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No commits in common. "2e839c176819bd9e93191e1e282366426103b255" and "7fb4f41326b21c7860ecd3813b07dcb7247eb74d" have entirely different histories.
2e839c1768
...
7fb4f41326
2
Gamelib
2
Gamelib
@ -1 +1 @@
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Subproject commit ddd0f2f953aa29932706a429faa82da58fd62815
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Subproject commit adb0a497112f842434b2fe1adf62a5ae5874a929
|
@ -2,7 +2,6 @@ plugins {
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id 'java'
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id 'idea'
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id "org.sonarqube" version "3.2.0"
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id 'jacoco'
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}
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repositories {
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@ -16,70 +15,6 @@ test {
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maxParallelForks = 1
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}
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// Fancy live test output (from https://stackoverflow.com/questions/3963708/gradle-how-to-display-test-results-in-the-console-in-real-time)
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import org.gradle.api.tasks.testing.logging.TestExceptionFormat
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import org.gradle.api.tasks.testing.logging.TestLogEvent
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tasks.withType(Test) {
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testLogging {
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// set options for log level LIFECYCLE
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events TestLogEvent.FAILED,
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TestLogEvent.PASSED,
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TestLogEvent.SKIPPED
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// TestLogEvent.STANDARD_OUT
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exceptionFormat TestExceptionFormat.FULL
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showExceptions true
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showCauses true
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showStackTraces true
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// set options for log level DEBUG and INFO
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debug {
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events TestLogEvent.STARTED,
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TestLogEvent.FAILED,
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TestLogEvent.PASSED,
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TestLogEvent.SKIPPED,
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TestLogEvent.STANDARD_ERROR
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TestLogEvent.STANDARD_OUT
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exceptionFormat TestExceptionFormat.FULL
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}
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// info.events = debug.events
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// info.exceptionFormat = debug.exceptionFormat
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afterSuite { desc, result ->
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if (!desc.parent) { // will match the outermost suite
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def output = "Results: ${result.resultType} (${result.testCount} tests, ${result.successfulTestCount} passed, ${result.failedTestCount} failed, ${result.skippedTestCount} skipped)"
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def startItem = '| ', endItem = ' |'
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def repeatLength = startItem.length() + output.length() + endItem.length()
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println('\n' + ('-' * repeatLength) + '\n' + startItem + output + endItem + '\n' + ('-' * repeatLength))
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}
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}
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}
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}
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jacocoTestReport {
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reports {
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html.enabled true
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xml.enabled true
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xml.destination file("${buildDir}/reports/jacoco.xml")
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}
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}
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plugins.withType(JacocoPlugin) {
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tasks["test"].finalizedBy 'jacocoTestReport'
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}
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sonarqube {
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properties {
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property "sonar.java.coveragePlugin", "jacoco"
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property "sonar.host.url", "https://sonarqube.yandrik.dev"
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property "sonar.coverage.jacoco.xmlReportPath", "${buildDir}/reports/jacoco.xml"
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}
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}
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var mainClassName = "uulm.teamname.marvelous.server.Server"
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jar {
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@ -1,6 +1,7 @@
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package uulm.teamname.marvelous.server.lobby;
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import org.tinylog.Logger;
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import uulm.teamname.marvelous.server.Server;
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import uulm.teamname.marvelous.server.lobbymanager.Participant;
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import java.util.concurrent.*;
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@ -11,16 +12,13 @@ public class TimeoutTimer {
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private final ScheduledExecutorService timer;
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private ScheduledFuture<Participant> player1AlmostTimeout;
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private ScheduledFuture<Participant> player1Timeout;
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private ScheduledFuture<Participant> player2AlmostTimeout;
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private ScheduledFuture<Participant> player2Timeout;
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private ScheduledFuture<Participant> player1AlmostTimeout, player1Timeout;
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private ScheduledFuture<Participant> player2AlmostTimeout, player2Timeout;
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private final BiConsumer<Participant, Integer> almostTimeoutCallback;
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private final Consumer<Participant> timeoutCallback;
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private final int almostTimeoutTime;
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private final int timeoutTime;
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private final int almostTimeoutTime, timeoutTime;
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/**
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* Class that manages timeouts of players after not sending a message for a long time.
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@ -2,6 +2,7 @@ package uulm.teamname.marvelous.server.lobby;
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import org.tinylog.Logger;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.server.Server;
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import uulm.teamname.marvelous.server.lobbymanager.Participant;
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import java.util.concurrent.*;
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@ -19,7 +20,12 @@ public class TurnTimeoutTimer {
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public TurnTimeoutTimer(int maxRoundTime, Consumer<Participant> callback) {
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String lobbyThreadName = Thread.currentThread().getName();
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ThreadFactory threadFactory = r -> new Thread(r, lobbyThreadName + "-TurnTimerThread");
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ThreadFactory threadFactory = new ThreadFactory() {
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@Override
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public Thread newThread(Runnable r) {
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return new Thread(r, lobbyThreadName + "-TurnTimerThread");
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}
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};
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this.timer = Executors.newSingleThreadScheduledExecutor(threadFactory);
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this.maxRoundTime = maxRoundTime;
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this.callback = callback;
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|
@ -2,6 +2,7 @@ package uulm.teamname.marvelous.server.lobby.pipelining;
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import org.tinylog.Logger;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.gamelogic.GameInstance;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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|
@ -5,6 +5,7 @@ import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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@ -51,7 +51,7 @@ public class Pipeline {
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for (Segment segment : segments) {
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// Give the segment the packet, carrier and abort, and let it process requests
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segment.processRequests(packet, carrier, abort);
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if (packet.isEmpty() || abort.get()) { // if packet is empty (all requests processed) or abort initiated
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if (packet.size() == 0 || abort.get()) { // if packet is empty (all requests processed) or abort initiated
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break; // (abort boolean true), break out of the loop
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}
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}
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@ -3,6 +3,7 @@ package uulm.teamname.marvelous.server.lobby.pipelining;
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import org.tinylog.Logger;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.gamelibrary.requests.CharacterRequest;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.server.lobbymanager.Participant;
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|
@ -2,9 +2,12 @@ package uulm.teamname.marvelous.server.lobby.pipelining;
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import org.tinylog.Logger;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.gamelogic.GameInstance;
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import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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import uulm.teamname.marvelous.server.lobby.Lobby;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicBoolean;
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@ -26,9 +26,7 @@ public class LobbyConnection implements Runnable {
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public final String gameID;
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public LobbyConnectionState state = LobbyConnectionState.Waiting;
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private Participant player1;
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private Participant player2;
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private Participant player1, player2;
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private final HashSet<Participant> spectators = new HashSet<>(10);
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private final HashMap<SUID, List<Integer>> selection = new HashMap<>(2);
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public final HashMap<ParticipantType, CharacterProperties[]> options = new HashMap<>(2);
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@ -61,6 +59,7 @@ public class LobbyConnection implements Runnable {
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if (participant.type == ParticipantType.Spectator) {
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Logger.trace("Adding spectator");
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spectators.add(participant);
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return;
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} else if (participant.type == ParticipantType.PlayerOne) {
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player1 = participant;
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} else {
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@ -120,7 +120,7 @@ public class LobbyManager {
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int n = 0;
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for (int i = 0; i < 12; i++) {
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if (Boolean.TRUE.equals(message.characters[i])) {
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if (message.characters[i]) {
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selected[n++] = options[i].characterID;
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}
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}
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|
@ -2,6 +2,7 @@ package uulm.teamname.marvelous.server.lobbymanager;
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import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.server.lobby.Lobby;
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import uulm.teamname.marvelous.server.netconnector.Client;
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import uulm.teamname.marvelous.server.netconnector.SUID;
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@ -51,12 +52,4 @@ public class Participant {
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Participant other = (Participant) o;
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return other.id.equals(id);
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}
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@Override
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public int hashCode(){
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final int prime = 31;
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int result = 1;
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result = prime * result + ((client == null) ? 0 : client.hashCode()) + ((id == null) ? 0 : id.hashCode());
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return result;
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}
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}
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|
@ -23,7 +23,6 @@ import java.util.concurrent.atomic.AtomicBoolean;
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*/
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public class UserManager {
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private static UserManager instance;
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private static final String errorInvalidMessage = "Invalid message.";
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/**
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* @return the current instance of the UserManager
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@ -176,7 +175,7 @@ public class UserManager {
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return;
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}
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if(Boolean.TRUE.equals(message.reconnect)) {
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if(message.reconnect) {
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Logger.trace("Reconnecting to lobby. Forwarding reconnect instruction to the LobbyManager");
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if(LobbyManager.getInstance().handleReconnect(client)) {
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Logger.trace("Successfully reconnected client, changing state to Playing...");
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@ -201,12 +200,12 @@ public class UserManager {
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}
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Logger.trace("Relaying message to LobbyManager");
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if(Boolean.TRUE.equals(message.startGame)) {
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if(message.startGame) {
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if(LobbyManager.getInstance().handleReady(client, message)) {
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client.setState(ClientState.Assigned);
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} else {
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Logger.trace("Sending error to client as message couldn't be processed properly");
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client.sendError(errorInvalidMessage);
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client.sendError("Invalid message.");
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}
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} else {
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Logger.debug("Disconnecting client as game couldn't be started");
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@ -228,7 +227,7 @@ public class UserManager {
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if(LobbyManager.getInstance().handleSelection(client, message)) {
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Logger.trace("Handled successfully");
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} else {
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client.sendError(errorInvalidMessage);
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client.sendError("Invalid message.");
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||||
}
|
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}
|
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@ -248,7 +247,7 @@ public class UserManager {
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//"i approve" - the server
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} else {
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Logger.debug("Message couldn't be handled, sending error to client");
|
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client.sendError(errorInvalidMessage);
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client.sendError("Invalid message.");
|
||||
}
|
||||
}
|
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|
||||
|
@ -0,0 +1,110 @@
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||||
package uulm.teamname.marvelous.server.lobby;
|
||||
|
||||
import org.java_websocket.WebSocket;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Disabled;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.mockito.Mock;
|
||||
import uulm.teamname.marvelous.gamelibrary.config.CharacterConfig;
|
||||
import uulm.teamname.marvelous.gamelibrary.config.FieldType;
|
||||
import uulm.teamname.marvelous.gamelibrary.config.PartyConfig;
|
||||
import uulm.teamname.marvelous.gamelibrary.config.ScenarioConfig;
|
||||
import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
|
||||
import uulm.teamname.marvelous.gamelibrary.events.EventType;
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
|
||||
import uulm.teamname.marvelous.gamelibrary.requests.Request;
|
||||
import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
|
||||
import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
|
||||
import uulm.teamname.marvelous.server.lobbymanager.LobbyConnection;
|
||||
import uulm.teamname.marvelous.server.lobbymanager.Participant;
|
||||
import uulm.teamname.marvelous.server.netconnector.Client;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static org.mockito.Mockito.*;
|
||||
|
||||
class LobbyTest {
|
||||
|
||||
@Mock
|
||||
|
||||
Lobby lobby;
|
||||
LobbyConnection connection;
|
||||
|
||||
@BeforeEach
|
||||
void beforeEach(){
|
||||
var gameID = "GameID";
|
||||
connection = mock(LobbyConnection.class);
|
||||
var partyConfig = mock(PartyConfig.class);
|
||||
var scenarioConfig = new ScenarioConfig();
|
||||
scenarioConfig.scenario = new FieldType[][] {
|
||||
{FieldType.GRASS, FieldType.GRASS, FieldType.GRASS, FieldType.GRASS, FieldType.GRASS},
|
||||
{FieldType.GRASS, FieldType.GRASS, FieldType.GRASS, FieldType.GRASS, FieldType.GRASS}
|
||||
};
|
||||
var characterConfig = mock(CharacterConfig.class);
|
||||
|
||||
lobby = spy(new Lobby(
|
||||
gameID,
|
||||
connection,
|
||||
partyConfig,
|
||||
characterConfig,
|
||||
scenarioConfig,
|
||||
List.of(1, 2, 3, 4, 5, 6),
|
||||
List.of(7, 8, 9, 10, 11, 12)
|
||||
));
|
||||
}
|
||||
|
||||
@Test
|
||||
@Disabled
|
||||
void receiveRequestsTest(){
|
||||
var requests = new Request[] {
|
||||
new RequestBuilder(RequestType.Req).buildGameRequest(),
|
||||
new RequestBuilder(RequestType.MoveRequest).buildGameRequest()
|
||||
};
|
||||
var playerConnection = mock(WebSocket.class);
|
||||
doNothing().when(lobby).updateTurnTimer();
|
||||
|
||||
Participant playerOne = new Participant(
|
||||
new Client(playerConnection), "LobbyOne", ParticipantType.PlayerOne, false);
|
||||
lobby.receiveRequests(requests, playerOne);
|
||||
}
|
||||
|
||||
@Test
|
||||
@Disabled
|
||||
void soonTimeoutTest(){
|
||||
var participant = mock(Participant.class);
|
||||
lobby.soonTimeout(participant, 15);
|
||||
verify(connection).sendEvents(participant, new EventBuilder(EventType.TimeoutWarningEvent).buildGameStateEvent());
|
||||
}
|
||||
|
||||
@Test
|
||||
@Disabled
|
||||
void generateWinPlayer1Test(){
|
||||
var webSoc = mock(WebSocket.class);
|
||||
Participant winner = new Participant(new Client(webSoc), "someLobby", ParticipantType.PlayerOne, false);
|
||||
lobby.triggerWin(winner);
|
||||
verify(connection).broadcastEvents(
|
||||
new EventBuilder(EventType.WinEvent)
|
||||
.withPlayerWon(1)
|
||||
.buildGameStateEvent(),
|
||||
new EventBuilder(EventType.DisconnectEvent)
|
||||
.buildGameStateEvent());
|
||||
verify(connection).terminate();
|
||||
}
|
||||
|
||||
@Test
|
||||
@Disabled
|
||||
void generateWinPlayer2Test(){
|
||||
var webSoc = mock(WebSocket.class);
|
||||
Participant winner = new Participant(new Client(webSoc), "someLobby", ParticipantType.PlayerOne, false);
|
||||
lobby.triggerWin(winner);
|
||||
verify(connection).broadcastEvents(
|
||||
new EventBuilder(EventType.WinEvent)
|
||||
.withPlayerWon(2)
|
||||
.buildGameStateEvent(),
|
||||
new EventBuilder(EventType.DisconnectEvent)
|
||||
.buildGameStateEvent());
|
||||
verify(connection).terminate();
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,294 @@
|
||||
package uulm.teamname.marvelous.server.lobbymanager;
|
||||
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.mockito.ArgumentCaptor;
|
||||
import org.mockito.MockedStatic;
|
||||
import uulm.teamname.marvelous.gamelibrary.events.Event;
|
||||
import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
|
||||
import uulm.teamname.marvelous.gamelibrary.events.EventType;
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
|
||||
|
||||
import org.java_websocket.WebSocket;
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.function.BiConsumer;
|
||||
|
||||
import static org.mockito.Mockito.*;
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
import static org.assertj.core.api.Assertions.*;
|
||||
|
||||
class LobbyConnectionTest {
|
||||
@BeforeEach
|
||||
void setUp() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
BiConsumer<WebSocket, BasicMessage> sendMessageCallback;
|
||||
BiConsumer<WebSocket, String> sendErrorCallback;
|
||||
|
||||
WebSocket player1, player2, spectator;
|
||||
|
||||
Participant player1Participant, player2Participant, spectatorParticipant;
|
||||
|
||||
LobbyConnection connection;
|
||||
|
||||
@BeforeEach
|
||||
void beforeEach() {
|
||||
sendMessageCallback = mock(BiConsumer.class);
|
||||
sendErrorCallback = mock(BiConsumer.class);
|
||||
|
||||
// player1 = mock(WebSocket.class);
|
||||
// player2 = mock(WebSocket.class);
|
||||
// spectator = mock(WebSocket.class);
|
||||
//
|
||||
// player1Participant = new Participant(player1, ParticipantType.PlayerOne, "Player1");
|
||||
// player2Participant = new Participant(player2, ParticipantType.PlayerTwo, "Player2");
|
||||
// spectatorParticipant = new Participant(spectator, ParticipantType.Spectator, "Spectator");
|
||||
//
|
||||
// connection = new LobbyConnection("/AwesomeGame", sendMessageCallback, sendErrorCallback);
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@Test
|
||||
void lobbyIsFullTest() {
|
||||
assertThat(connection.isFull()).isFalse();
|
||||
connection.addPlayer1(player1Participant);
|
||||
assertThat(connection.isFull()).isFalse();
|
||||
connection.addPlayer2(player2Participant);
|
||||
assertThat(connection.isFull()).isTrue();
|
||||
}
|
||||
|
||||
@Test
|
||||
void lobbyIsFullTestTwo() {
|
||||
assertThat(connection.isFull()).isFalse();
|
||||
connection.addPlayer2(player2Participant);
|
||||
assertThat(connection.isFull()).isFalse();
|
||||
connection.addSpectator(spectatorParticipant);
|
||||
assertThat(connection.isFull()).isFalse();
|
||||
connection.addPlayer1(player1Participant);
|
||||
assertThat(connection.isFull()).isTrue();
|
||||
}
|
||||
|
||||
@Test
|
||||
void addPlayerOneTest(){
|
||||
var websocket = mock(WebSocket.class);
|
||||
|
||||
Participant playerOne = new Participant(websocket, ParticipantType.PlayerOne, "PlayerOne");
|
||||
|
||||
assertThat(connection.addPlayer1(playerOne)).isTrue();
|
||||
assertThat(connection.hasPlayer1()).isTrue();
|
||||
assertThat(connection.addPlayer1(playerOne)).isFalse();
|
||||
}
|
||||
|
||||
@Test
|
||||
void addPlayerTwoTest(){
|
||||
var websocket = mock(WebSocket.class);
|
||||
|
||||
Participant playerTwo = new Participant(websocket, ParticipantType.PlayerTwo, "PlayerTwo");
|
||||
|
||||
assertThat(connection.addPlayer2(playerTwo)).isTrue();
|
||||
assertThat(connection.hasPlayer2()).isTrue();
|
||||
assertThat(connection.addPlayer2(playerTwo)).isFalse();
|
||||
}
|
||||
|
||||
@Test
|
||||
void addPlayerTest(){
|
||||
var websocket = mock(WebSocket.class);
|
||||
|
||||
Participant playerOne = new Participant(websocket, ParticipantType.PlayerOne, "PlayerOne");
|
||||
Participant playerTwo = new Participant(websocket, ParticipantType.PlayerTwo, "PlayerTwo");
|
||||
Participant spectator = new Participant(websocket, ParticipantType.Spectator,"Spectator");
|
||||
|
||||
assertThat(connection.addPlayer(playerOne)).isTrue();
|
||||
assertThat(connection.addPlayer(playerTwo)).isTrue();
|
||||
assertThat(connection.addPlayer(spectator)).isFalse();
|
||||
assertThat(connection.contains(playerOne)).isTrue();
|
||||
assertThat(connection.contains(playerTwo)).isTrue();
|
||||
assertThat(connection.contains(spectator)).isFalse();
|
||||
}
|
||||
|
||||
@Test
|
||||
void addSpectatorTest(){
|
||||
var websocket = mock(WebSocket.class);
|
||||
|
||||
Participant playerOne = new Participant(websocket, ParticipantType.PlayerOne, "PlayerOne");
|
||||
Participant playerTwo = new Participant(websocket, ParticipantType.PlayerTwo, "PlayerTwo");
|
||||
Participant spectator = new Participant(websocket, ParticipantType.Spectator,"Spectator");
|
||||
|
||||
assertThat(connection.addSpectator(playerOne)).isFalse();
|
||||
assertThat(connection.addSpectator(playerTwo)).isFalse();
|
||||
assertThat(connection.addSpectator(spectator)).isTrue();
|
||||
assertThat(connection.contains(playerOne)).isFalse();
|
||||
assertThat(connection.contains(playerTwo)).isFalse();
|
||||
assertThat(connection.contains(spectator)).isTrue();
|
||||
}
|
||||
|
||||
@Test
|
||||
void addOneSpectatorAndOnePlayer(){
|
||||
var websocket = mock(WebSocket.class);
|
||||
|
||||
Participant playerOne = new Participant(websocket, ParticipantType.PlayerOne, "PlayerOne");
|
||||
Participant spectator = new Participant(websocket, ParticipantType.Spectator,"Spectator");
|
||||
|
||||
assertThat(connection.addPlayer(playerOne)).isTrue();
|
||||
assertThat(connection.addSpectator(spectator)).isTrue();
|
||||
assertThat(connection.contains(playerOne)).isTrue();
|
||||
assertThat(connection.contains(spectator)).isTrue();
|
||||
}
|
||||
|
||||
@Test
|
||||
void removeParticipantTest(){
|
||||
var websocket = mock(WebSocket.class);
|
||||
|
||||
Participant playerOne = new Participant(websocket, ParticipantType.PlayerOne, "PlayerOne");
|
||||
Participant playerTwo = new Participant(websocket, ParticipantType.PlayerTwo, "PlayerTwo");
|
||||
Participant spectator = new Participant(websocket, ParticipantType.Spectator,"Spectator");
|
||||
|
||||
connection.addPlayer(playerOne);
|
||||
connection.addPlayer(playerTwo);
|
||||
connection.addSpectator(spectator);
|
||||
|
||||
assertThat(connection.removeParticipant(spectator)).isTrue();
|
||||
assertThat(connection.removeParticipant(playerOne)).isTrue();
|
||||
assertThat(connection.removeParticipant(playerOne)).isFalse();
|
||||
assertThat(connection.removeParticipant(playerTwo)).isTrue();
|
||||
}
|
||||
|
||||
@Test
|
||||
void sendMessageTest(){
|
||||
var webSocket = mock(WebSocket.class);
|
||||
var participant = new Participant(webSocket, ParticipantType.PlayerOne, "playerOne");
|
||||
var event = new Event[]{
|
||||
new EventBuilder(EventType.PauseStartEvent).buildGameEvent(),
|
||||
new EventBuilder(EventType.MoveEvent).buildGameEvent()
|
||||
};
|
||||
|
||||
var message = new EventMessage();
|
||||
message.messages = event;
|
||||
|
||||
connection.sendEvents(participant, event);
|
||||
verify(sendMessageCallback).accept(participant.getConnection(), message);
|
||||
}
|
||||
|
||||
@Test
|
||||
void broadcastEventTest(){
|
||||
var player1 = mock(WebSocket.class);
|
||||
var player2 = mock(WebSocket.class);
|
||||
var spectator1 = mock(WebSocket.class);
|
||||
var spectator2 = mock(WebSocket.class);
|
||||
|
||||
Participant playerOne = new Participant(player1, ParticipantType.PlayerOne, "playerOne");
|
||||
Participant playerTwo = new Participant(player2, ParticipantType.PlayerTwo, "playerTwo");
|
||||
Participant spectatorOne = new Participant(spectator1, ParticipantType.Spectator, "spectatorOne");
|
||||
Participant spectatorTwo = new Participant(spectator2, ParticipantType.Spectator, "spectatorTwo");
|
||||
|
||||
connection.addPlayer(playerOne);
|
||||
connection.addPlayer(playerTwo);
|
||||
connection.addSpectator(spectatorOne);
|
||||
connection.addSpectator(spectatorTwo);
|
||||
|
||||
var events = new Event[]{
|
||||
new EventBuilder(EventType.PauseStartEvent).buildGameEvent(),
|
||||
new EventBuilder(EventType.MoveEvent).buildGameEvent()
|
||||
};
|
||||
|
||||
var message = new EventMessage();
|
||||
message.messages = events;
|
||||
|
||||
connection.broadcastEvents(events);
|
||||
|
||||
verify(sendMessageCallback).accept(playerOne.getConnection(), message);
|
||||
verify(sendMessageCallback).accept(playerTwo.getConnection(), message);
|
||||
verify(sendMessageCallback).accept(spectatorOne.getConnection(), message);
|
||||
verify(sendMessageCallback).accept(spectatorTwo.getConnection(), message);
|
||||
}
|
||||
|
||||
@Test
|
||||
void broadcastEventsListToArrayTest(){
|
||||
var player1 = mock(WebSocket.class);
|
||||
var player2 = mock(WebSocket.class);
|
||||
var spectatorSocket = mock(WebSocket.class);
|
||||
|
||||
Participant playerOne = new Participant(player1, ParticipantType.PlayerOne, "playerOne");
|
||||
Participant playerTwo = new Participant(player2, ParticipantType.PlayerTwo, "playerTwo");
|
||||
Participant spectator = new Participant(spectatorSocket, ParticipantType.Spectator, "spectator");
|
||||
|
||||
connection.addPlayer(playerOne);
|
||||
connection.addPlayer(playerTwo);
|
||||
connection.addSpectator(spectator);
|
||||
|
||||
var events = new ArrayList<Event>();
|
||||
events.add(new EventBuilder(EventType.PauseStartEvent).buildGameEvent());
|
||||
events.add(new EventBuilder(EventType.MoveEvent).buildGameEvent());
|
||||
|
||||
connection.broadcastEvents(events);
|
||||
|
||||
var message = new EventMessage();
|
||||
message.messages = events.toArray(new Event[0]);
|
||||
|
||||
verify(sendMessageCallback).accept(playerOne.getConnection(), message);
|
||||
verify(sendMessageCallback).accept(playerTwo.getConnection(), message);
|
||||
verify(sendMessageCallback).accept(spectator.getConnection(), message);
|
||||
}
|
||||
|
||||
@Test
|
||||
void hashCodeTest() {
|
||||
var hashSet = new HashSet<LobbyConnection>();
|
||||
LobbyConnection connection = new LobbyConnection("yay", null, null);
|
||||
hashSet.add(connection);
|
||||
assertThat(hashSet).containsOnly(connection);
|
||||
connection.addPlayer1(mock(Participant.class));
|
||||
assertThat(hashSet).containsOnly(connection);
|
||||
var spectator = new Participant(null, ParticipantType.Spectator, "SomeSpectator");
|
||||
connection.addSpectator(spectator);
|
||||
assertThat(hashSet).containsOnly(connection);
|
||||
}
|
||||
|
||||
@Test
|
||||
void broadcastToAllExceptTest(){
|
||||
var player1 = mock(WebSocket.class);
|
||||
var player2 = mock(WebSocket.class);
|
||||
var spectator1 = mock(WebSocket.class);
|
||||
var spectator2 = mock(WebSocket.class);
|
||||
|
||||
Participant playerOne = new Participant(player1, ParticipantType.PlayerOne, "playerOne");
|
||||
Participant playerTwo = new Participant(player2, ParticipantType.PlayerTwo, "playerTwo");
|
||||
Participant spectatorOne = new Participant(spectator1, ParticipantType.Spectator, "spectatorOne");
|
||||
Participant spectatorTwo = new Participant(spectator2, ParticipantType.Spectator, "spectatorTwo");
|
||||
|
||||
connection.addPlayer(playerOne);
|
||||
connection.addPlayer(playerTwo);
|
||||
connection.addSpectator(spectatorOne);
|
||||
connection.addSpectator(spectatorTwo);
|
||||
|
||||
var events = new Event[]{
|
||||
new EventBuilder(EventType.PauseStartEvent).buildGameEvent(),
|
||||
new EventBuilder(EventType.MoveEvent).buildGameEvent()
|
||||
};
|
||||
|
||||
var message = new EventMessage();
|
||||
message.messages = events;
|
||||
|
||||
connection.broadcastToAllExcept(playerTwo, events);
|
||||
|
||||
verify(sendMessageCallback).accept(playerOne.getConnection(), message);
|
||||
//playerTwo is the only one who doesn't receive the message
|
||||
verify(sendMessageCallback, never()).accept(playerTwo.getConnection(), message);
|
||||
verify(sendMessageCallback).accept(spectatorOne.getConnection(), message);
|
||||
verify(sendMessageCallback).accept(spectatorTwo.getConnection(), message);
|
||||
}
|
||||
|
||||
@Test
|
||||
void terminateTest(){
|
||||
assertThat(connection.isActive()).isFalse();
|
||||
connection.terminateConnection();
|
||||
assertThat(connection.isActive()).isTrue();
|
||||
} */
|
||||
}
|
@ -0,0 +1,317 @@
|
||||
package uulm.teamname.marvelous.server.lobbymanager;
|
||||
|
||||
import org.java_websocket.WebSocket;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.DisplayName;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.mockito.MockedStatic;
|
||||
import org.mockito.Mockito;
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.BasicMessage;
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.RoleEnum;
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.client.PlayerReadyMessage;
|
||||
import uulm.teamname.marvelous.server.Server;
|
||||
import uulm.teamname.marvelous.server.lobby.Lobby;
|
||||
import uulm.teamname.marvelous.server.netconnector.UserManager;
|
||||
|
||||
import java.lang.reflect.InvocationTargetException;
|
||||
import java.util.function.BiConsumer;
|
||||
|
||||
import static org.mockito.Mockito.*;
|
||||
import static org.assertj.core.api.Assertions.*;
|
||||
|
||||
class LobbyManagerTest {
|
||||
/*
|
||||
BiConsumer<WebSocket, BasicMessage> onMessageCallback;
|
||||
BiConsumer<WebSocket, String> onErrorCallback;
|
||||
|
||||
LobbyManager manager;
|
||||
WebSocket player1;
|
||||
WebSocket player2;
|
||||
WebSocket player3;
|
||||
WebSocket spectator;
|
||||
|
||||
PlayerReadyMessage playerReady;
|
||||
PlayerReadyMessage spectatorReady;
|
||||
PlayerReadyMessage aiReady;
|
||||
|
||||
Participant player1Participant;
|
||||
Participant player2Participant;
|
||||
Participant player3Participant;
|
||||
|
||||
LobbyRunner lobbyRunner;
|
||||
MockedStatic<LobbyRunner> lobbyRunnerMockedStatic;
|
||||
MockedStatic<Server> serverMockedStatic;
|
||||
|
||||
@BeforeEach
|
||||
void beforeEach() throws NoSuchMethodException, InvocationTargetException, InstantiationException, IllegalAccessException {
|
||||
|
||||
onMessageCallback = mock(BiConsumer.class);
|
||||
onErrorCallback = mock(BiConsumer.class);
|
||||
|
||||
manager = new LobbyManager(onMessageCallback, onErrorCallback);
|
||||
|
||||
player1 = mock(WebSocket.class);
|
||||
player2 = mock(WebSocket.class);
|
||||
player3 = mock(WebSocket.class);
|
||||
spectator = mock(WebSocket.class);
|
||||
|
||||
playerReady = new PlayerReadyMessage();
|
||||
playerReady.role = RoleEnum.PLAYER;
|
||||
|
||||
spectatorReady = new PlayerReadyMessage();
|
||||
spectatorReady.role = RoleEnum.SPECTATOR;
|
||||
|
||||
aiReady = new PlayerReadyMessage();
|
||||
aiReady.role = RoleEnum.KI;
|
||||
|
||||
player1Participant = new Participant(
|
||||
player1,
|
||||
ParticipantType.PlayerOne,
|
||||
"AwesomePlayer");
|
||||
player2Participant = new Participant(
|
||||
player2,
|
||||
ParticipantType.PlayerTwo,
|
||||
"MoreAwesomePlayer");
|
||||
player3Participant = new Participant(
|
||||
player3,
|
||||
ParticipantType.PlayerOne,
|
||||
"AwesomestAwesomePlayer");
|
||||
|
||||
var constructor = LobbyRunner.class.getDeclaredConstructor();
|
||||
constructor.setAccessible(true);
|
||||
lobbyRunner = spy(constructor.newInstance());
|
||||
doNothing().when(lobbyRunner).startLobby(any(LobbyConnection.class));
|
||||
|
||||
serverMockedStatic = Mockito.mockStatic(Server.class);
|
||||
serverMockedStatic.when(Server::getMaxLobbies).thenReturn(2);
|
||||
|
||||
lobbyRunnerMockedStatic = Mockito.mockStatic(LobbyRunner.class);
|
||||
lobbyRunnerMockedStatic.when(LobbyRunner::getInstance).thenReturn(lobbyRunner);
|
||||
}
|
||||
|
||||
@AfterEach
|
||||
void afterEach() {
|
||||
lobbyRunnerMockedStatic.close();
|
||||
serverMockedStatic.close();
|
||||
}
|
||||
|
||||
@Test
|
||||
void lobbyManagerGetsCreatedEmpty() {
|
||||
assertThat(manager.getLobbies()).isEmpty();
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("When a participant is added, a new Lobby is created")
|
||||
void lobbyCreationTest() {
|
||||
|
||||
|
||||
|
||||
var message = new PlayerReadyMessage();
|
||||
message.role = RoleEnum.PLAYER;
|
||||
|
||||
assertThat(manager.getLobbies()).isEmpty();
|
||||
|
||||
when(player1.getResourceDescriptor()).thenReturn("/ResourcesFTW");
|
||||
|
||||
manager.assignLobbyToConnection(player1, "AwesomePlayer", message);
|
||||
|
||||
Participant player1Participant = new Participant(player1, ParticipantType.PlayerOne, "AwesomePlayer");
|
||||
|
||||
assertThat(manager.getLobbies()).containsOnlyKeys(player1Participant);
|
||||
assertThat(manager.getLobbies().get(player1Participant)).isNotNull();
|
||||
assertThat(manager.getLobbies().get(player1Participant).getPlayer1()).isEqualTo(player1Participant);
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby()).containsOnlyKeys("/ResourcesFTW");
|
||||
assertThat(manager.getResourceDescriptorToLobby().get("/ResourcesFTW"))
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isNotNull();
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("when two participants with same ResourceDescriptor connect, they get assigned to the same lobby")
|
||||
void twoParticipantsSameLobbyTest() {
|
||||
|
||||
|
||||
|
||||
when(player1.getResourceDescriptor()).thenReturn("/fancyResourceDescriptor");
|
||||
when(player2.getResourceDescriptor()).thenReturn("/fancyResourceDescriptor");
|
||||
|
||||
manager.assignLobbyToConnection(player1, "AwesomePlayer", playerReady);
|
||||
manager.assignLobbyToConnection(player2, "MoreAwesomePlayer", playerReady);
|
||||
|
||||
Participant player1Participant = new Participant(
|
||||
player1, ParticipantType.PlayerOne, "AwesomePlayer");
|
||||
|
||||
Participant player2Participant = new Participant(
|
||||
player2, ParticipantType.PlayerTwo, "MoreAwesomePlayer");
|
||||
|
||||
assertThat(manager.getLobbies()).containsOnlyKeys(player1Participant, player2Participant);
|
||||
assertThat(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isNotNull();
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby()).containsOnlyKeys("/fancyResourceDescriptor");
|
||||
assertThat(manager.getResourceDescriptorToLobby().get("/fancyResourceDescriptor"))
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isNotNull();
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
@DisplayName("when three participants with same ResourceDescriptor connect, the third gets a new, random lobby")
|
||||
void threeParticipantsRandomLobbyTest() {
|
||||
|
||||
|
||||
|
||||
when(player1.getResourceDescriptor()).thenReturn("/fancyResourceDescriptor");
|
||||
when(player2.getResourceDescriptor()).thenReturn("/fancyResourceDescriptor");
|
||||
when(player3.getResourceDescriptor()).thenReturn("/fancyResourceDescriptor");
|
||||
|
||||
manager.assignLobbyToConnection(player1, "AwesomePlayer", playerReady);
|
||||
manager.assignLobbyToConnection(player2, "MoreAwesomePlayer", playerReady);
|
||||
manager.assignLobbyToConnection(player3, "AwesomestAwesomePlayer", playerReady);
|
||||
|
||||
assertThat(manager.getLobbies()).containsOnlyKeys(
|
||||
player1Participant,
|
||||
player2Participant,
|
||||
player3Participant);
|
||||
assertThat(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isNotEqualTo(manager.getLobbies().get(player3Participant))
|
||||
.isNotNull();
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby()).containsKey("/fancyResourceDescriptor");
|
||||
assertThat(manager.getResourceDescriptorToLobby().get("/fancyResourceDescriptor"))
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isNotNull();
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player1Participant).gameID))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isNotEqualTo(manager.getLobbies().get(player3Participant));
|
||||
|
||||
System.out.println(manager.getLobbies().get(player3Participant));
|
||||
System.out.println(manager.getResourceDescriptorToLobby());
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player3Participant).gameID))
|
||||
.isNotNull()
|
||||
.isNotEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isNotEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player3Participant));
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("On Participant without ResourceDescriptor random lobby gets generated")
|
||||
void randomLobbyTest() {
|
||||
when(player1.getResourceDescriptor()).thenReturn(null);
|
||||
|
||||
manager.assignLobbyToConnection(player1, "AwesomePlayer", playerReady);
|
||||
|
||||
assertThat(manager.getLobbies()).hasSize(1);
|
||||
assertThat(manager.getLobbies().get(player1Participant)).isNotNull();
|
||||
assertThat(manager.getLobbies().get(player1Participant).gameID).isNotNull();
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby()).hasSize(1);
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player1Participant).gameID))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant));
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("When two people without ResourceDescriptor join, they get allocated to the same lobby")
|
||||
void randomLobbyTwoPlayerTest() {
|
||||
when(player1.getResourceDescriptor()).thenReturn(null);
|
||||
when(player2.getResourceDescriptor()).thenReturn(null);
|
||||
manager.assignLobbyToConnection(player1, "AwesomePlayer", playerReady);
|
||||
manager.assignLobbyToConnection(player2, "MoreAwesomePlayer", playerReady);
|
||||
|
||||
assertThat(manager.getLobbies()).hasSize(2);
|
||||
assertThat(manager.getLobbies().get(player1Participant))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant));
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby()).hasSize(1);
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player1Participant).gameID))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant));
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("When three players connect, a new lobby gets created")
|
||||
void randomLobbyThreePlayerTest() {
|
||||
when(player1.getResourceDescriptor()).thenReturn(null);
|
||||
when(player2.getResourceDescriptor()).thenReturn(null);
|
||||
when(player3.getResourceDescriptor()).thenReturn(null);
|
||||
manager.assignLobbyToConnection(player1, "AwesomePlayer", playerReady);
|
||||
manager.assignLobbyToConnection(player2, "MoreAwesomePlayer", playerReady);
|
||||
manager.assignLobbyToConnection(player3, "AwesomestAwesomePlayer", playerReady);
|
||||
|
||||
assertThat(manager.getLobbies()).hasSize(3);
|
||||
assertThat(manager.getLobbies().get(player1Participant))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isNotEqualTo(manager.getLobbies().get(player3Participant));
|
||||
|
||||
assertThat(manager.getLobbies().get(player3Participant)).isNotNull();
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby()).hasSize(2);
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player1Participant).gameID))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isNotEqualTo(manager.getLobbies().get(player3Participant));
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player3Participant).gameID))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player3Participant));
|
||||
}
|
||||
|
||||
@Test
|
||||
@DisplayName("Spectator joins full lobby")
|
||||
void spactatorsJoinLobby() {
|
||||
when(player1.getResourceDescriptor()).thenReturn("/awesomeLobby");
|
||||
when(player2.getResourceDescriptor()).thenReturn("/awesomeLobby");
|
||||
when(spectator.getResourceDescriptor()).thenReturn("/awesomeLobby");
|
||||
|
||||
Participant player1Participant = new Participant(player1, ParticipantType.PlayerOne, "playerOne");
|
||||
Participant player2Participant = new Participant(player2, ParticipantType.PlayerTwo, "playerTwo");
|
||||
Participant spectator1 = new Participant(spectator, ParticipantType.Spectator, "spectator1");
|
||||
|
||||
manager.assignLobbyToConnection(player1, "playerOne", playerReady);
|
||||
verify(lobbyRunner, never()).startLobby(any(LobbyConnection.class));
|
||||
|
||||
manager.assignLobbyToConnection(player2, "playerTwo", playerReady);
|
||||
verify(lobbyRunner, times(1)).startLobby(any(LobbyConnection.class));
|
||||
when(lobbyRunner.isStarted(any(LobbyConnection.class))).thenReturn(true);
|
||||
|
||||
manager.assignLobbyToConnection(spectator, "spectator1", spectatorReady);
|
||||
verify(lobbyRunner, times(1)).startLobby(any(LobbyConnection.class));
|
||||
// manager.assignLobbyToConnection(spectator, "spectator2", spectatorReady);
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby()).hasSize(1);
|
||||
assertThat(manager.getLobbies()).containsOnlyKeys(
|
||||
player1Participant,
|
||||
player2Participant,
|
||||
spectator1);
|
||||
|
||||
assertThat(manager.getLobbies().get(player1Participant))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isEqualTo(manager.getLobbies().get(spectator1));
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player1Participant).gameID))
|
||||
.isNotNull()
|
||||
.isEqualTo(manager.getLobbies().get(player1Participant))
|
||||
.isEqualTo(manager.getLobbies().get(player2Participant))
|
||||
.isEqualTo(manager.getLobbies().get(spectator1));
|
||||
|
||||
assertThat(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player1Participant).gameID))
|
||||
.isEqualTo(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(player2Participant).gameID))
|
||||
.isEqualTo(manager.getResourceDescriptorToLobby().get(manager.getLobbies().get(spectator1).gameID));
|
||||
} */
|
||||
}
|
@ -0,0 +1,88 @@
|
||||
package uulm.teamname.marvelous.server.lobbymanager;
|
||||
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Disabled;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.mockito.MockedStatic;
|
||||
import org.mockito.Mockito;
|
||||
import org.mockito.invocation.InvocationOnMock;
|
||||
import org.mockito.stubbing.Answer;
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
|
||||
import uulm.teamname.marvelous.server.Server;
|
||||
|
||||
import java.lang.reflect.InvocationTargetException;
|
||||
import java.util.concurrent.*;
|
||||
|
||||
import static org.mockito.Mockito.*;
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
import static org.assertj.core.api.Assertions.*;
|
||||
|
||||
class LobbyRunnerTest {
|
||||
/*
|
||||
|
||||
LobbyConnection connection;
|
||||
LobbyRunner lobbyRunner;
|
||||
|
||||
MockedStatic<Server> serverMockedStatic;
|
||||
|
||||
@BeforeEach
|
||||
void setUp()
|
||||
throws NoSuchMethodException, InvocationTargetException, InstantiationException, IllegalAccessException {
|
||||
connection = mock(LobbyConnection.class);
|
||||
// when(connection.gameID).thenReturn("/SomeGameID");
|
||||
|
||||
var constructor = LobbyRunner.class.getDeclaredConstructor();
|
||||
constructor.setAccessible(true);
|
||||
|
||||
lobbyRunner = constructor.newInstance();
|
||||
|
||||
serverMockedStatic = mockStatic(Server.class);
|
||||
serverMockedStatic.when(Server::getMaxLobbies).thenReturn(1);
|
||||
}
|
||||
|
||||
@AfterEach
|
||||
void tearDown() {
|
||||
serverMockedStatic.close();
|
||||
}
|
||||
|
||||
|
||||
// It seems very impractical indeed to properly to check if another thread executed this, so I won't
|
||||
@Test
|
||||
void lobbyGetsStartedTest() throws InterruptedException {
|
||||
lobbyRunner.startLobby(connection);
|
||||
Thread.sleep(10);
|
||||
verify(connection).run();
|
||||
}
|
||||
|
||||
@Test
|
||||
void canAddLobbyTest() throws InterruptedException {
|
||||
assertThat(lobbyRunner.canAddLobby()).isTrue();
|
||||
lobbyRunner.startLobby(connection);
|
||||
assertThat(lobbyRunner.canAddLobby()).isFalse();
|
||||
}
|
||||
|
||||
@Test
|
||||
void removeLobbyRemovesLobbyAndSetsTerminationFlag() {
|
||||
lobbyRunner.startLobby(connection);
|
||||
}
|
||||
|
||||
@Test
|
||||
void lobbyIsStartedTest() {
|
||||
connection = spy(new LobbyConnection("SomeGameID", null, null));
|
||||
doNothing().when(connection).run();
|
||||
assertThat(lobbyRunner.isStarted(connection)).isFalse();
|
||||
|
||||
lobbyRunner.startLobby(connection);
|
||||
assertThat(lobbyRunner.isStarted(connection)).isTrue();
|
||||
|
||||
connection.addSpectator(new Participant(null, ParticipantType.Spectator, "Hi"));
|
||||
connection.addSpectator(new Participant(null, ParticipantType.Spectator, "Hi2"));
|
||||
connection.removeParticipant(new Participant(null, ParticipantType.Spectator, "Hi"));
|
||||
assertThat(lobbyRunner.isStarted(connection)).isTrue();
|
||||
|
||||
lobbyRunner.removeLobby(connection);
|
||||
assertThat(lobbyRunner.isStarted(connection)).isFalse();
|
||||
}
|
||||
*/
|
||||
}
|
@ -60,4 +60,211 @@ class UserManagerTest {
|
||||
|
||||
// TODO: test this
|
||||
}
|
||||
|
||||
// @Test
|
||||
// void handshakeGetsCompletedProperlyTest() {
|
||||
// // manager.connectUser(connection, handshake);
|
||||
//
|
||||
// manager.getNewUsers().add(connection);
|
||||
// // assertThat(manager.getUserCount()).isEqualTo(1);
|
||||
// assertThat(manager.getNewUsers()).containsOnly(connection);
|
||||
// assertThat(manager.getReadyToConnect()).isEmpty();
|
||||
//
|
||||
// var message = new HelloServerMessage();
|
||||
// message.name = "Some Awesome Name";
|
||||
// message.deviceID = "Some Interesting ID";
|
||||
//
|
||||
// manager.handshake(connection, message);
|
||||
//
|
||||
// assertThat(manager.getUserCount()).isEqualTo(1);
|
||||
// assertThat(manager.getNewUsers()).isEmpty();
|
||||
// assertThat(manager.getReadyToConnect()).containsOnlyKeys(connection);
|
||||
// }
|
||||
//
|
||||
// @Test
|
||||
// void reconnectMessagesGetAssignedProperly() {
|
||||
// manager.messageReceived(
|
||||
// connection,
|
||||
// "{\"messageType\":\"RECONNECT\",\"reconnect\":\"TRUE\"}");
|
||||
//
|
||||
// verify(manager).reconnectClient(
|
||||
// eq(connection),
|
||||
// any(ReconnectMessage.class));
|
||||
// }
|
||||
//
|
||||
// @Test
|
||||
// void reconnectWorksProperly() {
|
||||
// manager.getActiveParticipants().put(clientID, participant);
|
||||
// manager.getReadyToReconnect().put(connection, clientID);
|
||||
//
|
||||
// assertThat(manager.getInGame()).isEmpty();
|
||||
//
|
||||
// var message = new ReconnectMessage();
|
||||
// message.reconnect = true;
|
||||
//
|
||||
// manager.reconnectClient(connection, message);
|
||||
//
|
||||
// assertThat(manager.getReadyToReconnect()).isEmpty();
|
||||
//
|
||||
// assertThat(manager.getInGame()).containsOnlyKeys(connection);
|
||||
// assertThat(manager.getInGame().get(connection)).isEqualTo(participant);
|
||||
//
|
||||
// // verify(participant).setConnection(connection);
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
UserManager manager;
|
||||
WebSocket connection;
|
||||
SUID clientID;
|
||||
Participant participant;
|
||||
ClientHandshake handshake;
|
||||
|
||||
@BeforeEach
|
||||
void beforeEach()
|
||||
throws NoSuchMethodException, InvocationTargetException, InstantiationException, IllegalAccessException {
|
||||
connection = mock(WebSocket.class);
|
||||
|
||||
var constructor = UserManager.class.getDeclaredConstructor();
|
||||
constructor.setAccessible(true);
|
||||
manager = spy(constructor.newInstance());
|
||||
|
||||
handshake = mock(ClientHandshake.class);
|
||||
when(handshake.getResourceDescriptor()).thenReturn("/someDescriptor");
|
||||
|
||||
clientID = new SUID("Awesome Name", "Awesome deviceID");
|
||||
|
||||
participant = spy(new Participant(connection, ParticipantType.PlayerOne, "Awesome Name"));
|
||||
}
|
||||
|
||||
@Test
|
||||
void userIsConnectedTest() {
|
||||
assertThat(manager.getUserCount()).isEqualTo(0);
|
||||
assertThat(manager.getNewUsers()).doesNotContain(connection);
|
||||
manager.connectUser(connection);
|
||||
assertThat(manager.getUserCount()).isEqualTo(1);
|
||||
assertThat(manager.isUserConnected(connection)).isTrue();
|
||||
assertThat(manager.getNewUsers()).containsOnly(connection);
|
||||
}
|
||||
|
||||
@Test
|
||||
void helloServerMessagesGetAssignedProperly() {
|
||||
manager.messageReceived(
|
||||
connection,
|
||||
"{\"messageType\":\"HELLO_SERVER\",\"name\":\"SomeAwesomeName\",\"deviceID\":\"YAY\"}");
|
||||
|
||||
verify(manager).handshake(
|
||||
eq(connection),
|
||||
any(HelloServerMessage.class));
|
||||
}
|
||||
|
||||
@Test
|
||||
void handshakeGetsCompletedProperlyTest() {
|
||||
// manager.connectUser(connection, handshake);
|
||||
|
||||
manager.getNewUsers().add(connection);
|
||||
// assertThat(manager.getUserCount()).isEqualTo(1);
|
||||
assertThat(manager.getNewUsers()).containsOnly(connection);
|
||||
assertThat(manager.getReadyToConnect()).isEmpty();
|
||||
|
||||
var message = new HelloServerMessage();
|
||||
message.name = "Some Awesome Name";
|
||||
message.deviceID = "Some Interesting ID";
|
||||
|
||||
manager.handshake(connection, message);
|
||||
|
||||
assertThat(manager.getUserCount()).isEqualTo(1);
|
||||
assertThat(manager.getNewUsers()).isEmpty();
|
||||
assertThat(manager.getReadyToConnect()).containsOnlyKeys(connection);
|
||||
}
|
||||
|
||||
@Test
|
||||
void reconnectMessagesGetAssignedProperly() {
|
||||
manager.messageReceived(
|
||||
connection,
|
||||
"{\"messageType\":\"RECONNECT\",\"reconnect\":\"TRUE\"}");
|
||||
|
||||
verify(manager).reconnectClient(
|
||||
eq(connection),
|
||||
any(ReconnectMessage.class));
|
||||
}
|
||||
|
||||
@Test
|
||||
void reconnectWorksProperly() {
|
||||
manager.getActiveParticipants().put(clientID, participant);
|
||||
manager.getReadyToReconnect().put(connection, clientID);
|
||||
|
||||
assertThat(manager.getInGame()).isEmpty();
|
||||
|
||||
var message = new ReconnectMessage();
|
||||
message.reconnect = true;
|
||||
|
||||
manager.reconnectClient(connection, message);
|
||||
|
||||
assertThat(manager.getReadyToReconnect()).isEmpty();
|
||||
|
||||
assertThat(manager.getInGame()).containsOnlyKeys(connection);
|
||||
assertThat(manager.getInGame().get(connection)).isEqualTo(participant);
|
||||
|
||||
// verify(participant).setConnection(connection); // TODO: fix this
|
||||
}
|
||||
|
||||
@Test
|
||||
void notReconnectTransfersPlayerToReadyToConnect() {
|
||||
manager.getReadyToReconnect().put(connection, clientID);
|
||||
|
||||
assertThat(manager.getReadyToReconnect()).containsOnlyKeys(connection);
|
||||
assertThat(manager.getReadyToConnect()).isEmpty();
|
||||
assertThat(manager.getInGame()).isEmpty();
|
||||
|
||||
var message = new ReconnectMessage();
|
||||
message.reconnect = false;
|
||||
|
||||
manager.reconnectClient(connection, message);
|
||||
|
||||
assertThat(manager.getReadyToReconnect()).isEmpty();
|
||||
assertThat(manager.getReadyToConnect()).containsOnlyKeys(connection);
|
||||
assertThat(manager.getReadyToConnect().get(connection)).isEqualTo(clientID);
|
||||
assertThat(manager.getInGame()).isEmpty();
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
void playerReadyMessagesGetAssignedProperly() {
|
||||
manager.messageReceived(
|
||||
connection,
|
||||
"{\"messageType\":\"PLAYER_READY\",\"startGame\":\"false\",\"role\":\"PLAYER\"}");
|
||||
|
||||
verify(manager).playerReady(
|
||||
eq(connection),
|
||||
any(PlayerReadyMessage.class));
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
void characterSelectionMessageGetsAssignedProperly() {
|
||||
manager.messageReceived(
|
||||
connection,
|
||||
"{\"messageType\":\"CHARACTER_SELECTION\",\"characters\":" +
|
||||
"[true, true, false, true, false, false, true, true, false, false, false, true]}");
|
||||
|
||||
verify(manager).charactersSelected(
|
||||
eq(connection),
|
||||
any(CharacterSelectionMessage.class));
|
||||
}
|
||||
|
||||
@Test
|
||||
void requestMessagesGetRelayedProperly() {
|
||||
manager.messageReceived(
|
||||
connection,
|
||||
"{\"messageType\":\"REQUESTS\",\"messages\":[{\"requestType\":\"EndRoundRequest\"}]}");
|
||||
|
||||
verify(manager).relayRequestMessage(
|
||||
eq(connection),
|
||||
any(RequestMessage.class));
|
||||
} */
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user