feat: add CharacterConfig
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package uulm.teamname.marvelous.gamelibrary.json.config;
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/**
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* POJO describing the CharacterConfig as defined by the standard document.
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*/
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public class CharacterConfig {
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public CharacterProperties[] characters;
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}
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package uulm.teamname.marvelous.gamelibrary.json.config;
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import com.fasterxml.jackson.annotation.JsonProperty;
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/**
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* Represents properties of a character in the {@link CharacterConfig}.
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*/
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public class CharacterProperties {
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public String name;
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public int HP;
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public int MP;
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public int AP;
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public int meleeDamage;
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@JsonProperty("rangeCombatDamage")
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public int rangedDamage;
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@JsonProperty("rangeCombatReach")
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public int attackRange;
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}
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@ -6,7 +6,6 @@ import uulm.teamname.marvelous.gamelibrary.json.config.FieldType;
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* POJO describing the ScenarioConfig as defined by the standard document
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*/
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public class ScenarioConfig {
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/** An array containing the map based on the {@link FieldType} enum. So, ROCK and GRASS basically. */
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public FieldType[][] scenario;
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