feat: add initial classes for entities package
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dd2b653b3a
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034d046e39
68
src/com/uulm/marvelous/gamelibrary/entities/Character.java
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68
src/com/uulm/marvelous/gamelibrary/entities/Character.java
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package com.uulm.marvelous.gamelibrary.entities;
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import com.uulm.marvelous.gamelibrary.IntVector2;
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/** Represents a playable character inside a match.
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*/
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public class Character extends Entity {
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/** The name of the character.
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*/
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public final String name;
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/** The hp stat of the character.
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*/
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public final Stat hp;
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/** The mp stat of the character.
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*/
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public final Stat mp;
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/** The ap stat of the character.
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*/
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public final Stat ap;
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/** The ranged attack range of the character.
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*/
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public final int attackRange;
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/** The ranged attack damage of the character.
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*/
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public final int rangedDamage;
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/** The melee attack damage of the character.
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*/
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public final int meleeDamage;
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/** The {@link Inventory} of the character.
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*/
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public final Inventory inventory = new Inventory();
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/** Constructs a new {@link Character} with an empty inventory.
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* @param id The {@link EntityID} of the character.
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* @param position The position of the character.
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* @param name The name of the character.
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* @param hp The maximum hp of the character.
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* @param mp The maximum mp of the character.
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* @param ap The maximum ap of the character.
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* @param attackRange The ranged attack range of the character.
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* @param rangedDamage The ranged damage of the character.
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* @param meleeDamage The melee damage of the character.
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*/
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public Character(EntityID id, IntVector2 position, String name, int hp, int mp, int ap, int attackRange, int rangedDamage, int meleeDamage) {
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super(id, position);
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this.name = name;
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this.hp = new Stat(StatType.HP, hp);
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this.mp = new Stat(StatType.MP, mp);
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this.ap = new Stat(StatType.AP, ap);
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this.attackRange = attackRange;
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this.rangedDamage = rangedDamage;
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this.meleeDamage = meleeDamage;
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}
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/** Checks if the character is still alive.
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* @return Whether or not the characters hp is greater than 0.
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*/
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public boolean isAlive() {
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return hp.getValue() > 0;
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}
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}
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45
src/com/uulm/marvelous/gamelibrary/entities/Entity.java
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45
src/com/uulm/marvelous/gamelibrary/entities/Entity.java
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package com.uulm.marvelous.gamelibrary.entities;
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import com.uulm.marvelous.gamelibrary.IntVector2;
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/** Represents an abstract entity.
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*/
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public abstract class Entity {
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/** Whether or not the entity is currently active in the game.
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*/
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private boolean active = true;
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/** The position of the entity.
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*/
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private IntVector2 position;
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/** The {@link EntityID} of the entity.
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*/
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public final EntityID id;
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/** Constructs a new {@link Entity}.
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* @param id The {@link EntityID} of the entity.
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* @param position The position of the entity.
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*/
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protected Entity(EntityID id, IntVector2 position) {
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this.position = position;
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this.id = id;
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}
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public boolean isActive() {
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return active;
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}
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public void setActive(boolean active) {
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this.active = active;
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}
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public IntVector2 getPosition() {
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return position;
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}
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public void setPosition(IntVector2 position) {
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this.position = position;
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}
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}
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37
src/com/uulm/marvelous/gamelibrary/entities/EntityID.java
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37
src/com/uulm/marvelous/gamelibrary/entities/EntityID.java
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package com.uulm.marvelous.gamelibrary.entities;
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/** Represents a distinct identification for every {@link Entity} in a game.
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*/
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public class EntityID {
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/** The index of the entity.
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*/
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public final int id;
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/** The type of the entity.
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*/
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public final EntityType type;
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/** Constructs a new {@link Entity}-{@link EntityID} based on the given index and {@link EntityType}.
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* @param id The index of the entity.
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* @param type The type of the entity.
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*/
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public EntityID(int id, EntityType type) {
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this.id = id;
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this.type = type;
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}
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/** Checks if the id has the same {@link EntityType} as the given one.
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* @param other The type to compare to.
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* @return Whether or not the id has the same type.
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*/
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public boolean isSameType(EntityType other) {
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return type == other;
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}
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/** Serializes the id for debugging.
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* @return A debug string containing all the necessary information about the id.
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*/
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public String toString() {
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return "["+type.toString()+":"+id+"]";
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}
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}
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21
src/com/uulm/marvelous/gamelibrary/entities/EntityType.java
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21
src/com/uulm/marvelous/gamelibrary/entities/EntityType.java
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package com.uulm.marvelous.gamelibrary.entities;
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/** Specifies the type of an {@link Entity}.
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*/
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public enum EntityType {
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/** Represents an NPC entity.
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*/
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NPC,
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/** Represents the first Player.
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*/
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P1,
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/** Represents the second Player.
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*/
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P2,
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/** Represents a Rock entity.
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*/
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Rocks,
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/** Represents an InfinityStone entity.
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*/
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InfinityStones
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}
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package com.uulm.marvelous.gamelibrary.entities;
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import com.uulm.marvelous.gamelibrary.IntVector2;
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/** Represents an infinity stone {@link Entity}. Can only exist on the map.
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*/
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public class InfinityStone extends Entity {
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/** The {@link StoneType} of the infinity stone.
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*/
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public final StoneType type;
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/** Constructs a new {@link InfinityStone}.
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* @param id The {@link EntityID} of the stone.
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* @param position The position of the stone.
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* @param type The {@link StoneType} of the stone.
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*/
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public InfinityStone(EntityID id, IntVector2 position, StoneType type) {
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super(id, position);
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this.type = type;
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}
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}
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84
src/com/uulm/marvelous/gamelibrary/entities/Inventory.java
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84
src/com/uulm/marvelous/gamelibrary/entities/Inventory.java
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package com.uulm.marvelous.gamelibrary.entities;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Iterator;
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/** Represents an inventory of 6 slots of {@link StoneType}s that can be manipulated.
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*/
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public class Inventory implements Iterable<StoneType> {
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/** The size of the inventory.
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*/
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private final int size = 6;
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/** The content of the inventory.
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*/
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private final HashSet<StoneType> content = new HashSet<>(size);
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/** Constructs a new {@link Inventory}.
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* @param content The starting content of the inventory.
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*/
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public Inventory(ArrayList<StoneType> content) {
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if(content.size() > size) {
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throw new IllegalArgumentException("Attempted to construct an inventory with more than "+size+" initial stones.");
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}
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for(StoneType stone : content) {
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if(content.contains(stone)) {
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throw new IllegalArgumentException("Attempted to construct an inventory with duplicate entries.");
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}
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content.add(stone);
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}
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}
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/** Constructs a new empty {@link Inventory}.
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*/
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public Inventory() {
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}
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/** Returns the number of free slots the inventory has.
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*/
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public int getFreeSlots() {
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return size - content.size();
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}
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/** Checks if the inventory contains the given stone.
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* @param stone The {@link StoneType} to check for.
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*/
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public boolean hasStone(StoneType stone) {
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return content.contains(stone);
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}
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/** Adds a stone to the inventory.
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* @param stone The {@link StoneType} to add.
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*/
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public void addStone(StoneType stone) {
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if(content.contains(stone)) {
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throw new IllegalArgumentException("Attempted to add a duplicate stone to an inventory.");
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}
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if(content.size() == size) {
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throw new IllegalArgumentException("Attempted to add a stone to a full inventory.");
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}
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content.add(stone);
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}
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/** Removes a stone from the inventory.
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* @param stone The {@link StoneType} to remove.
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*/
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public void removeStone(StoneType stone) {
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if(!content.contains(stone)) {
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throw new IllegalArgumentException("Attempted to remove a nonexistent stone from an inventory.");
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}
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content.remove(stone);
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}
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/** Iterates over the inventory.
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*/
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@Override
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public Iterator<StoneType> iterator() {
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return content.iterator();
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}
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}
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32
src/com/uulm/marvelous/gamelibrary/entities/NPC.java
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32
src/com/uulm/marvelous/gamelibrary/entities/NPC.java
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package com.uulm.marvelous.gamelibrary.entities;
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import com.uulm.marvelous.gamelibrary.IntVector2;
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import java.util.ArrayList;
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/** Represents an NPC inside the game.
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*/
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public class NPC extends Entity {
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/** The {@link Inventory} of the NPC.
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*/
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public final Inventory inventory;
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/** Constructs a new {@link NPC}.
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* @param id The {@link EntityID} of the NPC.
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* @param position The position of the NPC.
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* @param inventory The starting inventory the NPC should have.
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*/
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public NPC(EntityID id, IntVector2 position, ArrayList<StoneType> inventory) {
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super(id, position);
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this.inventory = new Inventory(inventory);
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}
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/** Constructs a new {@link NPC} with an empty inventory.
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* @param id The {@link EntityID} of the NPC.
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* @param position The position of the NPC.
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*/
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public NPC(EntityID id, IntVector2 position) {
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super(id, position);
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this.inventory = new Inventory();
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}
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}
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15
src/com/uulm/marvelous/gamelibrary/entities/NPCType.java
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15
src/com/uulm/marvelous/gamelibrary/entities/NPCType.java
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package com.uulm.marvelous.gamelibrary.entities;
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/** Specifies the type of an {@link NPC}.
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*/
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public enum NPCType {
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/** Represents the Goose.
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*/
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Goose,
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/** Represents Stan Lee.
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*/
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Stan,
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/** Represents Thanos.
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*/
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Thanos
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}
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34
src/com/uulm/marvelous/gamelibrary/entities/Rock.java
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src/com/uulm/marvelous/gamelibrary/entities/Rock.java
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package com.uulm.marvelous.gamelibrary.entities;
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import com.uulm.marvelous.gamelibrary.IntVector2;
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/** Represents a rock entity on the map.
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*/
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public class Rock extends Entity {
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/** The maximum hp of the rock.
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*/
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public final int maxHP;
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/** The current hp of the rock.
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*/
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private int hp;
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/** Constructs a new {@link Rock}.
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* @param id The {@link EntityID} of the rock.
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* @param position The position of the rock.
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* @param hp The hp of the rock.
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*/
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public Rock(EntityID id, IntVector2 position, int hp) {
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super(id, position);
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this.maxHP = hp;
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this.hp = hp;
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}
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public int getHp() {
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return hp;
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}
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public void decreaseHp(int damage) {
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this.hp -= damage;
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}
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}
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43
src/com/uulm/marvelous/gamelibrary/entities/Stat.java
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src/com/uulm/marvelous/gamelibrary/entities/Stat.java
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package com.uulm.marvelous.gamelibrary.entities;
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/** Represents a stat property of a {@link Character}.
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*/
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public class Stat {
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/** The {@link StatType} of the stat.
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*/
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public final StatType type;
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/** The maximum value of the stat.
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*/
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public final int max;
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/** The current value of the stat.
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*/
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private int value;
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/** Constructs a new {@link Stat} with the initial value set to the maximum value.
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* @param type The {@link StatType} of the stat.
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* @param max The maximum value of the stat.
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*/
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public Stat(StatType type, int max) {
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this.type = type;
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this.max = max;
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this.value = max;
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}
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public int getValue() {
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return value;
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}
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public void setValue(int value) {
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this.value = value;
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}
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public void increaseValue(int value) {
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this.value += value;
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}
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public void decreaseValue(int value) {
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this.value -= value;
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}
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}
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15
src/com/uulm/marvelous/gamelibrary/entities/StatType.java
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15
src/com/uulm/marvelous/gamelibrary/entities/StatType.java
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package com.uulm.marvelous.gamelibrary.entities;
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/** Specifies the type of a {@link Stat}.
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*/
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public enum StatType {
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/** Represents the life points of a character.
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*/
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HP,
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/** Represents the mana points of a character.
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*/
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MP,
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/** Represents thr action points of a character.
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*/
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AP
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}
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12
src/com/uulm/marvelous/gamelibrary/entities/StoneType.java
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12
src/com/uulm/marvelous/gamelibrary/entities/StoneType.java
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package com.uulm.marvelous.gamelibrary.entities;
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/** Specifies the type of an {@link InfinityStone}.
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*/
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public enum StoneType {
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SpaceStone,
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MindStone,
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RealityStone,
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PowerStone,
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TimeStone,
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SoulStone
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}
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