feat: implemented LobbyRunner
This commit is contained in:
parent
cbdb2017b8
commit
ef8cd1773a
@ -0,0 +1,79 @@
|
|||||||
|
package uulm.teamname.marvelous.server.lobbymanager;
|
||||||
|
|
||||||
|
import org.tinylog.Logger;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.HashMap;
|
||||||
|
import java.util.HashSet;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.concurrent.Executor;
|
||||||
|
import java.util.concurrent.Executors;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Class meant for running lobbies. It manages said lobbys, creates threads for it, and moves it into an executor
|
||||||
|
*/
|
||||||
|
public class LobbyRunner {
|
||||||
|
|
||||||
|
private static LobbyRunner instance;
|
||||||
|
|
||||||
|
static LobbyRunner getInstance() {
|
||||||
|
if (instance == null) {
|
||||||
|
instance = new LobbyRunner();
|
||||||
|
}
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private final HashMap<LobbyConnection, Thread> activeLobbies;
|
||||||
|
|
||||||
|
private LobbyRunner() {
|
||||||
|
this.activeLobbies = new HashMap<>();
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Starts a new thread for the current LobbyConnection, and adds it to the currently active lobbies */
|
||||||
|
void startLobby(LobbyConnection connection) {
|
||||||
|
Logger.trace("Starting lobby connection thread '{}'", connection.gameID);
|
||||||
|
synchronized (activeLobbies) {
|
||||||
|
if (activeLobbies.containsKey(connection)) {
|
||||||
|
Logger.warn("Already active lobby was started again. This is probably a bug.");
|
||||||
|
} else {
|
||||||
|
Logger.trace("Creating lobby thread 'Lobby-{}'...", connection.gameID);
|
||||||
|
var lobbyThread = new Thread(connection, "Lobby-" + connection.gameID);
|
||||||
|
Logger.trace("Creating mapping from LobbyConnection to newly created thread");
|
||||||
|
activeLobbies.put(connection, lobbyThread);
|
||||||
|
Logger.debug("Starting new lobby thread '{}'", lobbyThread.getName());
|
||||||
|
lobbyThread.start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Calls {@link Thread#notify()} on the given lobbyConnection's thread */
|
||||||
|
void notifyLobby(LobbyConnection toNotify) {
|
||||||
|
var lobbyThread = activeLobbies.get(toNotify);
|
||||||
|
if (lobbyThread == null) {
|
||||||
|
Logger.warn("Tried to notify non-existent lobby thread. This is probably a bug.");
|
||||||
|
} else {
|
||||||
|
lobbyThread.notify();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void removeLobby(LobbyConnection lobby) {
|
||||||
|
synchronized (activeLobbies) {
|
||||||
|
var lobbyThread = activeLobbies.get(lobby);
|
||||||
|
if (lobbyThread == null) {
|
||||||
|
Logger.warn("Tried to remove non-existent lobby thread. This is probably a bug.");
|
||||||
|
} else {
|
||||||
|
Logger.debug("Stopping and removing lobby '{}'", lobby.gameID);
|
||||||
|
lobby.terminateConnection();
|
||||||
|
lobbyThread.notify();
|
||||||
|
activeLobbies.remove(lobby);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Shutdown all threads, destroy the lobbies, and close everything up */
|
||||||
|
void shutdownAll() {
|
||||||
|
Logger.info("Stopping and removing all LobbyThreads");
|
||||||
|
activeLobbies.keySet().forEach(this::removeLobby);
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user