cleanup: optimize imports, remove unused code, fix warnings
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		@ -12,9 +12,6 @@ import java.util.Objects;
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@JsonDeserialize(using = EntityDeserializer.class)
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@JsonSerialize(using = EntitySerializer.class)
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public abstract class Entity {
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    /** Whether or not the entity is currently active in the game */
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    protected boolean active = true;
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    /** Whether or not the entity blocks movement */
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    protected boolean solid = false;
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@ -43,10 +40,6 @@ public abstract class Entity {
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     */
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    public abstract Entity clone();
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    public boolean isActive() {
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        return active;
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    }
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    public boolean blocksMovement() {
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        return solid;
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    }
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@ -55,10 +48,6 @@ public abstract class Entity {
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        return opaque;
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    }
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    public void setActive(boolean active) {
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        this.active = active;
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    }
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    public IntVector2 getPosition() {
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        return position;
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    }
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@ -72,12 +61,12 @@ public abstract class Entity {
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        if (this == o) return true;
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        if (o == null || getClass() != o.getClass()) return false;
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        Entity entity = (Entity) o;
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        return active == entity.active && Objects.equals(position, entity.position) && Objects.equals(id, entity.id);
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        return Objects.equals(position, entity.position) && Objects.equals(id, entity.id);
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    }
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    @Override
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    public int hashCode() {
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        return Objects.hash(active, position, id);
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        return Objects.hash(position, id);
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    }
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}
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@ -1,8 +1,8 @@
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package uulm.teamname.marvelous.gamelibrary.events;
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import com.fasterxml.jackson.databind.annotation.JsonDeserialize;
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import uulm.teamname.marvelous.gamelibrary.json.ingame.deserialize.EventDeserializer;
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import uulm.teamname.marvelous.gamelibrary.json.basic.EventMessage;
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import uulm.teamname.marvelous.gamelibrary.json.ingame.deserialize.EventDeserializer;
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import java.util.Objects;
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@ -1,6 +1,6 @@
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package uulm.teamname.marvelous.gamelibrary.events;
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/** Represents a notification event for: {@link EventType#Ack}, {@link EventType#Nack}, {@link EventType#Req}. */
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/** Represents a notification event for: {@link EventType#Ack}, {@link EventType#Nack}. */
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public class NotificationEvent extends Event {
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}
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@ -45,6 +45,8 @@ public class GameInstance {
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            result.addAll(result2);
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            result.add(GameLogic.buildGameStateEvent(_state));
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            return Optional.of(result);
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        }
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@ -102,6 +104,10 @@ public class GameInstance {
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        manager.applyEvents(events);
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    }
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    protected GameState getState() {
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        return _state;
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    }
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    @Override
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    public String toString() {
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        StringBuilder sb = new StringBuilder();
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@ -429,7 +429,7 @@ class GameLogic {
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     * Verifies that a {@link Character} is alive.
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     */
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    private static void requireAlive(Character entity) throws InvalidRequestException {
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        if(!entity.isAlive() || !entity.isActive()) {
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        if(!entity.isAlive()) {
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            throw new InvalidRequestException();
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        }
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    }
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@ -1,7 +1,9 @@
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package uulm.teamname.marvelous.gamelibrary.gamelogic;
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import uulm.teamname.marvelous.gamelibrary.IntVector2;
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import uulm.teamname.marvelous.gamelibrary.entities.*;
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import uulm.teamname.marvelous.gamelibrary.entities.Entity;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityID;
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import uulm.teamname.marvelous.gamelibrary.entities.StoneType;
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import uulm.teamname.marvelous.gamelibrary.json.config.CharacterConfig;
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import uulm.teamname.marvelous.gamelibrary.json.config.PartyConfig;
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import uulm.teamname.marvelous.gamelibrary.json.config.ScenarioConfig;
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@ -12,7 +12,7 @@ class GameStateManager {
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    private final GameState state;
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    /** The queue of {@link Event}s to be applied during {@link Request} processing */
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    private final ArrayDeque<Event> queue = new ArrayDeque<Event>();
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    private final ArrayDeque<Event> queue = new ArrayDeque<>();
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    /**
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     * Constructs a new {@link GameStateManager}.
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@ -1,9 +0,0 @@
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package uulm.teamname.marvelous.gamelibrary.gamelogic;
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/** Specifies a participant type. */
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public enum ParticipantType {
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    None,
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    Player1,
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    Player2,
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    Spectator
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}
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@ -172,6 +172,24 @@ class GameLogicTest {
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        assertEquals(EventType.GamestateEvent, actual.type, "First event should be a GameStateEvent");
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        System.out.println(game.toString());
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        game.applyEvents(GameLogic.spawnThanos(game.getState()));
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        System.out.println(game.toString());
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        NPC thanos = (NPC)game.state.getEntities().findEntity(new EntityID(EntityType.NPC, 2));
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        game.applyEvents(GameLogic.handleThanos(game.getState(), thanos));
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        System.out.println(game.toString());
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        game.applyEvents(GameLogic.handleThanos(game.getState(), thanos));
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        System.out.println(game.toString());
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        game.applyEvents(GameLogic.handleThanos(game.getState(), thanos));
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        System.out.println(game.toString());
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    }
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