fix: add missing checks to game logic and fix events not being applied
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@ -1,5 +1,7 @@
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package uulm.teamname.marvelous.gamelibrary.gamelogic;
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import uulm.teamname.marvelous.gamelibrary.IntVector2;
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import uulm.teamname.marvelous.gamelibrary.entities.Entity;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.json.config.CharacterConfig;
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@ -37,7 +39,12 @@ public class GameInstance {
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public Optional<List<Event>> checkRequestsAndApply(Request... requests) {
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if(manager.processRequests(requests, true)) {
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ArrayList<Event> result = manager.apply();
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result.addAll(manager.checkPostPhase());
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ArrayList<Event> result2 = manager.checkPostPhase();
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manager.applyEvents(result2);
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result.addAll(result2);
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return Optional.of(result);
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}
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@ -62,7 +69,11 @@ public class GameInstance {
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public ArrayList<Event> startGame(ArrayList<Integer> selectedCharacters1, ArrayList<Integer> selectedCharacters2) {
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ArrayList<Event> result = manager.initGame(selectedCharacters1, selectedCharacters2);
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manager.applyEvents(result);
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result.addAll(manager.startGame());
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ArrayList<Event> result2 = manager.startGame();
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manager.applyEvents(result2);
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result.addAll(result2); //do not merge this, result needs to be applied before startGame is called
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return result;
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}
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@ -90,4 +101,44 @@ public class GameInstance {
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public void applyEvents(ArrayList<Event> events) {
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manager.applyEvents(events);
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}
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@Override
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public String toString() {
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StringBuilder sb = new StringBuilder();
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for(int y = 0; y < _state.mapSize.getY(); y++) {
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for(int x = 0; x < _state.mapSize.getX(); x++) {
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ArrayList<Entity> entities = _state.entities.findByPosition(new IntVector2(x, y));
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if(entities.isEmpty()) {
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sb.append(". ");
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}else {
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switch(entities.get(0).id.type) {
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case NPC -> {
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switch(entities.get(0).id.id) {
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case 0 -> {
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sb.append("G ");
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}
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case 1 -> {
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sb.append("S ");
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}
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case 2 -> {
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sb.append("T ");
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}
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}
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}
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case P1, P2 -> {
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sb.append("X ");
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}
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case Rocks -> {
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sb.append("O ");
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}
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case InfinityStones -> {
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sb.append("# ");
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}
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}
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}
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}
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sb.append("\n");
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}
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return sb.toString();
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}
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}
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@ -214,6 +214,9 @@ class GameLogic {
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Character origin = getCharacter(state, data.originField, data.originEntity);
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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requireTurn(state, origin);
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requireOppositeTeam(origin, target);
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requireAlive(origin);
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requireAlive(target);
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requireAP(origin, 1);
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@ -245,6 +248,8 @@ class GameLogic {
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Character origin = getCharacter(state, data.originField, data.originEntity);
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requireTurn(state, origin);
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requireAlive(origin);
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requireMP(origin, 1);
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verifyCoordinates(state, data.targetField);
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@ -265,6 +270,9 @@ class GameLogic {
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Character origin = getCharacter(state, data.originField, data.originEntity);
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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requireTurn(state, origin);
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requireSameTeam(origin, target);
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requireAlive(origin);
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requireAlive(target);
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requireAP(origin, 1);
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@ -281,6 +289,8 @@ class GameLogic {
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Character origin = getCharacter(state, data.originField, data.originEntity);
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requireTurn(state, origin);
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requireAlive(origin);
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requireAP(origin, 1);
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requireInfinityStone(origin, data.stoneType);
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@ -327,6 +337,7 @@ class GameLogic {
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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requireAlive(target);
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requireOppositeTeam(origin, target);
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if(origin.rangedDamage * 2 != data.value) {
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throw new InvalidRequestException();
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@ -338,6 +349,10 @@ class GameLogic {
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case SoulStone -> {
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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if(data.originEntity == data.targetEntity) {
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throw new InvalidRequestException();
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}
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if(target.hp.getValue() != 0) {
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throw new InvalidRequestException();
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}
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@ -377,6 +392,33 @@ class GameLogic {
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}
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}
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/**
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* Verifies that a {@link Character} has a turn.
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*/
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private static void requireTurn(GameState state, Character entity) throws InvalidRequestException {
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if(entity.id != state.activeCharacter) {
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throw new InvalidRequestException();
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}
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}
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/**
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* Verifies that a {@link Character} is of the opposite team of another Character.
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*/
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private static void requireOppositeTeam(Character a, Character b) throws InvalidRequestException {
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if(a.id.type == b.id.type) {
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throw new InvalidRequestException();
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}
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}
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/**
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* Verifies that a {@link Character} is of the same team of another Character, but not the same.
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*/
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private static void requireSameTeam(Character a, Character b) throws InvalidRequestException {
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if(a.id.type != b.id.type || a.id.id == b.id.id) {
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throw new InvalidRequestException();
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}
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}
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/**
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* Verifies that a {@link Character} is alive.
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*/
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@ -44,7 +44,7 @@ class GameLogicTest {
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scenarioConfig.name = generateName(20);
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scenarioConfig.author = generateName(20);
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scenarioConfig.scenario = new FieldType[30][30];
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scenarioConfig.scenario = new FieldType[20][20];
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for(int x = 0; x < scenarioConfig.scenario[0].length; x++) {
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for(int y = 0; y < scenarioConfig.scenario.length; y++) {
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if(Math.abs(randomIntegers.next() % 100) < 10) {
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@ -170,6 +170,8 @@ class GameLogicTest {
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Event actual = result.get(0);
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assertEquals(EventType.GamestateEvent, actual.type, "First event should be a GameStateEvent");
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System.out.println(game.toString());
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}
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