refactor: Added and improved comments in message structure
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@ -9,6 +9,10 @@ public class ScenarioConfig {
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/** An array containing the map based on the {@link FieldType} enum. So, ROCK and GRASS basically. */
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/** An array containing the map based on the {@link FieldType} enum. So, ROCK and GRASS basically. */
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public FieldType[][] scenario;
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public FieldType[][] scenario;
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/** A string containing the name of the author of the scenario config */
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public String author;
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public String author;
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/** A string containing the name of the scenario configuration (so basically the map title) */
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public String name;
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public String name;
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}
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}
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@ -14,8 +14,7 @@ public class MessageStructure {
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/** The checksum of the current game state at the time the message was sent */
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/** The checksum of the current game state at the time the message was sent */
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public int checksum;
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public int checksum;
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/** The type of the custom content sent with the message.
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/** The type of the custom content sent with the message. */
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*/
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public String customContentType;
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public String customContentType;
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/** The decoded contents of the custom content sent. */
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/** The decoded contents of the custom content sent. */
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