wip: add simple ai and a full game test with ai
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src/main/java/uulm/teamname/marvelous/gamelibrary/ai/AI.java
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87
src/main/java/uulm/teamname/marvelous/gamelibrary/ai/AI.java
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package uulm.teamname.marvelous.gamelibrary.ai;
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import uulm.teamname.marvelous.gamelibrary.ArrayTools;
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import uulm.teamname.marvelous.gamelibrary.IntVector2;
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import uulm.teamname.marvelous.gamelibrary.config.CharacterConfig;
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import uulm.teamname.marvelous.gamelibrary.config.PartyConfig;
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import uulm.teamname.marvelous.gamelibrary.config.ScenarioConfig;
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import uulm.teamname.marvelous.gamelibrary.entities.Character;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.gamelogic.*;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Optional;
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public class AI {
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private final GameInstance game;
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private final EntityType player;
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public AI(EntityType player, PartyConfig partyConfig, CharacterConfig characterConfig, ScenarioConfig scenarioConfig) {
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this.game = new GameInstance(partyConfig, characterConfig, scenarioConfig);
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this.player = player;
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}
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public Optional<List<Request>> handle(Event... events) {
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ArrayList<Request> result = new ArrayList<>();
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game.applyEvents(events);
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boolean containsTurn = false;
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for(Event event: events) {
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if(event.type == EventType.TurnEvent) {
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containsTurn = true;
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break;
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}
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}
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if(containsTurn && game.state.getActiveCharacter() != null && game.state.getActiveCharacter().type == player) {
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result.addAll(handleTurn(game.state.getActiveCharacter()));
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}
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if(!result.isEmpty()) {
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return Optional.of(result);
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}else {
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return Optional.empty();
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}
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}
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private ArrayList<Request> handleTurn(EntityID turn) {
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ArrayList<Request> result = new ArrayList<>();
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Character character = (Character)game.state.getEntities().findEntity(turn);
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ArrayList<IntVector2> options = ArrayTools.toArrayList(IntVector2.CardinalDirections.clone());
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Collections.shuffle(options);
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for(IntVector2 dir: options) {
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IntVector2 target = character.getPosition().add(dir);
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if(
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target.getX() < 0 || target.getX() >= game.state.getMapSize().getX() ||
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target.getY() < 0 || target.getY() >= game.state.getMapSize().getY()
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) {
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continue;
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}
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if(game.state.getEntities().findByPosition(target).isEmpty()) {
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result.add(new RequestBuilder(RequestType.MoveRequest)
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.withOriginEntity(turn)
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.withOriginField(character.getPosition())
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.withTargetField(character.getPosition().add(dir))
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.buildCharacterRequest());
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break;
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}
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}
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result.add(new RequestBuilder(RequestType.EndRoundRequest)
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.buildGameRequest());
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return result;
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}
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}
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package uulm.teamname.marvelous.gamelibrary.gamelogic;
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import org.junit.jupiter.api.BeforeAll;
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import org.junit.jupiter.api.Test;
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import uulm.teamname.marvelous.gamelibrary.ai.AI;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.json.JSON;
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import uulm.teamname.marvelous.gamelibrary.messages.*;
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import uulm.teamname.marvelous.gamelibrary.messages.client.*;
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import uulm.teamname.marvelous.gamelibrary.messages.server.*;
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import uulm.teamname.marvelous.gamelibrary.requests.*;
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import java.util.List;
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import java.util.Optional;
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import java.util.concurrent.*;
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class AITest extends BaseGameLogicTest {
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private static JSON json;
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private static ExecutorService executor;
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private static GameInstance server;
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private static AI clientA;
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private static AI clientB;
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@BeforeAll
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static void setUp() {
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generate();
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json = new JSON(characterConfig);
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executor = new SimpleErrorSensitiveThreadPoolExecutor();
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server = new GameInstance(partyConfig, characterConfig, scenarioConfig);
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clientA = new AI(EntityType.P1, partyConfig, characterConfig, scenarioConfig);
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clientB = new AI(EntityType.P2, partyConfig, characterConfig, scenarioConfig);
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}
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@Test
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void main() throws InterruptedException {
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serverSend(server.startGame(player1Selection, player2Selection).toArray(new Event[0]));
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Thread.sleep(1000);
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System.out.println(server.toString());
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}
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private void clientSend(Request[] requests) {
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RequestMessage message = new RequestMessage();
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message.messages = requests;
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Optional<String> data = json.stringify(message);
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if(data.isPresent()) {
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executor.submit(() -> serverReceive(data.get()));
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}
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}
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private void clientReceive(String data) {
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Optional<BasicMessage> message = json.parse(data);
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if(message.isPresent()) {
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Optional<List<Request>> resultA = clientA.handle(((EventMessage)message.get()).messages);
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Optional<List<Request>> resultB = clientB.handle(((EventMessage)message.get()).messages);
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if(resultA.isPresent()) {
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executor.submit(() -> clientSend(resultA.get().toArray(new Request[0])));
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}
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if(resultB.isPresent()) {
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executor.submit(() -> clientSend(resultB.get().toArray(new Request[0])));
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}
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}
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}
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private void serverSend(Event[] events) {
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EventMessage message = new EventMessage();
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message.messages = events;
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Optional<String> data = json.stringify(message);
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if(data.isPresent()) {
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executor.submit(() -> clientReceive(data.get()));
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}
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}
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private void serverReceive(String data) {
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Optional<BasicMessage> message = json.parse(data);
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if(message.isPresent()) {
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Optional<List<Event>> result = server.checkRequestsAndApply(((RequestMessage)message.get()).messages);
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if(result.isPresent()) {
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executor.submit(() -> serverSend(result.get().toArray(new Event[0])));
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}
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}
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}
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}
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package uulm.teamname.marvelous.gamelibrary.gamelogic;
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import java.util.concurrent.*;
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public final class SimpleErrorSensitiveThreadPoolExecutor extends ThreadPoolExecutor {
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public SimpleErrorSensitiveThreadPoolExecutor() {
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super(1, 1, 0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<>());
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}
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protected void afterExecute(Runnable r, Throwable t) {
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super.afterExecute(r, t);
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if (t == null && r instanceof Future<?>) {
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try {
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Future<?> future = (Future<?>) r;
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if (future.isDone()) {
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future.get();
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}
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} catch (CancellationException ce) {
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t = ce;
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} catch (ExecutionException ee) {
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t = ee.getCause();
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} catch (InterruptedException ie) {
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Thread.currentThread().interrupt();
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}
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}
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if (t != null) {
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t.printStackTrace();
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}
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}
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}
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