feat: implemented controls
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										48
									
								
								src/main.rs
									
									
									
									
									
								
							
							
						
						
									
										48
									
								
								src/main.rs
									
									
									
									
									
								
							@ -1,13 +1,15 @@
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use crossterm::cursor::MoveTo;
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use crossterm::style::Attribute::Dim;
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use crossterm::style::Print;
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use crossterm::terminal::{Clear, ClearType};
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use crossterm::terminal::{Clear, ClearType, enable_raw_mode};
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use crossterm::{execute, QueueableCommand};
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use ndarray::{arr1, arr2, Array1, Array2};
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use std::io::{stdout, Write};
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use std::process::exit;
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use std::sync::Mutex;
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use std::thread;
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use std::time::Duration;
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use crossterm::event::{Event, KeyCode, poll, read};
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const X_DRAW_SCALING_FACTOR: f32 = 2.8;
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@ -144,10 +146,10 @@ fn plot_line_vertical(
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        // CONTRACT: line points are in u16 space
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        let x = ((incl * i as f32).round() + origin[0] as f32) as u16;
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        out.queue(MoveTo(x, y))?
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            .queue(match (incl > -2. && incl < 2., incl > 0.) {
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                (true, false) => Print("/"),
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                (true, true) => Print("\\"),
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                _ => Print("|"),
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            .queue(match (incl > -0.5 && incl < 0.5, incl > 0.) {
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                (true, _) => Print("|"),
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                (false, false) => Print("/"),
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                (false, true) => Print("\\"),
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            })?;
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    }
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@ -157,11 +159,32 @@ fn plot_line_vertical(
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static ANGLE: Mutex<f32> = Mutex::new(0.);
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fn draw_rotating_mesh(meshes: Vec<Mesh>) -> anyhow::Result<()> {
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    let mut angle = 0.;
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    let mut angle = (0., 0., 0.);
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    loop {
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        if poll(Duration::from_millis(10))? {
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            if let Event::Key(key) = read()? {
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                match key.code {
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                    KeyCode::Char('w') => angle.0 += 6.,
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                    KeyCode::Char('s') => angle.0 -= 6.,
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                    KeyCode::Char('a') => angle.2 += 6.,
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                    KeyCode::Char('d') => angle.2 -= 6.,
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                    KeyCode::Char('q') => angle.1 += 6.,
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                    KeyCode::Char('e') => angle.1 -= 6.,
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                    KeyCode::Esc | KeyCode::Backspace | KeyCode::Char('c') => exit(0),
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                    _ => {},
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                }
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            }
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        } else {
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            angle.1 += 0.1;
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        }
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        angle.1 %= 360.;
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        // rotation and matmul
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        let rot_matrix = rotation_matrix(angle, Dimension::Z);
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        let x_matrix = rotation_matrix(angle.0, Dimension::X);
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        let y_matrix = rotation_matrix(angle.1, Dimension::Y);
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        let z_matrix = rotation_matrix(angle.2, Dimension::Z);
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        let cam_matrix = ortho_matrix();
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        let mut stdout = stdout();
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@ -174,9 +197,9 @@ fn draw_rotating_mesh(meshes: Vec<Mesh>) -> anyhow::Result<()> {
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            let projected_points = points
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                .iter()
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                .map(|pt| scale(1.6, 1.6, 1.6).dot(pt))
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                .map(|pt| rotation_matrix((angle * 10.) % 360., Dimension::X).dot(&pt))
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                .map(|pt| rotation_matrix((angle * 2.) % 360., Dimension::Y).dot(&pt))
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                .map(|pt| rot_matrix.dot(&pt))
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                .map(|pt| x_matrix.dot(&pt))
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                .map(|pt| y_matrix.dot(&pt))
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                .map(|pt| z_matrix.dot(&pt))
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                .map(|pt| cam_matrix.dot(&pt))
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                .map(|pt| pt + arr1(&[30., 30.])) // draw shift
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                .collect::<Vec<Array1<_>>>();
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@ -203,8 +226,6 @@ fn draw_rotating_mesh(meshes: Vec<Mesh>) -> anyhow::Result<()> {
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        }
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        stdout.flush()?;
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        angle += 0.1;
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        angle %= 360.;
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        thread::sleep(Duration::from_millis(10));
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    }
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@ -212,6 +233,9 @@ fn draw_rotating_mesh(meshes: Vec<Mesh>) -> anyhow::Result<()> {
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}
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fn main() -> anyhow::Result<()> {
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    enable_raw_mode()?;
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    let cube = vec![
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        arr1(&[-10., -10., 10.]),
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        arr1(&[-10., 10., 10.]),
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