fix: correctly set maximum values when parsing entities
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@ -58,6 +58,37 @@ public class Character extends Entity {
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this.meleeDamage = meleeDamage;
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}
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/**
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* Constructs a new {@link Character} with an empty inventory.
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* @param id The {@link EntityID} of the character
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* @param position The position of the character
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* @param name The name of the character
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* @param maxHp The maximum hp of the character
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* @param maxMp The maximum mp of the character
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* @param maxAp The maximum ap of the character
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* @param hp The current hp of the character
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* @param mp The current mp of the character
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* @param ap The current ap of the character
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* @param attackRange The ranged attack range of the character
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* @param rangedDamage The ranged damage of the character
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* @param meleeDamage The melee damage of the character
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*/
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public Character(EntityID id, IntVector2 position, String name, int maxHp, int maxMp, int maxAp, int hp, int mp, int ap, int attackRange, int rangedDamage, int meleeDamage) {
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super(id, position);
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solid = false;
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opaque = true;
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if(id.type == EntityType.NPC && id.id == NPCType.Thanos.getID()) {
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solid = true; //characters cannot walk into thanos
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}
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this.name = name;
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this.hp = new Stat(StatType.HP, hp, maxHp);
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this.mp = new Stat(StatType.MP, mp, maxMp);
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this.ap = new Stat(StatType.AP, ap, maxAp);
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this.attackRange = attackRange;
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this.rangedDamage = rangedDamage;
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this.meleeDamage = meleeDamage;
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}
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/**
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* Checks if the character is still alive.
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* @return Whether or not the characters hp is greater than 0
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@ -43,6 +43,9 @@ public class EntityDeserializer extends JsonDeserializer<Entity> {
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id,
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codec.treeToValue(node.get("position"), IntVector2.class),
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characterName,
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properties.HP,
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properties.MP,
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properties.AP,
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node.get("HP").asInt(),
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node.get("MP").asInt(),
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node.get("AP").asInt(),
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