feat: docker stuff
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							@ -195,6 +195,18 @@
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            highScore: localStorage.getItem('zombieHighScore') || 0
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        };
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        // Audio loader
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        const sounds = {
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            gunshot: new Audio('386845__morganpurkis__single-gunshot-52.wav'),
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            zombieGrunt: new Audio('426627__mrh4hn__zombie-grunt.wav'),
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            playerOuch: new Audio('421877__sventhors__ouch_1.wav')
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        };
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        // Set volume levels
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        sounds.gunshot.volume = 0.3;
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        sounds.zombieGrunt.volume = 0.5;
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        sounds.playerOuch.volume = 0.7;
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        // Sprite loader
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        const sprites = {};
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        const spriteList = [
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@ -669,6 +681,11 @@
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                }
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                this.lastShot = Date.now();
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                // Play gunshot sound
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                sounds.gunshot.currentTime = 0;
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                sounds.gunshot.play().catch(e => console.log('Audio play failed:', e));
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                updateUI();
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            }
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@ -965,6 +982,10 @@
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                            // Zombie died
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                            game.score += 10;
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                            // Play zombie grunt sound
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                            sounds.zombieGrunt.currentTime = 0;
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                            sounds.zombieGrunt.play().catch(e => console.log('Audio play failed:', e));
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                            // Random weapon drop (increased rate)
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                            if (Math.random() < 0.4) {
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                                const weaponKeys = Object.keys(weaponTypes);
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@ -999,6 +1020,11 @@
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                    if (now - game.player.lastDamage > 1000) {
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                        game.player.health -= 10;
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                        game.player.lastDamage = now;
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                        // Play player ouch sound
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                        sounds.playerOuch.currentTime = 0;
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                        sounds.playerOuch.play().catch(e => console.log('Audio play failed:', e));
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                        updateUI();
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                        if (game.player.health <= 0) {
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