feat: make rocks attackable
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cff18b088e
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adb0a49711
@ -27,7 +27,7 @@ public class GameLogic {
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* Checks a {@link Request} for validity for a {@link GameState}.
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* @param state The game state to check on
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* @param request The request to validate
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* @return Whether or not the request is valid
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* @return Whether the request is valid
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*/
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protected static boolean checkRequest(GameState state, Request request) {
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try {
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@ -36,15 +36,20 @@ public class GameLogic {
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CharacterRequest data = (CharacterRequest)request;
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Character origin = getCharacter(state, data.originField, data.originEntity);
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Character target = getCharacter(state, data.targetField, data.targetEntity);
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Entity target = getAttackable(state, data.targetField, data.targetEntity);
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requireTurn(state, origin);
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requireOppositeTeam(origin, target);
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requireAlive(origin);
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requireAlive(target);
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requireAP(origin, 1);
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if(target instanceof Character) {
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Character targetCharacter = (Character)target;
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requireOppositeTeam(origin, targetCharacter);
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requireAlive(targetCharacter);
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}
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if(request.type == RequestType.MeleeAttackRequest) {
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if(origin.meleeDamage != data.value) {
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throw new InvalidRequestException("Invalid melee damage");
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@ -183,6 +188,22 @@ public class GameLogic {
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return false;
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}
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/**
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* Retrieves an attack-able Entity ({@link Character} or {@link Rock}) for a {@link Request}.
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* @param state The game state to use
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* @param position The requested position
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* @param entityID The requested {@link EntityID}
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* @return The found entity
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* @throws InvalidRequestException if the entity is invalid or not found
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*/
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private static Entity getAttackable(GameState state, IntVector2 position, EntityID entityID) throws InvalidRequestException {
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Entity entity = state.entities.findEntity(entityID);
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if(entity == null || !entity.getPosition().equals(position) || (!(entity instanceof Character) && !(entity instanceof Rock)) || entity.id.type == EntityType.NPC) {
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throw new InvalidRequestException("Invalid target character or rock");
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}
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return entity;
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}
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/**
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* Retrieves a {@link Character} for a {@link Request}.
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* @param state The game state to use
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@ -315,23 +336,34 @@ public class GameLogic {
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.withAmount(data.value)
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.buildEntityEvent());
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Character target = (Character)state.entities.findEntity(data.targetEntity);
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if(target.hp.getValue() <= data.value) {
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Entity targetEntity = state.entities.findEntity(data.targetEntity);
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if(targetEntity instanceof Character) {
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Character target = (Character)targetEntity;
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if(target.hp.getValue() <= data.value) {
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List<StoneType> stones = Arrays.asList(target.inventory.getStonesAsArray());
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Collections.shuffle(stones); // required by documents
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List<StoneType> stones = Arrays.asList(target.inventory.getStonesAsArray());
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Collections.shuffle(stones); // required by documents
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ArrayList<IntVector2> used = new ArrayList<>();
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for(StoneType stone: stones) {
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ArrayList<IntVector2> options = getFreeNeighbour(state, target.getPosition(), used);
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IntVector2 picked = options.get(rand.nextInt(options.size()));
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used.add(picked);
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result.add(new EventBuilder(EventType.SpawnEntityEvent)
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.withEntity(new InfinityStone(
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new EntityID(EntityType.InfinityStones, stone.getID()),
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picked,
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stone
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))
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ArrayList<IntVector2> used = new ArrayList<>();
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for(StoneType stone: stones) {
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ArrayList<IntVector2> options = getFreeNeighbour(state, target.getPosition(), used);
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IntVector2 picked = options.get(rand.nextInt(options.size()));
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used.add(picked);
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result.add(new EventBuilder(EventType.SpawnEntityEvent)
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.withEntity(new InfinityStone(
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new EntityID(EntityType.InfinityStones, stone.getID()),
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picked,
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stone
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))
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.buildEntityEvent());
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}
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}
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}else if(targetEntity instanceof Rock) {
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Rock target = (Rock)targetEntity;
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if(target.getHp() <= data.value) {
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result.add(new EventBuilder(EventType.DestroyedEntityEvent)
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.withTargetField(data.targetField)
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.withTargetEntity(target.id)
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.buildEntityEvent());
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}
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}
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@ -526,19 +558,26 @@ public class GameLogic {
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case TakenDamageEvent -> {
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EntityEvent data = (EntityEvent)event;
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Character target = (Character)state.entities.findEntity(data.targetEntity);
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target.hp.decreaseValue(data.amount);
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Entity targetEntity = state.entities.findEntity(data.targetEntity);
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EntityType opposing = target.id.type == EntityType.P1 ? EntityType.P2 : EntityType.P1;
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state.winConditions.increaseValue(opposing, WinCondition.TotalDamage, data.amount);
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if(!target.isAlive()) {
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target.inventory.clear();
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state.winConditions.increaseValue(opposing, WinCondition.TotalKnockouts, 1);
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}
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if(targetEntity instanceof Character) {
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Character target = (Character)targetEntity;
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target.hp.decreaseValue(data.amount);
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if(state.activeCharacter != null && state.activeCharacter.type == EntityType.NPC && state.activeCharacter.id == NPCType.Thanos.getID()) {
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NPC thanos = (NPC)state.entities.findEntity(state.activeCharacter);
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target.inventory.transfer(thanos.inventory);
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EntityType opposing = target.id.type == EntityType.P1 ? EntityType.P2 : EntityType.P1;
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state.winConditions.increaseValue(opposing, WinCondition.TotalDamage, data.amount);
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if(!target.isAlive()) {
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target.inventory.clear();
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state.winConditions.increaseValue(opposing, WinCondition.TotalKnockouts, 1);
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}
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if(state.activeCharacter != null && state.activeCharacter.type == EntityType.NPC && state.activeCharacter.id == NPCType.Thanos.getID()) {
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NPC thanos = (NPC)state.entities.findEntity(state.activeCharacter);
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target.inventory.transfer(thanos.inventory);
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}
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}else if(targetEntity instanceof Rock) {
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Rock target = (Rock)targetEntity;
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target.decreaseHp(data.amount);
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}
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}
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case ConsumedAPEvent -> {
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