fix: changed GameState to proper class GameInstance in lobby
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package uulm.teamname.marvelous.server.Lobby;
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package uulm.teamname.marvelous.server.Lobby;
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import uulm.teamname.marvelous.gamelibrary.IntVector2;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.gamelogic.GameInstance;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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import uulm.teamname.marvelous.gamelibrary.requests.Request;
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public class Lobby {
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public class Lobby {
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String gameID;
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String gameID;
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// GameState state; // TODO: needs to be changed to GameStateManager
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GameInstance gameInstance; // This is the main "wrapper" class for Gamestate, Event creation and so son
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