feat: implemented config-based character deserialization
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@ -3,18 +3,19 @@ package uulm.teamname.marvelous.gamelibrary.json.ingame;
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import com.fasterxml.jackson.core.JsonParser;
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import com.fasterxml.jackson.core.JsonProcessingException;
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import com.fasterxml.jackson.core.ObjectCodec;
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import com.fasterxml.jackson.databind.DeserializationContext;
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import com.fasterxml.jackson.databind.JsonDeserializer;
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import com.fasterxml.jackson.databind.JsonNode;
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import com.fasterxml.jackson.databind.ObjectMapper;
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import com.fasterxml.jackson.databind.*;
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import com.fasterxml.jackson.databind.deser.std.StdDeserializer;
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import uulm.teamname.marvelous.gamelibrary.IntVector2;
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import uulm.teamname.marvelous.gamelibrary.entities.*;
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import uulm.teamname.marvelous.gamelibrary.entities.Character;
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import uulm.teamname.marvelous.gamelibrary.json.config.CharacterConfig;
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import uulm.teamname.marvelous.gamelibrary.json.config.CharacterProperties;
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import java.io.IOException;
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public class EntityDeserializer extends JsonDeserializer<Entity> {
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private enum DeserializedEntityType {
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Character,
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InfinityStone,
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@ -23,6 +24,9 @@ public class EntityDeserializer extends JsonDeserializer<Entity> {
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@Override
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public Entity deserialize(JsonParser p, DeserializationContext ctxt) throws IOException {
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var config = (CharacterConfig) ctxt
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.findInjectableValue("CharacterConfig", null, null);
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ObjectCodec codec = p.getCodec();
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JsonNode node = codec.readTree(p);
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@ -35,16 +39,21 @@ public class EntityDeserializer extends JsonDeserializer<Entity> {
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EntityID id = new EntityID(
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EntityType.valueOf("P" + node.get("PID").intValue()),
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node.get("ID").intValue());
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String characterName = node.get("name").asText();
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CharacterProperties properties = config.getMap().get(characterName);
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result = new Character(
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id,
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codec.treeToValue(node.get("position"), IntVector2.class),
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node.get("name").asText(),
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characterName,
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node.get("HP").asInt(),
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node.get("MP").asInt(),
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node.get("AP").asInt(),
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-1,
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-1,
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-1
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properties.attackRange,
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properties.rangedDamage,
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properties.meleeDamage
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);
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for (var i: codec.treeToValue(node.get("stones"), Integer[].class)) {
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@ -1,16 +1,22 @@
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package uulm.teamname.marvelous.gamelibrary.json.ingame;
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import com.fasterxml.jackson.core.JsonProcessingException;
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import com.fasterxml.jackson.databind.InjectableValues;
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import com.fasterxml.jackson.databind.ObjectMapper;
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import com.fasterxml.jackson.databind.module.SimpleModule;
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import org.junit.jupiter.api.BeforeEach;
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import static org.assertj.core.api.Assertions.*;
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import static org.mockito.Mockito.*;
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import org.junit.jupiter.api.Test;
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import uulm.teamname.marvelous.gamelibrary.IntVector2;
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import uulm.teamname.marvelous.gamelibrary.entities.*;
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import uulm.teamname.marvelous.gamelibrary.entities.Character;
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import uulm.teamname.marvelous.gamelibrary.json.config.CharacterConfig;
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import uulm.teamname.marvelous.gamelibrary.json.config.CharacterProperties;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.concurrent.ThreadLocalRandom;
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@ -18,14 +24,32 @@ import java.util.concurrent.ThreadLocalRandom;
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class EntityDeserializerTest {
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ObjectMapper mapper;
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HashMap<String, CharacterProperties> propertiesMap;
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@BeforeEach
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void setUp() {
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mapper = new ObjectMapper();
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propertiesMap = new HashMap<>();
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var config = mock(CharacterConfig.class);
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when(config.getMap()).thenReturn(propertiesMap);
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mapper.setInjectableValues(new InjectableValues
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.Std()
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.addValue("CharacterConfig", config));
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}
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@Test
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void simpleCharacterTest() throws JsonProcessingException {
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var characterProperties = new CharacterProperties();
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characterProperties.attackRange = 12;
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characterProperties.rangedDamage = 13;
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characterProperties.meleeDamage = 14;
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propertiesMap.put("God", characterProperties);
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var character = new Character(
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new EntityID(EntityType.P1, 3),
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new IntVector2(4, 2),
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@ -33,9 +57,9 @@ class EntityDeserializerTest {
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255,
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65535,
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4,
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-1,
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-1,
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-1
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12,
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13,
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14
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);
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character.inventory.addStone(StoneType.MindStone);
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@ -125,6 +149,19 @@ class EntityDeserializerTest {
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}
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// Generate a random character
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int attackRange = Math.abs(randomIntegers.next());
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int rangedDamage = Math.abs(randomIntegers.next());
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int meleeDamage = Math.abs(randomIntegers.next());
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var characterProperties = new CharacterProperties();
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characterProperties.name = characterName.toString();
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characterProperties.attackRange = attackRange;
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characterProperties.rangedDamage = rangedDamage;
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characterProperties.meleeDamage = meleeDamage;
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propertiesMap.put(characterName.toString(), characterProperties);
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Character character = new Character(
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new EntityID(
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randomIntegers.next() % 2 == 0 ? EntityType.P1 : EntityType.P2,
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@ -134,9 +171,9 @@ class EntityDeserializerTest {
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Math.abs(randomIntegers.next()),
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Math.abs(randomIntegers.next()),
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Math.abs(randomIntegers.next()),
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-1,
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-1,
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-1
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attackRange,
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rangedDamage,
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meleeDamage
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);
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// give the character 0 to 5 infinity stones randomly
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