Server/Server/src/main/java/uulm/teamname/marvelous/server/lobby/pipelining/RequestTurnEndSegment.java

37 lines
1.4 KiB
Java

package uulm.teamname.marvelous.server.lobby.pipelining;
import org.tinylog.Logger;
import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.gamelogic.GameInstance;
import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
import uulm.teamname.marvelous.gamelibrary.messages.server.EventMessage;
import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
import java.util.List;
import java.util.concurrent.atomic.AtomicBoolean;
/**
* The {@link RequestTurnEndSegment} handles requests of {@link RequestType} EndRoundRequest. It filters invalid turn end requests.
*/
public class RequestTurnEndSegment implements Segment {
private final GameInstance game;
public RequestTurnEndSegment(GameInstance game) {
this.game = game;
}
@Override
public void processRequests(Packet packet, List<Event> carrier, AtomicBoolean abort) {
Logger.trace("RequestTurnEndSegment received {} requests", packet.size());
var active = game.state.getActiveCharacter().type;
var from = packet.getOrigin().type == ParticipantType.PlayerOne ? EntityType.P1 : EntityType.P2;
if (packet.containsRequestOfType(RequestType.EndRoundRequest) && active != from) {
Logger.trace("Invalid end turn request. Aborting");
abort.set(true);
}
}
}