feat: make rocks attackable

This commit is contained in:
punchready 2021-08-05 12:16:29 +02:00
parent cff18b088e
commit adb0a49711

View File

@ -27,7 +27,7 @@ public class GameLogic {
* Checks a {@link Request} for validity for a {@link GameState}.
* @param state The game state to check on
* @param request The request to validate
* @return Whether or not the request is valid
* @return Whether the request is valid
*/
protected static boolean checkRequest(GameState state, Request request) {
try {
@ -36,15 +36,20 @@ public class GameLogic {
CharacterRequest data = (CharacterRequest)request;
Character origin = getCharacter(state, data.originField, data.originEntity);
Character target = getCharacter(state, data.targetField, data.targetEntity);
Entity target = getAttackable(state, data.targetField, data.targetEntity);
requireTurn(state, origin);
requireOppositeTeam(origin, target);
requireAlive(origin);
requireAlive(target);
requireAP(origin, 1);
if(target instanceof Character) {
Character targetCharacter = (Character)target;
requireOppositeTeam(origin, targetCharacter);
requireAlive(targetCharacter);
}
if(request.type == RequestType.MeleeAttackRequest) {
if(origin.meleeDamage != data.value) {
throw new InvalidRequestException("Invalid melee damage");
@ -183,6 +188,22 @@ public class GameLogic {
return false;
}
/**
* Retrieves an attack-able Entity ({@link Character} or {@link Rock}) for a {@link Request}.
* @param state The game state to use
* @param position The requested position
* @param entityID The requested {@link EntityID}
* @return The found entity
* @throws InvalidRequestException if the entity is invalid or not found
*/
private static Entity getAttackable(GameState state, IntVector2 position, EntityID entityID) throws InvalidRequestException {
Entity entity = state.entities.findEntity(entityID);
if(entity == null || !entity.getPosition().equals(position) || (!(entity instanceof Character) && !(entity instanceof Rock)) || entity.id.type == EntityType.NPC) {
throw new InvalidRequestException("Invalid target character or rock");
}
return entity;
}
/**
* Retrieves a {@link Character} for a {@link Request}.
* @param state The game state to use
@ -315,7 +336,9 @@ public class GameLogic {
.withAmount(data.value)
.buildEntityEvent());
Character target = (Character)state.entities.findEntity(data.targetEntity);
Entity targetEntity = state.entities.findEntity(data.targetEntity);
if(targetEntity instanceof Character) {
Character target = (Character)targetEntity;
if(target.hp.getValue() <= data.value) {
List<StoneType> stones = Arrays.asList(target.inventory.getStonesAsArray());
@ -335,6 +358,15 @@ public class GameLogic {
.buildEntityEvent());
}
}
}else if(targetEntity instanceof Rock) {
Rock target = (Rock)targetEntity;
if(target.getHp() <= data.value) {
result.add(new EventBuilder(EventType.DestroyedEntityEvent)
.withTargetField(data.targetField)
.withTargetEntity(target.id)
.buildEntityEvent());
}
}
}
case MoveRequest -> {
CharacterRequest data = (CharacterRequest)request;
@ -526,7 +558,10 @@ public class GameLogic {
case TakenDamageEvent -> {
EntityEvent data = (EntityEvent)event;
Character target = (Character)state.entities.findEntity(data.targetEntity);
Entity targetEntity = state.entities.findEntity(data.targetEntity);
if(targetEntity instanceof Character) {
Character target = (Character)targetEntity;
target.hp.decreaseValue(data.amount);
EntityType opposing = target.id.type == EntityType.P1 ? EntityType.P2 : EntityType.P1;
@ -540,6 +575,10 @@ public class GameLogic {
NPC thanos = (NPC)state.entities.findEntity(state.activeCharacter);
target.inventory.transfer(thanos.inventory);
}
}else if(targetEntity instanceof Rock) {
Rock target = (Rock)targetEntity;
target.decreaseHp(data.amount);
}
}
case ConsumedAPEvent -> {
EntityEvent data = (EntityEvent)event;