wip: add simple ai and a full game test with ai
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package uulm.teamname.marvelous.gamelibrary.gamelogic;
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import org.junit.jupiter.api.BeforeAll;
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import org.junit.jupiter.api.Test;
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import uulm.teamname.marvelous.gamelibrary.ai.AI;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.json.JSON;
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import uulm.teamname.marvelous.gamelibrary.messages.*;
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import uulm.teamname.marvelous.gamelibrary.messages.client.*;
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import uulm.teamname.marvelous.gamelibrary.messages.server.*;
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import uulm.teamname.marvelous.gamelibrary.requests.*;
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import java.util.List;
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import java.util.Optional;
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import java.util.concurrent.*;
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class AITest extends BaseGameLogicTest {
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private static JSON json;
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private static ExecutorService executor;
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private static GameInstance server;
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private static AI clientA;
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private static AI clientB;
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@BeforeAll
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static void setUp() {
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generate();
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json = new JSON(characterConfig);
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executor = new SimpleErrorSensitiveThreadPoolExecutor();
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server = new GameInstance(partyConfig, characterConfig, scenarioConfig);
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clientA = new AI(EntityType.P1, partyConfig, characterConfig, scenarioConfig);
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clientB = new AI(EntityType.P2, partyConfig, characterConfig, scenarioConfig);
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}
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@Test
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void main() throws InterruptedException {
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serverSend(server.startGame(player1Selection, player2Selection).toArray(new Event[0]));
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Thread.sleep(1000);
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System.out.println(server.toString());
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}
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private void clientSend(Request[] requests) {
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RequestMessage message = new RequestMessage();
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message.messages = requests;
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Optional<String> data = json.stringify(message);
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if(data.isPresent()) {
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executor.submit(() -> serverReceive(data.get()));
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}
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}
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private void clientReceive(String data) {
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Optional<BasicMessage> message = json.parse(data);
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if(message.isPresent()) {
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Optional<List<Request>> resultA = clientA.handle(((EventMessage)message.get()).messages);
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Optional<List<Request>> resultB = clientB.handle(((EventMessage)message.get()).messages);
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if(resultA.isPresent()) {
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executor.submit(() -> clientSend(resultA.get().toArray(new Request[0])));
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}
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if(resultB.isPresent()) {
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executor.submit(() -> clientSend(resultB.get().toArray(new Request[0])));
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}
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}
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}
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private void serverSend(Event[] events) {
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EventMessage message = new EventMessage();
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message.messages = events;
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Optional<String> data = json.stringify(message);
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if(data.isPresent()) {
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executor.submit(() -> clientReceive(data.get()));
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}
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}
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private void serverReceive(String data) {
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Optional<BasicMessage> message = json.parse(data);
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if(message.isPresent()) {
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Optional<List<Event>> result = server.checkRequestsAndApply(((RequestMessage)message.get()).messages);
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if(result.isPresent()) {
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executor.submit(() -> serverSend(result.get().toArray(new Event[0])));
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}
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}
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}
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}
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@ -0,0 +1,30 @@
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package uulm.teamname.marvelous.gamelibrary.gamelogic;
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import java.util.concurrent.*;
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public final class SimpleErrorSensitiveThreadPoolExecutor extends ThreadPoolExecutor {
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public SimpleErrorSensitiveThreadPoolExecutor() {
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super(1, 1, 0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<>());
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}
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protected void afterExecute(Runnable r, Throwable t) {
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super.afterExecute(r, t);
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if (t == null && r instanceof Future<?>) {
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try {
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Future<?> future = (Future<?>) r;
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if (future.isDone()) {
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future.get();
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}
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} catch (CancellationException ce) {
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t = ce;
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} catch (ExecutionException ee) {
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t = ee.getCause();
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} catch (InterruptedException ie) {
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Thread.currentThread().interrupt();
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}
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}
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if (t != null) {
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t.printStackTrace();
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}
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}
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}
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