wip: add simple ai and a full game test with ai
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87
src/main/java/uulm/teamname/marvelous/gamelibrary/ai/AI.java
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87
src/main/java/uulm/teamname/marvelous/gamelibrary/ai/AI.java
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package uulm.teamname.marvelous.gamelibrary.ai;
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import uulm.teamname.marvelous.gamelibrary.ArrayTools;
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import uulm.teamname.marvelous.gamelibrary.IntVector2;
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import uulm.teamname.marvelous.gamelibrary.config.CharacterConfig;
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import uulm.teamname.marvelous.gamelibrary.config.PartyConfig;
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import uulm.teamname.marvelous.gamelibrary.config.ScenarioConfig;
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import uulm.teamname.marvelous.gamelibrary.entities.Character;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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import uulm.teamname.marvelous.gamelibrary.gamelogic.*;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
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import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Optional;
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public class AI {
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private final GameInstance game;
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private final EntityType player;
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public AI(EntityType player, PartyConfig partyConfig, CharacterConfig characterConfig, ScenarioConfig scenarioConfig) {
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this.game = new GameInstance(partyConfig, characterConfig, scenarioConfig);
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this.player = player;
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}
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public Optional<List<Request>> handle(Event... events) {
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ArrayList<Request> result = new ArrayList<>();
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game.applyEvents(events);
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boolean containsTurn = false;
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for(Event event: events) {
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if(event.type == EventType.TurnEvent) {
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containsTurn = true;
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break;
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}
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}
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if(containsTurn && game.state.getActiveCharacter() != null && game.state.getActiveCharacter().type == player) {
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result.addAll(handleTurn(game.state.getActiveCharacter()));
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}
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if(!result.isEmpty()) {
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return Optional.of(result);
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}else {
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return Optional.empty();
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}
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}
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private ArrayList<Request> handleTurn(EntityID turn) {
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ArrayList<Request> result = new ArrayList<>();
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Character character = (Character)game.state.getEntities().findEntity(turn);
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ArrayList<IntVector2> options = ArrayTools.toArrayList(IntVector2.CardinalDirections.clone());
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Collections.shuffle(options);
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for(IntVector2 dir: options) {
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IntVector2 target = character.getPosition().add(dir);
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if(
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target.getX() < 0 || target.getX() >= game.state.getMapSize().getX() ||
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target.getY() < 0 || target.getY() >= game.state.getMapSize().getY()
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) {
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continue;
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}
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if(game.state.getEntities().findByPosition(target).isEmpty()) {
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result.add(new RequestBuilder(RequestType.MoveRequest)
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.withOriginEntity(turn)
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.withOriginField(character.getPosition())
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.withTargetField(character.getPosition().add(dir))
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.buildCharacterRequest());
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break;
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}
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}
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result.add(new RequestBuilder(RequestType.EndRoundRequest)
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.buildGameRequest());
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return result;
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}
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}
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