fix: prevent EndRoundRequests and invalid pausing
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f8aa2c9bf2
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8f12084308
@ -4,6 +4,7 @@ import org.tinylog.Logger;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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@ -72,6 +73,11 @@ public class PauseSegment implements Segment {
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// check if there is a pause request (either start or stop)
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if (packet.contains(new RequestBuilder(RequestType.PauseStartRequest).buildGameRequest())) {
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Logger.trace("PauseStartRequest found");
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if(packet.getOrigin().type == ParticipantType.Spectator || packet.getOrigin().isAI) {
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Logger.trace("Invalid pause start request. Aborting");
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abort.set(true);
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return;
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}
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if (!paused) {
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// pause the game
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pauseGame();
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@ -85,6 +91,11 @@ public class PauseSegment implements Segment {
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}
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} else if (packet.contains(new RequestBuilder(RequestType.PauseStopRequest).buildGameRequest())) {
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Logger.trace("PauseStopRequest found");
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if(packet.getOrigin().type == ParticipantType.Spectator || packet.getOrigin().isAI) {
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Logger.trace("Invalid pause stop request. Aborting");
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abort.set(true);
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return;
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}
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if (paused) {
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pauseEnd();
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Logger.debug("Game unpaused.");
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@ -0,0 +1,36 @@
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package uulm.teamname.marvelous.server.lobby.pipelining;
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import org.tinylog.Logger;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.gamelogic.GameInstance;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicBoolean;
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/**
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* The {@link RequestTurnEndSegment} handles requests of {@link RequestType} EndRoundRequest. It filters invalid turn end requests.
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*/
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public class RequestTurnEndSegment implements Segment {
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private final GameInstance game;
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public RequestTurnEndSegment(GameInstance game) {
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this.game = game;
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}
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@Override
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public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
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Logger.trace("RequestTurnEndSegment received {} requests", packet.size());
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var active = game.state.getActiveCharacter().type;
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var from = packet.getOrigin().type == ParticipantType.PlayerOne ? EntityType.P1 : EntityType.P2;
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if (packet.containsRequestOfType(RequestType.EndRoundRequest) && active != from) {
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Logger.trace("Invalid end turn request. Aborting");
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abort.set(true);
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}
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}
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}
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@ -242,7 +242,7 @@ public class LobbyManager {
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Logger.trace("New participant '{}' has the role '{}'", client.getId(), type);
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Participant participant = new Participant(client, lobbyID, type);
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Participant participant = new Participant(client, lobbyID, type, role == RoleEnum.KI);
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participants.put(client.getId(), participant);
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lobby.addParticipant(participant);
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@ -13,12 +13,14 @@ public class Participant {
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public ParticipantState state = ParticipantState.Assigned;
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public final ParticipantType type;
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public boolean disconnected = false;
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public final boolean isAI;
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public Participant(Client client, String lobby, ParticipantType type) {
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public Participant(Client client, String lobby, ParticipantType type, boolean ai) {
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this.client = client;
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this.id = client.getId();
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this.lobby = lobby;
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this.type = type;
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this.isAI = ai;
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}
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public void setClient(Client client) {
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