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f2a961d159
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fix: resolve various issues with ai, cloning and turn order handling
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2021-06-05 04:00:25 +02:00 |
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cd992b0fa6
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doc: added logging in case of failed de/serialization
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2021-06-04 19:48:40 +02:00 |
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d74cd114cc
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feat: added static methods to JSON for configuration deserialization
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2021-06-04 18:44:54 +02:00 |
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672e5e7727
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fix: fixed sonarqube-reported bugs in JSON and EventBuilderTest
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2021-06-04 14:54:25 +02:00 |
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32cbb6d876
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fix: fixed sonarqube-reported casting bugs
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2021-06-04 13:47:16 +02:00 |
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dce1aed9ad
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wip: add simple ai and a full game test with ai
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2021-06-04 07:47:54 +02:00 |
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0eaa0c5ea1
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fix: improve turn handling and fix typing issues
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2021-06-04 07:47:20 +02:00 |
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b20b428705
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fix: remove major flaw in state manipulation
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2021-06-04 06:41:59 +02:00 |
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4eb71fa972
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feat: add description to request denial error
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2021-06-04 05:47:32 +02:00 |
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e90b8f4562
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fix: resolve various casting and equality check mistakes
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2021-06-04 05:14:00 +02:00 |
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e10fbb15eb
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fix: make IntVector2 not return references
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2021-06-04 05:13:37 +02:00 |
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27adfd1b6f
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feat: respectfully add NPC deserializing
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2021-06-04 04:45:25 +02:00 |
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1525fe9a41
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refactor: generated toString for requests
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2021-06-03 23:51:10 +02:00 |
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78d3fb84d0
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refactor: changed AssignmentEnum's name to ParticipantType
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2021-06-03 23:38:43 +02:00 |
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d4e0ed23bc
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fix: rollback ArrayTools because less is more
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2021-06-03 23:15:29 +02:00 |
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77ce96dba1
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feat: changed JSON return types to optionals
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2021-06-03 23:08:01 +02:00 |
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445bde1105
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feat: added (mostly redundant) Json annotations to Events and Requests
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2021-06-03 22:58:25 +02:00 |
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cef69473c7
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refactor: divided messages into server and client packages
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2021-06-03 22:22:23 +02:00 |
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4823803e85
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refactor: refactored JSON class for new messages
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2021-06-03 22:18:48 +02:00 |
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0770c134a1
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fix: fixed BasicMessage json so that it works now
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2021-06-03 22:16:14 +02:00 |
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670a27d3ef
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fix: added missing maxRoundTime to PartyConfig
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2021-06-03 22:15:22 +02:00 |
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c2e22e5374
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feat: defined property order of GameStructure message
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2021-06-03 22:14:53 +02:00 |
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4354adda2a
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fix: fixed proper serialization of MoveEvents
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2021-06-03 22:14:16 +02:00 |
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e0258b5dc8
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doc: fixed typo in javadoc of buildCharacterRequest
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2021-06-03 21:40:36 +02:00 |
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57c27de006
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fix: fixed wrong JSON key in EventDeserializer
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2021-06-03 21:37:11 +02:00 |
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3e02d86700
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fix: fixed typo in json annotations of BasicMessage
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2021-06-03 20:53:46 +02:00 |
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de6e9abfd7
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refactor: fixing codestyle and improving codequality
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2021-06-03 19:33:14 +02:00 |
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29f5eed2fb
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refactor: code cleanup
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2021-06-03 19:22:32 +02:00 |
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4c33e824f9
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feat: implemented (this time actually) proper message deserialization
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2021-06-03 19:13:40 +02:00 |
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429cdd2e42
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refactor: generated equals ... toString for configs
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2021-06-03 19:13:21 +02:00 |
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b8e13f295c
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fix: fixed wrong Variable type in GameAssignmentMessage
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2021-06-03 17:48:38 +02:00 |
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788591268c
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feat: implemented proper MessageDeserialization
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2021-06-03 17:37:44 +02:00 |
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99e1de14bc
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feat: completed MessageDeserializer
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2021-06-03 16:36:50 +02:00 |
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f3d3310e46
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fix: made Event/Request/ReconnectMessage subclasses of BasicMessage
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2021-06-03 16:36:40 +02:00 |
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dbc7264d5f
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fix: added JsonIgnore to EventMessage and RequestMessage variables
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2021-06-03 16:31:58 +02:00 |
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00fd033b61
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fix: changed visibility of message vars to public
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2021-06-03 16:20:23 +02:00 |
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3daef53f21
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feat: created classes for Login events
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2021-06-03 16:12:21 +02:00 |
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40a0a0c0c5
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refactor: moved MessageType
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2021-06-03 15:57:53 +02:00 |
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fa8d8fcd00
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fix: fixed several bugs in EventSerializer
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2021-06-03 15:57:23 +02:00 |
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f53a6502f4
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cleanup: optimize imports
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2021-06-03 04:19:10 +02:00 |
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d4a929878d
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refactor: reduce the type casting hell
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2021-06-03 04:18:16 +02:00 |
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5a90056cd8
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fix: remove ConsumedMP- and ConsumedAPEvents before TurnEvent for standard compatibility
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2021-06-03 04:14:33 +02:00 |
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bc6846b5b1
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refactor: move GameInstance.toString implementation to GameState
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2021-06-03 04:06:20 +02:00 |
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2fb5a29633
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cleanup: optimize imports
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2021-06-03 03:57:20 +02:00 |
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f9837b4c28
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cleanup: improve javadoc comments
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2021-06-03 03:54:18 +02:00 |
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f323873b39
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cleanup: improve JSON class code
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2021-06-03 03:46:58 +02:00 |
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09d798f37f
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refactor: introduce utils method for converting arrays into arraylists and make methods accessible with either
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2021-06-03 03:33:20 +02:00 |
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614b33adff
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refactor: use isAlive instead of hp.getValue
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2021-06-03 03:15:05 +02:00 |
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00eb5e21f3
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fix: make characters drop their inventory on knockout
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2021-06-03 03:06:21 +02:00 |
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7cd99495ba
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fix: clamp stats between 0 and max value
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2021-06-03 03:05:59 +02:00 |
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