From 7653f5217c14f8f28863b2b6274badd118558b7d Mon Sep 17 00:00:00 2001 From: Yannik Bretschneider Date: Mon, 7 Jun 2021 16:43:22 +0200 Subject: [PATCH] refactor: renamed GameLogic segment --- .../server/lobby/pipelining/GameLogicSegmentTest.java | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/Server/src/test/java/uulm/teamname/marvelous/server/lobby/pipelining/GameLogicSegmentTest.java b/Server/src/test/java/uulm/teamname/marvelous/server/lobby/pipelining/GameLogicSegmentTest.java index 4e98222..0ca8e1b 100644 --- a/Server/src/test/java/uulm/teamname/marvelous/server/lobby/pipelining/GameLogicSegmentTest.java +++ b/Server/src/test/java/uulm/teamname/marvelous/server/lobby/pipelining/GameLogicSegmentTest.java @@ -1,29 +1,23 @@ package uulm.teamname.marvelous.server.lobby.pipelining; -import org.junit.jupiter.api.BeforeEach; import org.junit.jupiter.api.Test; import uulm.teamname.marvelous.gamelibrary.events.Event; import uulm.teamname.marvelous.gamelibrary.events.EventBuilder; -import uulm.teamname.marvelous.gamelibrary.requests.GameRequest; import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder; import uulm.teamname.marvelous.gamelibrary.events.EventType; -import uulm.teamname.marvelous.gamelibrary.events.GameEvent; import uulm.teamname.marvelous.gamelibrary.gamelogic.GameInstance; import uulm.teamname.marvelous.gamelibrary.requests.Request; import uulm.teamname.marvelous.gamelibrary.requests.RequestType; -import uulm.teamname.marvelous.server.lobbymanager.Participant; -import java.util.Collections; import java.util.List; import java.util.ArrayList; import java.util.Optional; import java.util.concurrent.atomic.AtomicBoolean; import static org.mockito.Mockito.*; -import static org.junit.jupiter.api.Assertions.*; import static org.assertj.core.api.Assertions.*; -class GameStateSegmentTest { +class GameLogicSegmentTest { @Test void processRequests() { @@ -33,7 +27,7 @@ class GameStateSegmentTest { when(game.checkRequestsAndApply(any(ArrayList.class))).thenReturn(Optional.of(List.of(event))); var abort = new AtomicBoolean(false); - var segment = new GameStateSegment(game); + var segment = new GameLogicSegment(game); // note that DisconnectRequests are actually never passed to the GameLogic, ever. var packet = new Packet(