Server/Server/src/test/java/uulm/teamname/marvelous/server/lobby/pipelining/RequestGameLogicSegmentTest...

52 lines
2.0 KiB
Java

package uulm.teamname.marvelous.server.lobby.pipelining;
import org.junit.jupiter.api.Test;
import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.events.GamestateEvent;
import uulm.teamname.marvelous.gamelibrary.gamelogic.GameInstance;
import uulm.teamname.marvelous.gamelibrary.messages.client.RequestMessage;
import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
import uulm.teamname.marvelous.gamelibrary.requests.Request;
import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
import uulm.teamname.marvelous.server.lobbymanager.Participant;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.atomic.AtomicBoolean;
import static org.assertj.core.api.Assertions.assertThat;
import static org.junit.jupiter.api.Assertions.*;
import static org.mockito.Mockito.*;
class RequestGameLogicSegmentTest {
@Test
void requestGamestateTest(){
var game = mock(GameInstance.class);
var gamestateEvent = mock(GamestateEvent.class);
var segment = new RequestGameStateSegment(game);
var requests = new Request[]{
new RequestBuilder(RequestType.Req).buildGameRequest(),
new RequestBuilder(RequestType.DisconnectRequest).buildGameRequest()
};
var participant = mock(Participant.class);
var packet = new Packet(requests, participant);
var message = new EventMessage();
message.messages = new Event[] {gamestateEvent};
when(game.getGameStateEvent()).thenReturn(gamestateEvent);
AtomicBoolean abort = new AtomicBoolean(false);
List<Event> carrier = new ArrayList<>();
segment.processRequests(packet, carrier, abort);
assertThat(packet).isEmpty();
assertThat(carrier).isEmpty();
verify(game).getGameStateEvent();
verify(participant).sendMessage(message);
}
}