test: created test for Lobby

This commit is contained in:
Richard Reiber 2021-06-06 00:09:04 +02:00
parent 6eff0a4813
commit 4e66a4eb24
1 changed files with 59 additions and 0 deletions

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package uulm.teamname.marvelous.server.lobby;
import org.java_websocket.WebSocket;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import uulm.teamname.marvelous.gamelibrary.config.CharacterConfig;
import uulm.teamname.marvelous.gamelibrary.config.FieldType;
import uulm.teamname.marvelous.gamelibrary.config.PartyConfig;
import uulm.teamname.marvelous.gamelibrary.config.ScenarioConfig;
import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
import uulm.teamname.marvelous.gamelibrary.requests.Request;
import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
import uulm.teamname.marvelous.gamelibrary.requests.RequestType;
import uulm.teamname.marvelous.server.lobbymanager.LobbyConnection;
import uulm.teamname.marvelous.server.lobbymanager.Participant;
import static org.junit.jupiter.api.Assertions.*;
import static org.mockito.Mockito.*;
import static org.assertj.core.api.Assertions.*;
class LobbyTest {
Lobby lobby;
LobbyConnection connection;
@BeforeEach
void beforeEach(){
var gameID = "GameID";
connection = mock(LobbyConnection.class);
var partyConfig = mock(PartyConfig.class);
var scenarioConfig = new ScenarioConfig();
scenarioConfig.scenario = new FieldType[][] {
{FieldType.GRASS, FieldType.GRASS, FieldType.GRASS, FieldType.GRASS, FieldType.GRASS},
{FieldType.GRASS, FieldType.GRASS, FieldType.GRASS, FieldType.GRASS, FieldType.GRASS}
};
var characterConfig = mock(CharacterConfig.class);
lobby = new Lobby(
gameID,
connection,
partyConfig,
characterConfig,
scenarioConfig
);
}
@Test
void receiveRequestsTest(){
var requests = new Request[] {
new RequestBuilder(RequestType.Req).buildGameRequest(),
new RequestBuilder(RequestType.MoveRequest).buildGameRequest()
};
var playerConnection = mock(WebSocket.class);
Participant playerOne = new Participant(playerConnection, ParticipantType.PlayerOne, "P1");
lobby.receiveRequests(requests, playerOne);
}
}