feat: better health display and stronger shotgun
This commit is contained in:
166
index.html
166
index.html
@ -31,41 +31,107 @@
|
||||
|
||||
.ui {
|
||||
position: fixed;
|
||||
top: 20px;
|
||||
left: 20px;
|
||||
bottom: 20px;
|
||||
right: 20px;
|
||||
color: white;
|
||||
font-size: 18px;
|
||||
font-size: 16px;
|
||||
z-index: 10;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
||||
font-family: 'Courier New', monospace;
|
||||
}
|
||||
|
||||
.weapon-info {
|
||||
background: linear-gradient(135deg, rgba(0, 0, 0, 0.8) 0%, rgba(20, 20, 20, 0.9) 100%);
|
||||
padding: 15px 20px;
|
||||
border-radius: 10px;
|
||||
border: 2px solid rgba(255, 255, 255, 0.1);
|
||||
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.5);
|
||||
background: rgba(64, 64, 64, 0.95);
|
||||
padding: 12px 16px;
|
||||
border-radius: 8px;
|
||||
border: 3px solid #FFB000;
|
||||
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.6);
|
||||
backdrop-filter: blur(5px);
|
||||
min-width: 280px;
|
||||
}
|
||||
|
||||
.weapon-info div {
|
||||
margin: 5px 0;
|
||||
margin: 4px 0;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.weapon-info span {
|
||||
color: #00ff88;
|
||||
text-shadow: 0 0 10px rgba(0, 255, 136, 0.5);
|
||||
.weapon-name {
|
||||
color: #FFB000;
|
||||
text-align: center;
|
||||
font-size: 18px;
|
||||
margin-bottom: 12px !important;
|
||||
text-shadow: 0 0 10px rgba(255, 176, 0, 0.5);
|
||||
}
|
||||
|
||||
.stat-container {
|
||||
position: relative;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.stat-label {
|
||||
color: black;
|
||||
font-size: 14px;
|
||||
font-weight: bold;
|
||||
position: absolute;
|
||||
left: 6px;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
z-index: 5;
|
||||
text-shadow: none;
|
||||
}
|
||||
|
||||
.health-bar {
|
||||
width: 100%;
|
||||
height: 24px;
|
||||
background: #330000;
|
||||
border: 2px solid #000;
|
||||
border-radius: 4px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.health-fill {
|
||||
height: 100%;
|
||||
background: linear-gradient(to bottom, #ff4444, #cc0000);
|
||||
transition: width 0.3s ease;
|
||||
border-radius: 2px;
|
||||
}
|
||||
|
||||
.ammo-bar {
|
||||
width: 100%;
|
||||
height: 24px;
|
||||
background: #000033;
|
||||
border: 2px solid #000;
|
||||
border-radius: 4px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.ammo-fill {
|
||||
height: 100%;
|
||||
background: linear-gradient(to bottom, #4488ff, #2266cc);
|
||||
transition: width 0.3s ease;
|
||||
border-radius: 2px;
|
||||
}
|
||||
|
||||
.ammo-infinite {
|
||||
color: #4488ff;
|
||||
font-size: 20px;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
line-height: 24px;
|
||||
text-shadow: 0 0 10px rgba(68, 136, 255, 0.8);
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#score {
|
||||
color: #ffaa00 !important;
|
||||
text-shadow: 0 0 10px rgba(255, 170, 0, 0.5) !important;
|
||||
}
|
||||
|
||||
#health {
|
||||
color: #ff4444 !important;
|
||||
text-shadow: 0 0 10px rgba(255, 68, 68, 0.5) !important;
|
||||
color: #FFB000;
|
||||
text-align: center;
|
||||
font-size: 16px;
|
||||
text-shadow: 0 0 10px rgba(255, 176, 0, 0.5);
|
||||
}
|
||||
|
||||
.game-over-screen {
|
||||
@ -158,10 +224,24 @@
|
||||
<canvas id="gameCanvas"></canvas>
|
||||
<div class="ui">
|
||||
<div class="weapon-info">
|
||||
<div>Weapon: <span id="weaponName">Pistol</span></div>
|
||||
<div>Ammo: <span id="ammoCount">∞</span></div>
|
||||
<div>Health: <span id="health">100</span></div>
|
||||
<div>Score: <span id="score">0</span></div>
|
||||
<div class="weapon-name" id="weaponName">Pistol</div>
|
||||
|
||||
<div class="stat-container">
|
||||
<div class="health-bar">
|
||||
<div class="stat-label" id="healthText">HP: 100</div>
|
||||
<div class="health-fill" id="healthFill"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="stat-container">
|
||||
<div class="ammo-bar" id="ammoBar">
|
||||
<div class="stat-label" id="ammoText">Ammo: ∞</div>
|
||||
<div class="ammo-fill" id="ammoFill"></div>
|
||||
<div class="ammo-infinite" id="ammoInfinite">∞</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="score">Score: 0</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -272,7 +352,7 @@
|
||||
damage: 40,
|
||||
fireRate: 800,
|
||||
spread: 0.5,
|
||||
bulletsPerShot: 5,
|
||||
bulletsPerShot: 20,
|
||||
range: 200,
|
||||
autoFire: false,
|
||||
burstCount: 1,
|
||||
@ -1063,11 +1143,39 @@
|
||||
}
|
||||
|
||||
function updateUI() {
|
||||
// Update weapon name
|
||||
document.getElementById('weaponName').textContent = game.player.weapon.name;
|
||||
document.getElementById('ammoCount').textContent =
|
||||
game.player.weapon.ammo === Infinity ? '∞' : game.player.weapon.ammo;
|
||||
document.getElementById('health').textContent = game.player.health;
|
||||
document.getElementById('score').textContent = game.score;
|
||||
|
||||
// Update health bar
|
||||
const healthPercent = (game.player.health / game.player.maxHealth) * 100;
|
||||
document.getElementById('healthText').textContent = `HP: ${game.player.health}`;
|
||||
document.getElementById('healthFill').style.width = `${healthPercent}%`;
|
||||
|
||||
// Update ammo bar
|
||||
const ammoBar = document.getElementById('ammoBar');
|
||||
const ammoFill = document.getElementById('ammoFill');
|
||||
const ammoText = document.getElementById('ammoText');
|
||||
const ammoInfinite = document.getElementById('ammoInfinite');
|
||||
|
||||
if (game.player.weapon.ammo === Infinity) {
|
||||
// Show infinite symbol for pistol
|
||||
ammoFill.style.width = '0%';
|
||||
ammoText.style.display = 'none';
|
||||
ammoInfinite.style.display = 'block';
|
||||
} else {
|
||||
// Show ammo bar for other weapons
|
||||
const maxAmmo = weaponTypes[Object.keys(weaponTypes).find(key =>
|
||||
weaponTypes[key].name === game.player.weapon.name)].ammo;
|
||||
const ammoPercent = (game.player.weapon.ammo / maxAmmo) * 100;
|
||||
|
||||
ammoFill.style.width = `${ammoPercent}%`;
|
||||
ammoText.style.display = 'block';
|
||||
ammoText.textContent = `Ammo: ${game.player.weapon.ammo}`;
|
||||
ammoInfinite.style.display = 'none';
|
||||
}
|
||||
|
||||
// Update score
|
||||
document.getElementById('score').textContent = `Score: ${game.score}`;
|
||||
}
|
||||
|
||||
function showGameOver() {
|
||||
|
Reference in New Issue
Block a user