Gamelib/src/main/java/uulm/teamname/marvelous/gamelibrary/ai/AI.java

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package uulm.teamname.marvelous.gamelibrary.ai;
import uulm.teamname.marvelous.gamelibrary.ArrayTools;
import uulm.teamname.marvelous.gamelibrary.IntVector2;
import uulm.teamname.marvelous.gamelibrary.config.CharacterConfig;
import uulm.teamname.marvelous.gamelibrary.config.PartyConfig;
import uulm.teamname.marvelous.gamelibrary.config.ScenarioConfig;
import uulm.teamname.marvelous.gamelibrary.entities.Character;
import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
import uulm.teamname.marvelous.gamelibrary.events.Event;
import uulm.teamname.marvelous.gamelibrary.events.EventType;
import uulm.teamname.marvelous.gamelibrary.gamelogic.*;
import uulm.teamname.marvelous.gamelibrary.requests.Request;
import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Optional;
public class AI {
private final GameInstance game;
private final EntityType player;
public AI(EntityType player, PartyConfig partyConfig, CharacterConfig characterConfig, ScenarioConfig scenarioConfig) {
this.game = new GameInstance(partyConfig, characterConfig, scenarioConfig);
this.player = player;
}
public Optional<List<Request>> handle(Event... events) {
ArrayList<Request> result = new ArrayList<>();
game.applyEvents(events);
boolean containsTurn = false;
for(Event event: events) {
if(event.type == EventType.TurnEvent) {
containsTurn = true;
break;
}
}
if(containsTurn && game.state.getActiveCharacter() != null && game.state.getActiveCharacter().type == player) {
result.addAll(handleTurn(game.state.getActiveCharacter()));
}
if(!result.isEmpty()) {
return Optional.of(result);
}else {
return Optional.empty();
}
}
private ArrayList<Request> handleTurn(EntityID turn) {
ArrayList<Request> result = new ArrayList<>();
Character character = (Character)game.state.getEntities().findEntity(turn);
ArrayList<IntVector2> options = ArrayTools.toArrayList(IntVector2.CardinalDirections.clone());
Collections.shuffle(options);
for(IntVector2 dir: options) {
IntVector2 target = character.getPosition().add(dir);
if(
target.getX() < 0 || target.getX() >= game.state.getMapSize().getX() ||
target.getY() < 0 || target.getY() >= game.state.getMapSize().getY()
) {
continue;
}
if(game.state.getEntities().findByPosition(target).isEmpty()) {
result.add(new RequestBuilder(RequestType.MoveRequest)
.withOriginEntity(turn)
.withOriginField(character.getPosition())
.withTargetField(character.getPosition().add(dir))
.buildCharacterRequest());
break;
}
}
result.add(new RequestBuilder(RequestType.EndRoundRequest)
.buildGameRequest());
return result;
}
}