fix: use 8-connected instead of 4-connected bresenham
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c6f56547c6
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@ -1174,7 +1174,7 @@ public class GameLogic {
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return result;
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}
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ArrayList<IntVector2> path = GameLogic.Bresenham4Connected(thanos.getPosition(), picked);
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ArrayList<IntVector2> path = GameLogic.Bresenham8Connected(thanos.getPosition(), picked);
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int mp = thanos.mp.getMax();
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@ -1478,4 +1478,38 @@ public class GameLogic {
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return result;
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}
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//https://www.programmersought.com/article/43476640523/
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public static ArrayList<IntVector2> Bresenham8Connected(IntVector2 a, IntVector2 b) {
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ArrayList<IntVector2> result = new ArrayList<>();
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int x0 = a.getX();
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int y0 = a.getY();
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int x1 = b.getX();
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int y1 = b.getY();
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int dx = Math.abs(x1 - x0);
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int dy = Math.abs(y1 - y0);
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int ix = x0 < x1 ? 1 : -1;
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int iy = y0 < y1 ? 1 : -1;
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int e = dx - dy;
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while(x0 != x1 || y0 != y1) {
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result.add(new IntVector2(x0, y0));
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int e2 = e << 1;
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if(e2 > -dy) {
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e -= dy;
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x0 += ix;
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}
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if(e2 < dx) {
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e += dx;
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y0 += iy;
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}
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}
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result.add(b);
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return result;
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}
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}
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@ -138,7 +138,7 @@ class GameLogicTest extends BaseGameLogicTest {
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IntVector2 a = new IntVector2(Math.abs(randomIntegers.next() % size), Math.abs(randomIntegers.next() % size));
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IntVector2 b = new IntVector2(Math.abs(randomIntegers.next() % size), Math.abs(randomIntegers.next() % size));
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ArrayList<IntVector2> result = GameLogic.Bresenham4Connected(a, b);
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ArrayList<IntVector2> result = GameLogic.Bresenham8Connected(a, b);
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assertEquals(result.get(0), a, "Start point should be point A");
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assertEquals(result.get(result.size() - 1), b, "End point should be point B");
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@ -148,7 +148,7 @@ class GameLogicTest extends BaseGameLogicTest {
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if(pos.equals(a)) {
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continue;
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}
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assertEquals(1, old.distanceManhattan(pos), "Distance between every step should be 1");
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assertEquals(1, old.distanceChebyshev(pos), "Distance between every step should be 1");
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old = pos;
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}
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}
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