feat: added gamelib as submodule (slightly experimental but should work) and reconfigured Gradle
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@ -15,6 +15,8 @@ test {
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}
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dependencies {
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implementation project(':Gamelib')
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implementation "org.java-websocket:Java-WebSocket:1.5.1"
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testImplementation "org.junit.jupiter:junit-jupiter-api:5.8.0-M1"
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@ -1,9 +1,12 @@
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package uulm.teamname.marvelous.server.Lobby;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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public class Lobby {
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String gameID;
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GameState state;
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// GameState state; // TODO: needs to be changed to GameStateManager
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