feat: docker stuff
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26
index.html
26
index.html
@ -195,6 +195,18 @@
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highScore: localStorage.getItem('zombieHighScore') || 0
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};
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// Audio loader
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const sounds = {
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gunshot: new Audio('386845__morganpurkis__single-gunshot-52.wav'),
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zombieGrunt: new Audio('426627__mrh4hn__zombie-grunt.wav'),
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playerOuch: new Audio('421877__sventhors__ouch_1.wav')
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};
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// Set volume levels
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sounds.gunshot.volume = 0.3;
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sounds.zombieGrunt.volume = 0.5;
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sounds.playerOuch.volume = 0.7;
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// Sprite loader
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const sprites = {};
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const spriteList = [
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@ -669,6 +681,11 @@
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}
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this.lastShot = Date.now();
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// Play gunshot sound
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sounds.gunshot.currentTime = 0;
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sounds.gunshot.play().catch(e => console.log('Audio play failed:', e));
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updateUI();
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}
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@ -965,6 +982,10 @@
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// Zombie died
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game.score += 10;
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// Play zombie grunt sound
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sounds.zombieGrunt.currentTime = 0;
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sounds.zombieGrunt.play().catch(e => console.log('Audio play failed:', e));
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// Random weapon drop (increased rate)
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if (Math.random() < 0.4) {
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const weaponKeys = Object.keys(weaponTypes);
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@ -999,6 +1020,11 @@
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if (now - game.player.lastDamage > 1000) {
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game.player.health -= 10;
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game.player.lastDamage = now;
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// Play player ouch sound
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sounds.playerOuch.currentTime = 0;
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sounds.playerOuch.play().catch(e => console.log('Audio play failed:', e));
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updateUI();
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if (game.player.health <= 0) {
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