wip: switch to synchronized handling during testing
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afc413507a
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@ -21,6 +21,8 @@ import java.util.concurrent.LinkedBlockingQueue;
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import java.util.concurrent.TimeUnit;
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public class LobbyConnection implements Runnable {
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private static boolean synchronous = false;
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public final String gameID;
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public LobbyConnectionState state = LobbyConnectionState.Waiting;
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@ -127,6 +129,11 @@ public class LobbyConnection implements Runnable {
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public void handleMessage(Participant participant, Request[] requests) {
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if(synchronous) {
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lobby.receiveRequests(requests, participant);
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return;
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}
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try {
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this.requestQueue.put(Tuple.of(participant, requests));
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} catch (InterruptedException ignored) {
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@ -151,6 +158,11 @@ public class LobbyConnection implements Runnable {
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}
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public void runSynchronous() {
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synchronous = true;
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run();
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}
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@Override
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public void run() {
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state = LobbyConnectionState.Started;
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@ -161,7 +173,11 @@ public class LobbyConnection implements Runnable {
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spectator.state = ParticipantState.Playing;
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}
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if(!synchronous) {
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Logger.info("Starting Lobby thread for lobby '{}'", gameID);
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}else {
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Logger.info("Starting Lobby in main thread for lobby '{}'", gameID);
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}
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sendGameStructure(true, true, true);
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@ -175,6 +191,10 @@ public class LobbyConnection implements Runnable {
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selection.get(player2.id)
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);
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if(synchronous) {
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return;
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}
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while (state == LobbyConnectionState.Started) {
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Tuple<Participant, Request[]> currentRequests = pollQueueAsync();
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@ -4,11 +4,14 @@ import org.tinylog.Logger;
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import uulm.teamname.marvelous.server.Server;
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import java.util.HashMap;
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import java.util.concurrent.Future;
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/**
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* Class meant for running lobbies. It manages said lobbies, creates threads for it, and moves it into an executor
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*/
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public class LobbyRunner {
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private static boolean synchronous = false;
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private static LobbyRunner instance;
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static LobbyRunner getInstance() {
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@ -31,16 +34,16 @@ public class LobbyRunner {
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synchronized (activeLobbies) {
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if (activeLobbies.containsKey(connection)) {
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Logger.warn("Already active lobby was started again. This is probably a bug.");
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} else if (!canAddLobby()) {
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Logger.warn("Scheduling lobby to be started while max lobbies is reached. This might be a bug.");
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Thread lobbyThread = new Thread(connection, "Lobby-" + connection.gameID);
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activeLobbies.put(connection, lobbyThread);
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lobbyThread.start();
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} else {
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if(!synchronous) {
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Logger.trace("Executing LobbyThread 'Lobby-{}'...", connection.gameID);
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Thread lobbyThread = new Thread(connection, "Lobby-" + connection.gameID);
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activeLobbies.put(connection, lobbyThread);
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lobbyThread.start();
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}else {
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Logger.trace("Executing Lobby 'Lobby-{}'...", connection.gameID);
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connection.runSynchronous();
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}
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}
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}
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}
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@ -1,7 +1,9 @@
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package uulm.teamname.marvelous.server;
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import uulm.teamname.marvelous.gamelibrary.config.*;
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import uulm.teamname.marvelous.server.lobbymanager.LobbyRunner;
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import java.lang.reflect.Field;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.concurrent.ThreadLocalRandom;
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@ -26,6 +28,12 @@ public class BaseGameLogicTest {
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partyConfig.timeStoneCD = 7;
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partyConfig.mindStoneDMG = 3;
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partyConfig.maxRoundTime = 1000;
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partyConfig.maxGameTime = 1000;
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partyConfig.maxAnimationTime = 1000;
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partyConfig.maxResponseTime = 1000;
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partyConfig.maxPauseTime = 1000;
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characterConfig.characters = new CharacterProperties[24];
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for(int i = 0; i < characterConfig.characters.length; i++) {
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characterConfig.characters[i] = generateCharacter(i);
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@ -78,4 +86,16 @@ public class BaseGameLogicTest {
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return props;
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}
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static void setPrivateFinalBoolean(Class c, String name, boolean value) throws NoSuchFieldException, IllegalAccessException {
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Field field = LobbyRunner.class.getDeclaredField(name);
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field.setAccessible(true);
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//this is broken somehow
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//Field modifiersField = Field.class.getDeclaredField("modifiers");
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//modifiersField.setAccessible(true);
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//modifiersField.setInt(field, field.getModifiers() & ~Modifier.FINAL);
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field.set(null, value);
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}
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}
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@ -12,7 +12,9 @@ import uulm.teamname.marvelous.gamelibrary.messages.client.CharacterSelectionMes
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import uulm.teamname.marvelous.gamelibrary.messages.client.HelloServerMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.client.PlayerReadyMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.server.*;
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import uulm.teamname.marvelous.server.lobbymanager.LobbyConnection;
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import uulm.teamname.marvelous.server.lobbymanager.LobbyManager;
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import uulm.teamname.marvelous.server.lobbymanager.LobbyRunner;
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import uulm.teamname.marvelous.server.netconnector.UserManager;
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import java.lang.reflect.Constructor;
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@ -29,7 +31,7 @@ class MarvelousServerTest extends BaseGameLogicTest {
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private static JSON json;
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@BeforeAll
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static void start() throws NoSuchMethodException, IllegalAccessException, InvocationTargetException, InstantiationException {
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static void start() throws NoSuchMethodException, IllegalAccessException, InvocationTargetException, InstantiationException, NoSuchFieldException {
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Constructor<UserManager> um = UserManager.class.getDeclaredConstructor();
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um.setAccessible(true);
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um.newInstance();
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@ -41,6 +43,9 @@ class MarvelousServerTest extends BaseGameLogicTest {
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generate();
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setPrivateFinalBoolean(LobbyConnection.class, "synchronous", true);
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setPrivateFinalBoolean(LobbyRunner.class, "synchronous", true);
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serverMock.when(Server::getMaxLobbies).thenReturn(10);
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serverMock.when(Server::getPartyConfig).thenReturn(partyConfig);
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serverMock.when(Server::getScenarioConfig).thenReturn(scenarioConfig);
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@ -66,6 +71,11 @@ class MarvelousServerTest extends BaseGameLogicTest {
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WebSocket s1 = mock(WebSocket.class);
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WebSocket s2 = mock(WebSocket.class);
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when(p1.getResourceDescriptor()).thenReturn("/");
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when(p2.getResourceDescriptor()).thenReturn("/");
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when(s1.getResourceDescriptor()).thenReturn("/");
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when(s2.getResourceDescriptor()).thenReturn("/");
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m.connectUser(p1);
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ensureHandshake(m, p1, "Player 1", "1234", false);
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@ -83,14 +93,14 @@ class MarvelousServerTest extends BaseGameLogicTest {
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ensureSpectatorReady(m, s1, true, RoleEnum.SPECTATOR);
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//these are broken right now because Server doesn't get mocked in lobby threads
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/*
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ensureCharacterSelection(m, p1, false);
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ensureCharacterSelection(m, p2, true);
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ensureReceived(p1, new GameStructureMessage());
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ensureReceived(p2, new GameStructureMessage());
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ensureReceived(s1, new GameStructureMessage());
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*/
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System.out.println("hi");
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}
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private void ensureHandshake(UserManager m, WebSocket c, String name, String deviceID, boolean runningGame) {
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@ -179,7 +189,13 @@ class MarvelousServerTest extends BaseGameLogicTest {
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for(Field field: expected.getClass().getDeclaredFields()) {
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try {
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Object value = field.get(expected);
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if(value != null && !value.equals(field.get(message))) {
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Object actualValue;
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try {
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actualValue = field.get(message);
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}catch(IllegalArgumentException e) {
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throw new IllegalArgumentException("[TEST] Response message expected to be '" + expected.getClass().getName() + "' but was '" + message.getClass().getName() + "'");
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}
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if(value != null && !value.equals(actualValue)) {
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throw new IllegalArgumentException("[TEST] Field " + field.getName() + " expected to be '" + value + "' but was '" + field.get(message) + "'");
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}
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}catch(IllegalAccessException ignore) { }
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