Server/Server/src/test/java/uulm/teamname/marvelous/server/netconnector/UserManagerTest.java

271 lines
8.9 KiB
Java

package uulm.teamname.marvelous.server.netconnector;
import org.java_websocket.WebSocket;
import org.java_websocket.handshake.ClientHandshake;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
import uulm.teamname.marvelous.gamelibrary.messages.client.*;
import uulm.teamname.marvelous.server.lobbymanager.Participant;
import java.lang.reflect.InvocationTargetException;
import static org.mockito.Mockito.*;
import static org.assertj.core.api.Assertions.*;
class UserManagerTest {
UserManager manager;
Client client1, client2;
WebSocket socket1, socket2;
SUID suid1, suid2;
@BeforeEach
void beforeEach()
throws NoSuchMethodException, InvocationTargetException, InstantiationException, IllegalAccessException {
socket1 = mock(WebSocket.class);
client1 = spy(new Client(socket1));
suid1 = new SUID("name1", "devID1");
when(client1.getId()).thenReturn(suid1);
when(client1.getSocket()).thenReturn(socket1);
socket2 = mock(WebSocket.class);
client2 = spy(new Client(socket2));
suid2 = new SUID("name2", "devID2");
when(client2.getId()).thenReturn(suid2);
when(client2.getSocket()).thenReturn(socket2);
var c = UserManager.class.getDeclaredConstructor();
c.setAccessible(true);
manager = spy(c.newInstance());
}
@Test
void userIsConnectedTest() {
assertThat(manager.getUserCount()).isEqualTo(0);
assertThat(manager.containsConnection(socket1)).isFalse();
manager.connectUser(socket1);
assertThat(manager.getUserCount()).isEqualTo(1);
assertThat(manager.containsConnection(socket1)).isTrue();
verify(socket1, never()).send(any(String.class));
}
@Test
void helloServerMessagesGetAssignedProperly() {
manager.messageReceived(
socket1,
"{\"messageType\":\"HELLO_SERVER\",\"name\":\"SomeAwesomeName\",\"deviceID\":\"YAY\"}");
// TODO: test this
}
// @Test
// void handshakeGetsCompletedProperlyTest() {
// // manager.connectUser(connection, handshake);
//
// manager.getNewUsers().add(connection);
// // assertThat(manager.getUserCount()).isEqualTo(1);
// assertThat(manager.getNewUsers()).containsOnly(connection);
// assertThat(manager.getReadyToConnect()).isEmpty();
//
// var message = new HelloServerMessage();
// message.name = "Some Awesome Name";
// message.deviceID = "Some Interesting ID";
//
// manager.handshake(connection, message);
//
// assertThat(manager.getUserCount()).isEqualTo(1);
// assertThat(manager.getNewUsers()).isEmpty();
// assertThat(manager.getReadyToConnect()).containsOnlyKeys(connection);
// }
//
// @Test
// void reconnectMessagesGetAssignedProperly() {
// manager.messageReceived(
// connection,
// "{\"messageType\":\"RECONNECT\",\"reconnect\":\"TRUE\"}");
//
// verify(manager).reconnectClient(
// eq(connection),
// any(ReconnectMessage.class));
// }
//
// @Test
// void reconnectWorksProperly() {
// manager.getActiveParticipants().put(clientID, participant);
// manager.getReadyToReconnect().put(connection, clientID);
//
// assertThat(manager.getInGame()).isEmpty();
//
// var message = new ReconnectMessage();
// message.reconnect = true;
//
// manager.reconnectClient(connection, message);
//
// assertThat(manager.getReadyToReconnect()).isEmpty();
//
// assertThat(manager.getInGame()).containsOnlyKeys(connection);
// assertThat(manager.getInGame().get(connection)).isEqualTo(participant);
//
// // verify(participant).setConnection(connection);
// }
/*
UserManager manager;
WebSocket connection;
SUID clientID;
Participant participant;
ClientHandshake handshake;
@BeforeEach
void beforeEach()
throws NoSuchMethodException, InvocationTargetException, InstantiationException, IllegalAccessException {
connection = mock(WebSocket.class);
var constructor = UserManager.class.getDeclaredConstructor();
constructor.setAccessible(true);
manager = spy(constructor.newInstance());
handshake = mock(ClientHandshake.class);
when(handshake.getResourceDescriptor()).thenReturn("/someDescriptor");
clientID = new SUID("Awesome Name", "Awesome deviceID");
participant = spy(new Participant(connection, ParticipantType.PlayerOne, "Awesome Name"));
}
@Test
void userIsConnectedTest() {
assertThat(manager.getUserCount()).isEqualTo(0);
assertThat(manager.getNewUsers()).doesNotContain(connection);
manager.connectUser(connection);
assertThat(manager.getUserCount()).isEqualTo(1);
assertThat(manager.isUserConnected(connection)).isTrue();
assertThat(manager.getNewUsers()).containsOnly(connection);
}
@Test
void helloServerMessagesGetAssignedProperly() {
manager.messageReceived(
connection,
"{\"messageType\":\"HELLO_SERVER\",\"name\":\"SomeAwesomeName\",\"deviceID\":\"YAY\"}");
verify(manager).handshake(
eq(connection),
any(HelloServerMessage.class));
}
@Test
void handshakeGetsCompletedProperlyTest() {
// manager.connectUser(connection, handshake);
manager.getNewUsers().add(connection);
// assertThat(manager.getUserCount()).isEqualTo(1);
assertThat(manager.getNewUsers()).containsOnly(connection);
assertThat(manager.getReadyToConnect()).isEmpty();
var message = new HelloServerMessage();
message.name = "Some Awesome Name";
message.deviceID = "Some Interesting ID";
manager.handshake(connection, message);
assertThat(manager.getUserCount()).isEqualTo(1);
assertThat(manager.getNewUsers()).isEmpty();
assertThat(manager.getReadyToConnect()).containsOnlyKeys(connection);
}
@Test
void reconnectMessagesGetAssignedProperly() {
manager.messageReceived(
connection,
"{\"messageType\":\"RECONNECT\",\"reconnect\":\"TRUE\"}");
verify(manager).reconnectClient(
eq(connection),
any(ReconnectMessage.class));
}
@Test
void reconnectWorksProperly() {
manager.getActiveParticipants().put(clientID, participant);
manager.getReadyToReconnect().put(connection, clientID);
assertThat(manager.getInGame()).isEmpty();
var message = new ReconnectMessage();
message.reconnect = true;
manager.reconnectClient(connection, message);
assertThat(manager.getReadyToReconnect()).isEmpty();
assertThat(manager.getInGame()).containsOnlyKeys(connection);
assertThat(manager.getInGame().get(connection)).isEqualTo(participant);
// verify(participant).setConnection(connection); // TODO: fix this
}
@Test
void notReconnectTransfersPlayerToReadyToConnect() {
manager.getReadyToReconnect().put(connection, clientID);
assertThat(manager.getReadyToReconnect()).containsOnlyKeys(connection);
assertThat(manager.getReadyToConnect()).isEmpty();
assertThat(manager.getInGame()).isEmpty();
var message = new ReconnectMessage();
message.reconnect = false;
manager.reconnectClient(connection, message);
assertThat(manager.getReadyToReconnect()).isEmpty();
assertThat(manager.getReadyToConnect()).containsOnlyKeys(connection);
assertThat(manager.getReadyToConnect().get(connection)).isEqualTo(clientID);
assertThat(manager.getInGame()).isEmpty();
}
@Test
void playerReadyMessagesGetAssignedProperly() {
manager.messageReceived(
connection,
"{\"messageType\":\"PLAYER_READY\",\"startGame\":\"false\",\"role\":\"PLAYER\"}");
verify(manager).playerReady(
eq(connection),
any(PlayerReadyMessage.class));
}
@Test
void characterSelectionMessageGetsAssignedProperly() {
manager.messageReceived(
connection,
"{\"messageType\":\"CHARACTER_SELECTION\",\"characters\":" +
"[true, true, false, true, false, false, true, true, false, false, false, true]}");
verify(manager).charactersSelected(
eq(connection),
any(CharacterSelectionMessage.class));
}
@Test
void requestMessagesGetRelayedProperly() {
manager.messageReceived(
connection,
"{\"messageType\":\"REQUESTS\",\"messages\":[{\"requestType\":\"EndRoundRequest\"}]}");
verify(manager).relayRequestMessage(
eq(connection),
any(RequestMessage.class));
} */
}