feat: TurnTimer implemented properly
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68b078a90c
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@ -1,6 +1,7 @@
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package uulm.teamname.marvelous.server.lobby;
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import org.tinylog.Logger;
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import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
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import uulm.teamname.marvelous.gamelibrary.events.Event;
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import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
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import uulm.teamname.marvelous.gamelibrary.events.EventType;
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@ -24,6 +25,7 @@ public class Lobby {
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private Participant activePlayer;
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private int badRequests;
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private PauseSegment pauseSegment;
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private final TurnTimer turnTimer;
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public Lobby(
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String gameID,
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@ -40,7 +42,7 @@ public class Lobby {
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partyConfig,
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characterConfig,
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scenarioConfig
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); //TODO: Add config objects here
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);
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this.pipeline = new Pipeline();
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@ -53,6 +55,10 @@ public class Lobby {
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.addSegment(pauseSegment)
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.addSegment(disconnectSegment)
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.addSegment(gameStateSegment);
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this.turnTimer = new TurnTimer(
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partyConfig.maxRoundTime,
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this::turnTimeout);
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}
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/**
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@ -60,7 +66,7 @@ public class Lobby {
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* @param requests to be processed
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* @param source the player executing the requests
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*/
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public void receiveRequests(Request[] requests, Participant source) {
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public synchronized void receiveRequests(Request[] requests, Participant source) {
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if(activePlayer != source && source.type != ParticipantType.Spectator) {
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activePlayer = source;
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badRequests = 0;
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@ -70,6 +76,7 @@ public class Lobby {
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Logger.trace("Processing requests through pipeline");
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Optional<Event[]> resultingEvents = pipeline.processRequests(requests, source);
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Logger.debug("generated {} events from the pipeline", resultingEvents.map(x -> x.length).orElse(0));
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//resultingEvents isEmpty when a wrong request appeared
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if (resultingEvents.isEmpty()) {
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@ -79,13 +86,25 @@ public class Lobby {
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connection.sendEvents(source, events);
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badRequests = 0;
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}
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EntityType currentActiveCharacterType = game.state.getActiveCharacter().type;
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if (pauseSegment.isPaused()) {
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turnTimer.clear();
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} else if (currentActiveCharacterType == EntityType.P1) {
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turnTimer.startTurnTimer(connection.getPlayer1());
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} else if (currentActiveCharacterType == EntityType.P2) {
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turnTimer.startTurnTimer(connection.getPlayer2());
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} else {
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turnTimer.clear();
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}
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}
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/**
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* If the player executed a false request the request gets rejected.
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* @param source the executing player
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*/
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private void reject(Participant source) {
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private synchronized void reject(Participant source) {
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connection.sendEvents(source, new EventBuilder(EventType.Nack).buildGameEvent(), game.getGameStateEvent());
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badRequests ++;
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//if the player sends 2 bad messages after one another, the player gets kicked out of the lobby.
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@ -104,7 +123,7 @@ public class Lobby {
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* Warns the player he get timeouted soon.
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* @param source soon to be timeouted player
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*/
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public void soonTimeout (Participant source){
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public synchronized void soonTimeout (Participant source){
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connection.sendEvents(
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source,
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new EventBuilder(EventType.TimeoutWarningEvent).buildGameStateEvent());
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@ -114,7 +133,7 @@ public class Lobby {
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* If a player times out the other player automatically wins.
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* @param source is the timeouted player
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*/
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public void Timeout(Participant source){
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public synchronized void timeout(Participant source){
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connection.sendEvents(
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source,
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new EventBuilder(EventType.TimeoutEvent).buildGameStateEvent());
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@ -131,13 +150,18 @@ public class Lobby {
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}
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}
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public synchronized void turnTimeout(Participant source){
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//source round is over next players turn
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connection.sendEvents(source, game.endTurn().toArray(new Event[0]));
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}
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/**
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* The method generates a Win event for a {@link Participant}.
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* Afterwards it sends a Disconnect to everyone, and terminates the connection.
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*
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* @param winner is the {@link Participant} that won
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*/
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public void generateWin(Participant winner){
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public synchronized void generateWin(Participant winner){
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connection.broadcastEvents(
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new EventBuilder(EventType.WinEvent)
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.withPlayerWon(winner.type.equals(ParticipantType.PlayerOne) ? 1 : 2)
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@ -1,31 +0,0 @@
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package uulm.teamname.marvelous.server.lobby;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.server.lobbymanager.Participant;
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import java.util.Timer;
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import java.util.TimerTask;
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public class RoundTimer {
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private final Timer timer;
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private final Lobby parent;
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private final int time;
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public RoundTimer(int maxRoundTime, Lobby parent) {
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this.timer = new Timer();
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time = maxRoundTime;
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this.parent = parent;
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}
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public void startRoundTimer(Participant p) {
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if (p.type == ParticipantType.Spectator) throw new IllegalStateException("Spectators don't have TurnTime");
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timer.cancel();
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// timer.schedule(new TimerTask() {
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// @Override
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// public void run() {
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// // TODO: skip current round
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// }
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// });
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}
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}
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@ -0,0 +1,39 @@
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package uulm.teamname.marvelous.server.lobby;
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import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
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import uulm.teamname.marvelous.server.lobbymanager.Participant;
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import java.util.Timer;
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import java.util.TimerTask;
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import java.util.function.Consumer;
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public class TurnTimer {
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private final Timer timer;
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private final Consumer<Participant> callback;
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private final int maxRoundTime;
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public TurnTimer(int maxRoundTime, Consumer<Participant> callback) {
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this.timer = new Timer();
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this.maxRoundTime = maxRoundTime;
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this.callback = callback;
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}
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public void startTurnTimer(Participant participant) {
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if (participant.type == ParticipantType.Spectator)
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throw new IllegalStateException("Spectators don't have TurnTime");
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// cancel all current timers, and start a new timer
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timer.cancel();
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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callback.accept(participant);
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}
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}, maxRoundTime);
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}
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/** cancels all currently running timers */
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public void clear() {
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timer.cancel();
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}
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}
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