Server/Server/src/main/java/uulm/teamname/marvelous/server/game/pipelining/RequestGameStateSegment.java

39 lines
1.3 KiB
Java

package uulm.teamname.marvelous.server.game.pipelining;
import org.tinylog.Logger;
import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.gamelogic.GameInstance;
import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
import uulm.teamname.marvelous.server.game.GameSession;
import java.util.List;
import java.util.concurrent.atomic.AtomicBoolean;
/**
* The {@link RequestGameStateSegment} handles requests of {@link RequestType} Req.
*/
public class RequestGameStateSegment implements Segment {
private final GameSession parent;
public RequestGameStateSegment(GameSession parent) {
this.parent = parent;
}
@Override
public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
Logger.trace("RequestGameStateSegment received {} requests", packet.size());
if(packet.containsRequestOfType(RequestType.Req)) {
Logger.trace("Req event found. Returning GameState, and clearing entire RequestList");
EventMessage message = new EventMessage();
message.messages = new Event[] {parent.getInstance().getGameStateEvent()};
packet.getOrigin().sendMessage(message);
carrier.clear();
packet.clear();
}
}
}