feat: implemented renderer
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285
src/main.rs
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285
src/main.rs
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use crossterm::cursor::MoveTo;
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use crossterm::style::Attribute::Dim;
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use crossterm::style::Print;
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use crossterm::terminal::{Clear, ClearType};
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use crossterm::{execute, QueueableCommand};
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use ndarray::{arr1, arr2, Array1, Array2};
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use std::io::{stdout, Write};
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use std::sync::Mutex;
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use std::thread;
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use std::time::Duration;
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const X_DRAW_SCALING_FACTOR: f32 = 2.8;
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enum Dimension {
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X,
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Y,
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Z,
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}
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struct Mesh {
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points: Vec<Array1<f32>>,
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edges: Vec<[usize; 2]>,
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}
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#[inline]
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#[rustfmt::skip]
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fn rotation_matrix(angle: f32, dimension: Dimension) -> ndarray::Array2<f32> {
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let sin = angle.to_radians().sin();
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let cos = angle.to_radians().cos();
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match dimension {
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Dimension::X => arr2(&[
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[1., 0., 0.],
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[0., cos, -sin],
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[0., sin, cos]
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]),
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Dimension::Y => arr2(&[
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[cos, 0., -sin],
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[0., 1., 0.],
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[sin, 0., cos]
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]),
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Dimension::Z => arr2(&[
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[cos, -sin, 0.],
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[sin, cos, 0.],
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[0., 0., 1.]
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])
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}
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}
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#[inline]
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#[rustfmt::skip]
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fn scale(x: f32, y: f32, z: f32) -> ndarray::Array2<f32> {
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arr2(&[
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[x, 0., 0.],
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[0., y, 0.],
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[0., 0., z],
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])
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}
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#[inline]
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#[rustfmt::skip]
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fn ortho_matrix() -> ndarray::Array2<f32> {
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arr2(&[
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[1., 0., 0.],
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[0., 1., 0.],
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])
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}
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fn plot_line(
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origin: &[i32; 2],
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destination: &[i32; 2],
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out: &mut impl Write,
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) -> anyhow::Result<()> {
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assert!(origin[0] > 0 && destination[0] > 0);
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let (origin, destination) = if origin[0] < destination[0] {
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(origin, destination)
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} else {
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(destination, origin)
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};
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let (xdiff, ydiff) = (
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destination[0].abs_diff(origin[0]),
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destination[1].abs_diff(origin[1]),
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);
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if ydiff > xdiff {
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plot_line_vertical(origin, destination, out)
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} else {
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plot_line_horizontal(origin, destination, out)
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}
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}
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/// # CONTRACT
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/// * origin is *left of* destination (`origin[0] <= destination[0]`)
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/// * inclination from origin to destination fulfills `-1 <= incl <= 1`
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/// * line is inside (u16::MAX x u16::MAX) space
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fn plot_line_horizontal(
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origin: &[i32; 2],
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destination: &[i32; 2],
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out: &mut impl Write,
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) -> anyhow::Result<()> {
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// assert!(destination[0] > origin[0]);
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let incl = (destination[1] - origin[1]) as f32 / (destination[0] - origin[0]) as f32;
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// assert!(((-1.)..=1.).contains(&incl));
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for i in 0..(destination[0] - origin[0]) {
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// CONTRACT: i is in u16 space
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let x = (i + origin[0]) as u16;
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// CONTRACT: line points are in u16 space
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let y = ((incl * i as f32).round() + origin[1] as f32) as u16;
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out.queue(MoveTo(x, y))?
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.queue(match (incl < -0.4, incl < 0.4) {
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(false, true) => Print("-"),
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(false, false) => Print("\\"),
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(true, true) => Print("/"),
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_ => unreachable!(),
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})?;
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}
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Ok(())
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}
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/// # CONTRACT
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/// * origin is *left of* destination (`origin[0] <= destination[0]`)
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/// * inclination from origin to destination fulfills `incl <= -1` or `incl >= 1`
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/// * line is inside (u16::MAX x u16::MAX) space
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fn plot_line_vertical(
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origin: &[i32; 2],
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destination: &[i32; 2],
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out: &mut impl Write,
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) -> anyhow::Result<()> {
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let (origin, destination) = if origin[1] < destination[1] {
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(origin, destination)
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} else {
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(destination, origin)
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};
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let incl = (destination[0] - origin[0]) as f32 / (destination[1] - origin[1]) as f32;
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// assert!((..=(-1.)).contains(&incl) || (1.0..).contains(&incl));
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for i in 0..destination[1] - origin[1] {
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// CONTRACT: i is in u16 space
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let y = (i + origin[1]) as u16;
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// CONTRACT: line points are in u16 space
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let x = ((incl * i as f32).round() + origin[0] as f32) as u16;
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out.queue(MoveTo(x, y))?
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.queue(match (incl > -2. && incl < 2., incl > 0.) {
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(true, false) => Print("/"),
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(true, true) => Print("\\"),
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_ => Print("|"),
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})?;
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}
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Ok(())
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}
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static ANGLE: Mutex<f32> = Mutex::new(0.);
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fn draw_rotating_mesh(meshes: Vec<Mesh>) -> anyhow::Result<()> {
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let mut angle = 0.;
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loop {
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// rotation and matmul
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let rot_matrix = rotation_matrix(angle, Dimension::Z);
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let cam_matrix = ortho_matrix();
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let mut stdout = stdout();
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stdout.queue(Clear(ClearType::All))?;
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for mesh in &meshes {
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let points = &mesh.points;
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let edges = &mesh.edges;
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let projected_points = points
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.iter()
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.map(|pt| scale(1.6, 1.6, 1.6).dot(pt))
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.map(|pt| rotation_matrix((angle * 10.) % 360., Dimension::X).dot(&pt))
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.map(|pt| rotation_matrix((angle * 2.) % 360., Dimension::Y).dot(&pt))
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.map(|pt| rot_matrix.dot(&pt))
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.map(|pt| cam_matrix.dot(&pt))
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.map(|pt| pt + arr1(&[30., 30.])) // draw shift
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.collect::<Vec<Array1<_>>>();
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for edge in edges.iter() {
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let origin = &projected_points[edge[0]];
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let dest = &projected_points[edge[1]];
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plot_line(
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&[
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(origin[0] * X_DRAW_SCALING_FACTOR).round() as i32,
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origin[1] as i32,
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],
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&[(dest[0] * X_DRAW_SCALING_FACTOR) as i32, dest[1] as i32],
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&mut stdout,
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)?;
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}
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for pt in &projected_points {
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let pt = pt;
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stdout
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.queue(MoveTo((pt[0] * X_DRAW_SCALING_FACTOR) as u16, pt[1] as u16))?
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.queue(Print("■"))?;
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}
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}
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stdout.flush()?;
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angle += 0.1;
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angle %= 360.;
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thread::sleep(Duration::from_millis(10));
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}
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Ok(())
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}
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fn main() -> anyhow::Result<()> {
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let cube = vec![
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arr1(&[-10., -10., 10.]),
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arr1(&[-10., 10., 10.]),
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arr1(&[-10., -10., -10.]),
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arr1(&[-10., 10., -10.]),
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arr1(&[10., -10., 10.]),
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arr1(&[10., 10., 10.]),
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arr1(&[10., -10., -10.]),
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arr1(&[10., 10., -10.]),
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arr1(&[-6., 0., 0.]),
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arr1(&[6., 0., 0.]),
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];
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let edges = vec![
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// left face
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[0usize, 1],
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[0, 2],
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[1, 3],
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[2, 3],
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// right face
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[4, 5],
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[4, 6],
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[5, 7],
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[6, 7],
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// center edges
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[0, 8],
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[3, 8],
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[4, 9],
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[7, 9],
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];
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let thing = Mesh {
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points: vec![
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arr1(&[0., 0., 6.]),
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arr1(&[0., 0., -6.]),
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arr1(&[0., 6., 0.]),
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arr1(&[0., -6., 0.]),
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arr1(&[6., 0., 0.]),
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arr1(&[-6., 0., 0.]),
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],
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edges: vec![
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[0, 2],
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[0, 3],
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[0, 4],
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[0, 5],
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[1, 2],
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[1, 3],
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[1, 4],
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[1, 5],
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[3, 4],
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[3, 5],
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[2, 4],
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[2, 5],
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],
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};
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draw_rotating_mesh(vec![
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Mesh {
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points: cube,
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edges,
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},
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thing,
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])?;
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loop {}
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unreachable!()
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}
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