fix: revert removing infinity stones from space stone teleportation as this is not possible to happen
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@ -452,15 +452,6 @@ public class GameLogic {
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.withOriginField(data.originField)
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.withTargetField(data.targetField)
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.buildCharacterEvent());
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for(Entity entity: state.entities.findByPosition(data.targetField)) {
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if(entity instanceof InfinityStone) {
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result.add(new EventBuilder(EventType.DestroyedEntityEvent)
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.withTargetField(data.targetField)
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.withTargetEntity(entity.id)
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.buildEntityEvent());
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break; //we should only have one entity per field anyways
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}
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}
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}
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case MindStone -> {
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EntityType target = data.originEntity.type == EntityType.P1 ? EntityType.P2 : EntityType.P1;
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