fix: correctly set maximum values when parsing entities

This commit is contained in:
punchready 2021-08-11 00:31:49 +02:00
parent a28741ac3d
commit cf035dedac
2 changed files with 34 additions and 0 deletions

View File

@ -58,6 +58,37 @@ public class Character extends Entity {
this.meleeDamage = meleeDamage;
}
/**
* Constructs a new {@link Character} with an empty inventory.
* @param id The {@link EntityID} of the character
* @param position The position of the character
* @param name The name of the character
* @param maxHp The maximum hp of the character
* @param maxMp The maximum mp of the character
* @param maxAp The maximum ap of the character
* @param hp The current hp of the character
* @param mp The current mp of the character
* @param ap The current ap of the character
* @param attackRange The ranged attack range of the character
* @param rangedDamage The ranged damage of the character
* @param meleeDamage The melee damage of the character
*/
public Character(EntityID id, IntVector2 position, String name, int maxHp, int maxMp, int maxAp, int hp, int mp, int ap, int attackRange, int rangedDamage, int meleeDamage) {
super(id, position);
solid = false;
opaque = true;
if(id.type == EntityType.NPC && id.id == NPCType.Thanos.getID()) {
solid = true; //characters cannot walk into thanos
}
this.name = name;
this.hp = new Stat(StatType.HP, hp, maxHp);
this.mp = new Stat(StatType.MP, mp, maxMp);
this.ap = new Stat(StatType.AP, ap, maxAp);
this.attackRange = attackRange;
this.rangedDamage = rangedDamage;
this.meleeDamage = meleeDamage;
}
/**
* Checks if the character is still alive.
* @return Whether or not the characters hp is greater than 0

View File

@ -43,6 +43,9 @@ public class EntityDeserializer extends JsonDeserializer<Entity> {
id,
codec.treeToValue(node.get("position"), IntVector2.class),
characterName,
properties.HP,
properties.MP,
properties.AP,
node.get("HP").asInt(),
node.get("MP").asInt(),
node.get("AP").asInt(),