add thread info to pico_rand docs (#1214)
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@ -18,14 +18,14 @@ extern "C" {
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*
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*
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* Random Number Generator API
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* Random Number Generator API
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*
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*
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* This module generates random numbers at runtime via a number of possible entropy
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* This module generates random numbers at runtime utilizing a number of possible entropy
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* sources and uses those sources to modify the state of a 128-bit 'Pseudo
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* sources and uses those sources to modify the state of a 128-bit 'Pseudo
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* Random Number Generator' implemented in software.
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* Random Number Generator' implemented in software.
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*
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*
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* The random numbers (32 to 128 bit) to be supplied are read from the PRNG which is used
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* The random numbers (32 to 128 bit) to be supplied are read from the PRNG which is used
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* to help provide a large number space.
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* to help provide a large number space.
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*
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*
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* The following (multiple) sources of entropy are available of varying quality, each enabled by a #define:
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* The following (multiple) sources of entropy are available (of varying quality), each enabled by a #define:
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*
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*
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* - The Ring Oscillator (ROSC) (\ref PICO_RAND_ENTROPY_SRC_ROSC == 1):
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* - The Ring Oscillator (ROSC) (\ref PICO_RAND_ENTROPY_SRC_ROSC == 1):
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* \ref PICO_RAND_ROSC_BIT_SAMPLE_COUNT bits are gathered from the ring oscillator "random bit" and mixed in each
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* \ref PICO_RAND_ROSC_BIT_SAMPLE_COUNT bits are gathered from the ring oscillator "random bit" and mixed in each
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@ -54,6 +54,9 @@ extern "C" {
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*
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*
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* With default settings, the seed generation takes approximately 1 millisecond while
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* With default settings, the seed generation takes approximately 1 millisecond while
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* subsequent random numbers generally take between 10 and 20 microseconds to generate.
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* subsequent random numbers generally take between 10 and 20 microseconds to generate.
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*
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* pico_rand methods may be safely called from either core or from an IRQ, but be careful in the latter case as the
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* the calls may block for a number of microseconds waiting on more entropy.
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*/
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*/
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// ---------------
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// ---------------
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@ -148,6 +151,9 @@ typedef struct rng_128 {
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/*! \brief Get 128-bit random number
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/*! \brief Get 128-bit random number
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* \ingroup pico_rand
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* \ingroup pico_rand
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*
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*
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* This method may be safely called from either core or from an IRQ, but be careful in the latter case as
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* the call may block for a number of microseconds waiting on more entropy.
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*
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* \param rand128 Pointer to storage to accept a 128-bit random number
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* \param rand128 Pointer to storage to accept a 128-bit random number
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*/
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*/
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void get_rand_128(rng_128_t *rand128);
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void get_rand_128(rng_128_t *rand128);
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@ -155,6 +161,9 @@ void get_rand_128(rng_128_t *rand128);
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/*! \brief Get 64-bit random number
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/*! \brief Get 64-bit random number
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* \ingroup pico_rand
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* \ingroup pico_rand
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*
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*
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* This method may be safely called from either core or from an IRQ, but be careful in the latter case as
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* the call may block for a number of microseconds waiting on more entropy.
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*
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* \return 64-bit random number
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* \return 64-bit random number
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*/
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*/
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uint64_t get_rand_64(void);
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uint64_t get_rand_64(void);
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@ -162,6 +171,9 @@ uint64_t get_rand_64(void);
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/*! \brief Get 32-bit random number
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/*! \brief Get 32-bit random number
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* \ingroup pico_rand
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* \ingroup pico_rand
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*
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*
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* This method may be safely called from either core or from an IRQ, but be careful in the latter case as
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* the call may block for a number of microseconds waiting on more entropy.
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*
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* \return 32-bit random number
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* \return 32-bit random number
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*/
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*/
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uint32_t get_rand_32(void);
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uint32_t get_rand_32(void);
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