feat: created main, and implemented log-level setting and config loading
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@ -1,7 +1,146 @@
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package uulm.teamname.marvelous.server;
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import com.beust.jcommander.JCommander;
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import org.tinylog.Logger;
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import org.tinylog.configuration.Configuration;
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import uulm.teamname.marvelous.gamelibrary.config.CharacterConfig;
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import uulm.teamname.marvelous.gamelibrary.config.PartyConfig;
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import uulm.teamname.marvelous.gamelibrary.config.ScenarioConfig;
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import uulm.teamname.marvelous.gamelibrary.json.JSON;
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import uulm.teamname.marvelous.server.args.ServerArgs;
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import uulm.teamname.marvelous.server.netconnector.MarvelousServer;
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import java.io.*;
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import java.net.InetSocketAddress;
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import java.net.URISyntaxException;
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import java.net.URL;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.util.HashMap;
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import java.util.Map;
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public class Server {
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public static void main(String[] args) {
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System.out.println("There's nothing here yet. Sucks for you!");
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ServerArgs serverArgs = new ServerArgs();
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JCommander.newBuilder()
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.addObject(serverArgs)
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.build()
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.parse(args);
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System.out.println(serverArgs);
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if (serverArgs.isVerbose()) {
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setLogLevel(5);
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} else {
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setLogLevel(serverArgs.getLogLevel());
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}
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ScenarioConfig scenarioConfig = readScenarioConfig(serverArgs.getScenarioConfigFile());
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CharacterConfig characterConfig = readCharacterConfig(serverArgs.getCharacterConfigFile());
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PartyConfig partyConfig = readPartyConfig(serverArgs.getMatchConfigFile());
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InetSocketAddress address = new InetSocketAddress(serverArgs.getPort());
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Logger.trace("Inet address {} created", address);
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}
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/** Function that sets the log level for {@link Logger Tinylog}.
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* It has to be executed <b>BEFORE ANY LOGGING OPERATIONS</b> .
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*/
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private static void setLogLevel(int logLevel) {
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// System.out.println("setting log level to " + logLevel);
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Map<String, String> map = new HashMap<>();
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Configuration.replace(map);
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String logLevelDescriptor = switch (logLevel) {
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case 0 -> "off";
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case 1 -> "error";
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case 2 -> "warn";
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case 3 -> "info";
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case 4 -> "debug";
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case 5 -> "trace";
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default -> "info";
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};
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// Add log writer 1, a console writer (which logs to the console)
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map.put("writer1", "console");
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map.put("writer1.level", logLevelDescriptor);
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// Add log writer 2, a file writer logging to the file server.log
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map.put("writer2", "file");
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map.put("writer2.level", logLevelDescriptor);
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map.put("writer2.file", "./logs/server.log");
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Configuration.replace(map);
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Logger.info("Log level set to '" + logLevelDescriptor + "'");
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}
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private static ScenarioConfig readScenarioConfig(File source) {
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if (!source.exists()) {
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Logger.error("Scenario Configuration file not found. Exiting...");
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System.exit(1);
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}
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var config = JSON.parseScenarioConfig(source);
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if (config.isEmpty()) {
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Logger.error("Scenario Configuration couldn't be parsed. Exiting...");
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System.exit(1);
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}
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// TODO: Check whether Scenario Config is valid
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Logger.info("Scenario Config file loaded");
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return config.get();
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}
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private static CharacterConfig readCharacterConfig(File source) {
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if (!source.exists()) {
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Logger.error("Character Configuration file not found. Exiting...");
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System.exit(1);
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}
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var config = JSON.parseCharacterConfig(source);
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if (config.isEmpty()) {
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Logger.error("Character Configuration couldn't be parsed. Exiting...");
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System.exit(1);
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}
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// TODO: Check whether Character Config is valid
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Logger.info("Character Config file loaded");
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return config.get();
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}
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private static PartyConfig readPartyConfig(File source) {
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if (!source.exists()) {
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Logger.error("Party Configuration file not found. Exiting...");
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System.exit(1);
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}
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var config = JSON.parsePartyConfig(source);
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if (config.isEmpty()) {
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Logger.error("Party Configuration couldn't be parsed. Exiting...");
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System.exit(1);
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}
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// TODO: Check whether Party Config is valid
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Logger.info("Party Config file loaded");
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return config.get();
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}
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}
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