fix: fix formatting
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c8de7e25c8
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21fccee0df
@ -45,7 +45,6 @@ public class EntityID {
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return "["+type.toString()+":"+id+"]";
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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@ -8,13 +8,10 @@ import uulm.teamname.marvelous.gamelibrary.entities.StoneType;
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import java.util.HashMap;
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/**
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* A class made for building all sorts of {@link Event}s as nicely as possible. It works by taking
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* .with[KEY]() functions and then building a specific event at the end
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* A class made for building all sorts of {@link Event}s as nicely as possible.
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* It works by taking .with[KEY]() functions and then building a specific event at the end.
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*/
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public class EventBuilder {
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// variable definitions (as in all possible keys)
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/** The type of event that is being built */
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private EventType type;
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// Keys used primarily in EntityEvents, but also in others
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@ -38,7 +35,7 @@ public class EventBuilder {
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private String message;
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private int timeLeft;
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// Keys used primarily in GamestateEvents
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// Keys used primarily in GameStateEvents
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private Entity[] entities;
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private EntityID[] turnOrder;
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private EntityID activeCharacter;
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@ -49,14 +46,13 @@ public class EventBuilder {
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private HashMap<String, Object> customContent;
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/**
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* Creates an empty {@link EventBuilder} used for building {@link Event}s
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* Creates a new {@link EventBuilder} used for building {@link Event}s
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*/
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public EventBuilder () {
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}
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// With <something> for builder pattern style things
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// with<something> for builder pattern style things
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public EventBuilder withType(EventType type) {
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this.type = type;
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@ -189,11 +185,11 @@ public class EventBuilder {
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/**
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* Builds an {@link EntityEvent} from the values given to the builder.
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* <ul>
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* <li>type is the {@link EventType} of the EntityEvent</li>
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* <li>targetEntity is the target {@link Entity}</li>
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* <li>targetField is the target field in the form of an {@link IntVector2}</li>
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* <li>amount is the amount of something, like damage. It's an int.</li>
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* <ul>
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* <li>type is the {@link EventType} of the EntityEvent</li>
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* <li>targetEntity is the target {@link Entity}</li>
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* <li>targetField is the target field in the form of an {@link IntVector2}</li>
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* <li>amount is the amount of something, like damage. It's an int.</li>
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* </ul>
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* @return a {@link EntityEvent} based on the builder. Caution: non-given fields are null!
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*/
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