feat: docker stuff
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386845__morganpurkis__single-gunshot-52.mp3
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386845__morganpurkis__single-gunshot-52.mp3
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386845__morganpurkis__single-gunshot-52.wav
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386845__morganpurkis__single-gunshot-52.wav
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421877__sventhors__ouch_1.mp3
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421877__sventhors__ouch_1.mp3
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421877__sventhors__ouch_1.wav
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421877__sventhors__ouch_1.wav
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426627__mrh4hn__zombie-grunt.mp3
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426627__mrh4hn__zombie-grunt.mp3
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426627__mrh4hn__zombie-grunt.wav
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426627__mrh4hn__zombie-grunt.wav
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435651__wakerone__zombie-demon-scream.mp3
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435651__wakerone__zombie-demon-scream.mp3
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435651__wakerone__zombie-demon-scream.wav
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435651__wakerone__zombie-demon-scream.wav
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Dockerfile
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Dockerfile
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@ -0,0 +1,16 @@
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FROM caddy:2-alpine
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# Copy all static files to Caddy's default serve directory
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COPY . /usr/share/caddy/
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# Create Caddyfile for HTTP only serving
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RUN echo "# Caddyfile" > /etc/caddy/Caddyfile && \
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echo ":80 {" >> /etc/caddy/Caddyfile && \
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echo " root * /usr/share/caddy" >> /etc/caddy/Caddyfile && \
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echo " file_server" >> /etc/caddy/Caddyfile && \
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echo "}" >> /etc/caddy/Caddyfile
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# Expose port 80
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EXPOSE 80
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# Caddy will automatically use the Caddyfile in /etc/caddy/
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docker-compose.yml
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docker-compose.yml
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services:
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game:
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build: .
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ports:
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- 8132:80
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index.html
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index.html
@ -195,6 +195,18 @@
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highScore: localStorage.getItem('zombieHighScore') || 0
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};
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// Audio loader
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const sounds = {
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gunshot: new Audio('386845__morganpurkis__single-gunshot-52.wav'),
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zombieGrunt: new Audio('426627__mrh4hn__zombie-grunt.wav'),
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playerOuch: new Audio('421877__sventhors__ouch_1.wav')
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};
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// Set volume levels
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sounds.gunshot.volume = 0.3;
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sounds.zombieGrunt.volume = 0.5;
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sounds.playerOuch.volume = 0.7;
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// Sprite loader
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const sprites = {};
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const spriteList = [
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@ -669,6 +681,11 @@
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}
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this.lastShot = Date.now();
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// Play gunshot sound
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sounds.gunshot.currentTime = 0;
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sounds.gunshot.play().catch(e => console.log('Audio play failed:', e));
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updateUI();
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}
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@ -965,6 +982,10 @@
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// Zombie died
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game.score += 10;
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// Play zombie grunt sound
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sounds.zombieGrunt.currentTime = 0;
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sounds.zombieGrunt.play().catch(e => console.log('Audio play failed:', e));
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// Random weapon drop (increased rate)
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if (Math.random() < 0.4) {
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const weaponKeys = Object.keys(weaponTypes);
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@ -999,6 +1020,11 @@
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if (now - game.player.lastDamage > 1000) {
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game.player.health -= 10;
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game.player.lastDamage = now;
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// Play player ouch sound
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sounds.playerOuch.currentTime = 0;
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sounds.playerOuch.play().catch(e => console.log('Audio play failed:', e));
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updateUI();
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if (game.player.health <= 0) {
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