cleanup: optimize imports, remove unused code, fix warnings
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@ -12,9 +12,6 @@ import java.util.Objects;
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@JsonDeserialize(using = EntityDeserializer.class)
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@JsonSerialize(using = EntitySerializer.class)
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public abstract class Entity {
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/** Whether or not the entity is currently active in the game */
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protected boolean active = true;
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/** Whether or not the entity blocks movement */
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protected boolean solid = false;
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@ -43,10 +40,6 @@ public abstract class Entity {
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*/
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public abstract Entity clone();
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public boolean isActive() {
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return active;
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}
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public boolean blocksMovement() {
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return solid;
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}
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@ -55,10 +48,6 @@ public abstract class Entity {
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return opaque;
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}
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public void setActive(boolean active) {
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this.active = active;
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}
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public IntVector2 getPosition() {
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return position;
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}
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@ -72,12 +61,12 @@ public abstract class Entity {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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Entity entity = (Entity) o;
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return active == entity.active && Objects.equals(position, entity.position) && Objects.equals(id, entity.id);
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return Objects.equals(position, entity.position) && Objects.equals(id, entity.id);
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}
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@Override
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public int hashCode() {
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return Objects.hash(active, position, id);
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return Objects.hash(position, id);
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}
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}
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