test: added TimeoutWarning and generateWin tests
This commit is contained in:
parent
c1cd3fba66
commit
7f512400df
@ -8,6 +8,8 @@ import uulm.teamname.marvelous.gamelibrary.config.FieldType;
|
||||
import uulm.teamname.marvelous.gamelibrary.config.PartyConfig;
|
||||
import uulm.teamname.marvelous.gamelibrary.config.ScenarioConfig;
|
||||
import uulm.teamname.marvelous.gamelibrary.entities.EntityType;
|
||||
import uulm.teamname.marvelous.gamelibrary.events.EventBuilder;
|
||||
import uulm.teamname.marvelous.gamelibrary.events.EventType;
|
||||
import uulm.teamname.marvelous.gamelibrary.messages.ParticipantType;
|
||||
import uulm.teamname.marvelous.gamelibrary.requests.Request;
|
||||
import uulm.teamname.marvelous.gamelibrary.requests.RequestBuilder;
|
||||
@ -57,4 +59,40 @@ class LobbyTest {
|
||||
lobby.receiveRequests(requests, playerOne);
|
||||
}
|
||||
|
||||
@Test
|
||||
void soonTimeoutTest(){
|
||||
var participant = mock(Participant.class);
|
||||
lobby.soonTimeout(participant);
|
||||
verify(connection).sendEvents(participant, new EventBuilder(EventType.TimeoutWarningEvent).buildGameStateEvent());
|
||||
}
|
||||
|
||||
@Test
|
||||
void generateWinPlayer1Test(){
|
||||
var webSoc = mock(WebSocket.class);
|
||||
Participant winner = new Participant(webSoc, ParticipantType.PlayerOne, "playerOne");
|
||||
lobby.generateWin(winner);
|
||||
verify(connection).broadcastEvents(
|
||||
new EventBuilder(EventType.WinEvent)
|
||||
.withPlayerWon(1)
|
||||
.buildGameStateEvent(),
|
||||
new EventBuilder(EventType.DisconnectEvent)
|
||||
.buildGameStateEvent());
|
||||
verify(connection).terminateConnection();
|
||||
}
|
||||
|
||||
@Test
|
||||
void generateWinPlayer2Test(){
|
||||
var webSoc = mock(WebSocket.class);
|
||||
Participant winner = new Participant(webSoc, ParticipantType.PlayerOne, "playerOne");
|
||||
lobby.generateWin(winner);
|
||||
verify(connection).broadcastEvents(
|
||||
new EventBuilder(EventType.WinEvent)
|
||||
.withPlayerWon(2)
|
||||
.buildGameStateEvent(),
|
||||
new EventBuilder(EventType.DisconnectEvent)
|
||||
.buildGameStateEvent());
|
||||
verify(connection).terminateConnection();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user