fix: send first gamestate only event after everything is ready
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@ -819,8 +819,6 @@ public class GameLogic {
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state.turnOrder.add(id);
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state.turnOrder.add(id);
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}
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}
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result.add(buildGameStateEvent(state));
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return result;
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return result;
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}
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}
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@ -125,6 +125,8 @@ class GameStateManager {
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result.addAll(result2);
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result.addAll(result2);
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result.add(GameLogic.buildGameStateEvent(snapshot));
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return result;
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return result;
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}
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}
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