link SUID SUIDs} to {@link Participant Participants} to assert whether (and where to) reconnect
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* an user
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*/
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private final HashMap<SUID, Participant> activeParticipants;
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private final JSON json;
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/** Constructs a new, empty UserManager */
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public UserManager(JSON json) {
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this.newUsers = new HashMap<>();
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this.readyToConnect = new HashMap<>();
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this.readyToReconnect = new HashMap<>();
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this.inGame = new HashSet<>();
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this.activeParticipants = new HashMap<>();
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this.json = json;
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}
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/** Called on a new WebSocket connection. Places the WebSocket and its ResourceDescriptor in a HashMap. */
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public void connectUser(WebSocket conn, ClientHandshake handshake) {
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var metadata = new UserMetadata(conn, handshake.getResourceDescriptor());
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synchronized (newUsers) {
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newUsers.put(conn, metadata);
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}
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}
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public void messageReceived(WebSocket conn, String message) {
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// TODO: Implement more than only a basic handshake
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var parsedMessageOptional = json.parse(message);
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if (parsedMessageOptional.isEmpty()) {
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Logger.debug("Invalid message '{}' received, sending error", message);
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sendError(conn, "Message could not be parsed");
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} else {
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var parsedMessage = parsedMessageOptional.get();
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if (parsedMessage instanceof HelloServerMessage)
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handshake(conn, (HelloServerMessage) parsedMessage);
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}
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}
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void handshake(WebSocket conn, HelloServerMessage message) {
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if (!newUsers.containsKey(conn)) {
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Logger.debug("websocket {} sent HelloServerMessage outside of handshake", conn);
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sendError(conn, "Invalid message, as Handshake is already completed");
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return;
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}
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Logger.info("Performing handshake with user '{}'", message.name);
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SUID clientID = new SUID(message.name, message.deviceID);
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// check if client is reconnected
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var participant = activeParticipants.get(clientID);
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if (participant != null) {
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synchronized (readyToReconnect) {
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readyToReconnect.put(conn, participant);
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}
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} else {
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var metadata = newUsers.get(conn);
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metadata.username = message.name;
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Logger.trace("removing handshaking user from newUsers");
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synchronized (newUsers) {
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newUsers.remove(conn);
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}
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Logger.trace("adding handshaking user to readyToConnect");
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synchronized (readyToConnect) {
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readyToConnect.put(conn, metadata);
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}
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}
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}
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/** Sends an {@link uulm.teamname.marvelous.gamelibrary.messages.ErrorMessage} to the specified user. */
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public void sendError(WebSocket conn, String error) {
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Logger.debug("Sending error message '{}' to WebSocket {}", error, conn);
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var errorMessage = new ErrorMessage();
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errorMessage.message = error;
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conn.send(json.stringify(errorMessage).get());
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}
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public void disconnectUser(WebSocket conn, boolean closedByRemote) {
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// TODO: notify clients and such if the connection was in fact closed by the remote. Also remove participant
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synchronized (newUsers) {
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newUsers.remove(conn);
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}
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synchronized (inGame) {
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inGame.remove(conn);
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}
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}
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public boolean isUserConnected(WebSocket user) {
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return newUsers.containsKey(user) ||
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readyToReconnect.containsKey(user) ||
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readyToConnect.containsKey(user) ||
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inGame.contains(user);
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}
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public int getUserCount() {
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return newUsers.size() + readyToConnect.size() + readyToReconnect.size() + inGame.size();
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}
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public Map<WebSocket, UserMetadata> getNewUsers() {
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return Collections.unmodifiableMap(newUsers);
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}
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public Map<WebSocket, Participant> getReadyToReconnect() {
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return Collections.unmodifiableMap(readyToReconnect);
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}
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public Map<WebSocket, UserMetadata> getReadyToConnect() {
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return Collections.unmodifiableMap(readyToConnect);
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}
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public Set<WebSocket> getInGame() {
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return Collections.unmodifiableSet(inGame);
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}
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public Map<SUID, Participant> getActiveParticipants() {
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return Collections.unmodifiableMap(activeParticipants);
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}
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}
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@ -0,0 +1,14 @@
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package uulm.teamname.marvelous.server.netconnector;
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import org.java_websocket.WebSocket;
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class UserMetadata {
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public String username;
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public final WebSocket conn;
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public final String resourceDescriptor;
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public UserMetadata(WebSocket conn, String resourceDescriptor) {
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this.conn = conn;
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this.resourceDescriptor = resourceDescriptor;
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}
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}
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