[workspace] members = [ "app" , "embedded-graphics-profiler-display"] resolver = "2" [profile.release] debug = true # Debug info is useful, and does not affect the size of the final binary codegen-units = 1 # LLVM can perform better optimizations using a single thread lto = "fat" # Attempt to perform optimizations across all crates within the dependency graph opt-level = "s" # Optimize for binary size, but keep loop vectorization enabled